Tried&Tested said:If it makes the pirate's job that little bit hard then great.
The point everyone is making is that it has next to no impact on the pirates...
Tried&Tested said:If it makes the pirate's job that little bit hard then great.
Ulfhedjinn said:Even if only 5 people out of 5 million copies sold have problems.
Do you think copy protection is free then? Even if a publisher doesn't go through the expensive process of developing an in-house copy protection system, they end up licensing one from companies like Starforce anyway.Tried&Tested said:What exactly do you want them to do...put their game out there with no protection only to find within minutes iso files are popping up all over the net and thousands and thousands of sales are lost?!
Yes, but unfortunately all a pirate has to do is over-write the .exe file with a modified version and the activation process is useless. In essence they've spent money on this activation process (developing it, incorporating it, and setting up entire servers for it), and it can be bypassed in one click.Tried&Tested said:They SHOULD be making it as difficult and awkward for pirates to steal their work, so bloody what if that means we have to click a few buttons to activate the game.
You've missed my point, quite possibly through being purposefuly dense.Tried&Tested said:I'd say that would be a pretty good reason to put it in place, wouldn't you?
Nullvoid said:The point everyone is making is that it has next to no impact on the pirates...
Nullvoid said:The point everyone is making is that it has next to no impact on the pirates...
Sorry but Bioshock is already out and cracked. Copy protection will never stop pirates.Tried&Tested said:Well, as far as i know they haven't done it yet. Maybe they will, maybe they won't...but each new security measure they implement is a step closer to beating them!
See my points above, the ones you've not answered...do you expect them to leave their work wide open to being pirated?!
Tried&Tested said:Who has it affected?
Ulfhedjinn said:You've missed my point, quite possibly through being purposefuly dense.
Nice cop out, bye.Tried&Tested said:Wow, and to think i was actually going to go in and type up a detailed response to your post. Pathetic.
I hate to break it to you, but if someone was going to download it, they would anyway.Tried&Tested said:I didnt just prove his point at all.
What exactly do you want them to do...put their game out there with no protection only to find within minutes iso files are popping up all over the net and thousands and thousands of sales are lost?!
bfar said:
It doesn't affect pirates once the security is broken.
As I already stated, a full version of Bioshock is already available.Tried&Tested said:Well, gamers are impatient. They want things straight away..if the pirates are having to take longer to crack the security each time then they will most likely buy it instead.
Chronictank said:I hate to break it to you, but if someone was going to download it, they would anyway.
You would be pretty hard stretched to name 1 game which isnt available from one place or another as a illegal download
Now in theory its all well and good, but in reality its not making any difference to illegal games which the vast majority of people who are downloading it, as the majority arent the ones cracking them.
Where exactly did i say there should be no copy protection?, but when copy protection is realisticly being put as a higher priority than consumer experience there is something seriously wrong with the company ethos
C64 said:This is only true if the 2 times activation is true of course
which i am not sure i believe at this moment.