FTL - Faster than Light, Space Rogue - ( INDIE )

Cool, thanks.

Well on this run, the boarding strategy didn't work at all. My rockman and mantis man lost a fight to 2 humans. How is that even possible. They didn't even have a medbay.

Because this is a pitiful excuse for a game, is why. People are talking it up now because the theme is good, but it's totally random and you're not given sufficient information to plan properly.
 
Well, I had a battle with a Rebel ship, ported my 2 mantis over there and they killed everyone... Then I couldn't port them back, pressed the port back button but the arrow only went white on the rebel ship.

Tried for a good 15 minutes then had to abandon them :(
 
I've yet to find a decent strategy that has allowed me to kill the final ship. I've only unlocked the first ship and the engi ship. The engi ship is good early on but late game I can often get there and not have any additional ion cannons, and it seems to be 50/50 if I run into a store that sells drones that I want.

The kestrel isn't bad, I think the next time around I'm going to try go for a burst laser/missile setup, usualy I've been trying to focus on multiple burst lasers to get through the final ships shields but even with 2 or 3 burst lasers you may get just 1 or 2 shots on target, which isn't enough.
 
Because this is a pitiful excuse for a game, is why. People are talking it up now because the theme is good, but it's totally random and you're not given sufficient information to plan properly.

Other people don't seem to have a problem with it. Maybe its you.
 
Well, I had a battle with a Rebel ship, ported my 2 mantis over there and they killed everyone... Then I couldn't port them back, pressed the port back button but the arrow only went white on the rebel ship.

Tried for a good 15 minutes then had to abandon them :(

I had a faff with this too, to teleport crew members back, click on the icon by the teleporter power bar, then you click on the room of the enemy ship that your crew members are in. Oh, and make sure your teleporter is powered and not damaged, that caught me out once too.

Hope that makes sense, if you were doing that and it didn't work it must have been a glitch :(
 
I had a faff with this too, to teleport crew members back, click on the icon by the teleporter power bar, then you click on the room of the enemy ship that your crew members are in. Oh, and make sure your teleporter is powered and not damaged, that caught me out once too.

Hope that makes sense, if you were doing that and it didn't work it must have been a glitch :(

I see now, appreciate it :)

Shame about my 2 mantis's, thanks :)
 
So is this game based on skill or random events?
Can you win it just based on skill alone?

It's filled with random events but how you deal with those events comes down to your personal skill at the game and planning courses through systems to optimise your chances of positive outcomes for your ship/crew.

It's more than possible for the game to completely screw you over through an unlucky random event though.
 
Other people don't seem to have a problem with it. Maybe its you.

Spoken like a man who has not been hit with the recurring bug where your oxygen drains to zero for no reason, or been boarded and watched the boarders effortlessly pass through fully upgraded doors.

I am no stranger to tough games and do not flinch at challenges, especially not in roguelikes. I've beaten every level in Desktop Dungeons with every class, and have achieved all three Ultimate Endings in ADOM. Those games are tough but fair; they punish error and reward strategic planning.

FTL, though, the only strategy is to save up scrap and pray you're lucky enough to hit a store with good weapons, pray again that you don't encounter a random overpowered ship which kills you no matter what you do, then pray some more that in the final sector the repair stations don't get overrun before you reach the boss. You can always choose the right action - which is itself luck-based as you can't tell what that action will be - and still lose to unlucky event placement, or to not finding a good weapon, or to getting nothing but missiles or drones when you need the other. If other people don't have a problem with that then that's fine for them, but random unfair death is not the hallmark of a good game.
 
It's more than possible for the game to completely screw you over through an unlucky random event though.

If it doesn't happen too often then I can handle that.

I hate games were devs can't be bothered to balance things and choose an easy options. D3 AH for example, completly ruins the experience.
 
If it doesn't happen too often then I can handle that.

I hate games were devs can't be bothered to balance things and choose an easy options. D3 AH for example, completly ruins the experience.

It's not a constant thing but you do get some tough events at times. Once you get a handle of what to prepare for (boarders can be complete bar stewards for example) then the instances of random death reduce substantially.
 
Haven't found teleprotation any good.
Almost killed boss earlier.
I just can't find the equipment I want when I have the scrap, that's annoying.
 
Haven't found teleprotation any good.
Almost killed boss earlier.
I just can't find the equipment I want when I have the scrap, that's annoying.

Yeah, teleportation is quite situational, and you do need a bit of luck for it to work out ok.

eg You will need to find additional crew members. Mantis get a combat bonus, but my favourites for boarding are the rock men for 2 reasons - they are immune to fire, and also have 150 hp, which buys you more time to either let the teleporter recharge and get them out of there, or preferably if you are lucky enough to find the "healing bomb" they will last long enough for you to fire it at them.

I am also having the problem of not finding what I want at the stores ie when I am trying to play using drones, sods law I never find any at the stores.

Very enjoyable little game though, lots of potential to expand it and add more options and content.
 
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