Game Activation Uproar

This is not the point the point is it will easier to use and play the pirate copy than the legitimate copy.
All they have achieved is delayed the inevitable pirate copy's release
this doesn't mean all the people that pirate will suddenly rush out and buy their game.
If anything it will cause more lost sales not increase them.
 
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Tried&Tested said:
What exactly do you want them to do...put their game out there with no protection only to find within minutes iso files are popping up all over the net and thousands and thousands of sales are lost?!
Do you think copy protection is free then? Even if a publisher doesn't go through the expensive process of developing an in-house copy protection system, they end up licensing one from companies like Starforce anyway.

Developers are spending money on things that don't discourage piracy, when they should just be making good games instead because good games will sell well.

Tried&Tested said:
They SHOULD be making it as difficult and awkward for pirates to steal their work, so bloody what if that means we have to click a few buttons to activate the game.
Yes, but unfortunately all a pirate has to do is over-write the .exe file with a modified version and the activation process is useless. In essence they've spent money on this activation process (developing it, incorporating it, and setting up entire servers for it), and it can be bypassed in one click.

Tried&Tested said:
I'd say that would be a pretty good reason to put it in place, wouldn't you? :)
You've missed my point, quite possibly through being purposefuly dense.

If 5 out of 5 million legitimate customers have problems, that's still more than the 0 pirates who will.
 
Nullvoid said:
The point everyone is making is that it has next to no impact on the pirates...

Well, as far as i know they haven't done it yet. Maybe they will, maybe they won't...but each new security measure they implement is a step closer to beating them!

See my points above, the ones you've not answered...do you expect them to leave their work wide open to being pirated?!
 
Nullvoid said:
The point everyone is making is that it has next to no impact on the pirates...

If that were true, why would they bother?

Presumably the producers / games company are paying money to this 'activation' service. Why would they do that if they didn't think it would reduce piracy and increase sales?
 
Tried&Tested said:
Well, as far as i know they haven't done it yet. Maybe they will, maybe they won't...but each new security measure they implement is a step closer to beating them!

See my points above, the ones you've not answered...do you expect them to leave their work wide open to being pirated?!
Sorry but Bioshock is already out and cracked. Copy protection will never stop pirates.
 
:rolleyes:
Tried&Tested said:
Who has it affected?

It doesn't affect pirates once the security is broken.

It affect me if I want to reinstall Windows or replace my motherboard. I have 10 year old games, older even, that I still like to install and play from time to time...

If you buy a licence for software you should be allowed to use it on one machine. The licence shouldn't be broken if you alter or replace that machine.

This is too draconian. I can live with MS's system, at least they have a 24 hour phone line, not some mug who sends an email fobbing you off to someone else.
 
Tried&Tested said:
I didnt just prove his point at all.

What exactly do you want them to do...put their game out there with no protection only to find within minutes iso files are popping up all over the net and thousands and thousands of sales are lost?!
I hate to break it to you, but if someone was going to download it, they would anyway.
You would be pretty hard stretched to name 1 game which isnt available from one place or another as a illegal download

Now in theory its all well and good, but in reality its not making any difference to illegal games which the vast majority of people who are downloading it, as the majority arent the ones cracking them.


Where exactly did i say there should be no copy protection?, but when copy protection is realisticly being put as a higher priority than consumer experience there is something seriously wrong with the company ethos

IF this is verified i will also cancel my pre-order in silent protest or buy it and use a work around
 
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bfar said:
:rolleyes:

It doesn't affect pirates once the security is broken.

Well, gamers are impatient. They want things straight away..if the pirates are having to take longer to crack the security each time then they will most likely buy it instead. The people who wait for the pirate release will wait regardless how long it takes to beat - that's what they do. The majority of people will buy the game without even contemplating pirating it.

So, it is a good thing. Good for 2k and good for the industry.
 
Tried&Tested said:
Well, gamers are impatient. They want things straight away..if the pirates are having to take longer to crack the security each time then they will most likely buy it instead.
As I already stated, a full version of Bioshock is already available.

Not only do pirates make copy protection measures useless, they usually get games before they come out too.

For the record though, I loved the demo and am going to wait until it's out and buy it.
 
Better protection is good but not at the expense of
customers.
Lets say you install it then you get a corrupt OS
or virus and have to reformat,that happens twice and your
no longer able to play the game?.
That is not the way forward.
This is only true if the 2 times activation is true of course
which i am not sure i believe at this moment.
 
Chronictank said:
I hate to break it to you, but if someone was going to download it, they would anyway.
You would be pretty hard stretched to name 1 game which isnt available from one place or another as a illegal download

Now in theory its all well and good, but in reality its not making any difference to illegal games which the vast majority of people who are downloading it, as the majority arent the ones cracking them.


Where exactly did i say there should be no copy protection?, but when copy protection is realisticly being put as a higher priority than consumer experience there is something seriously wrong with the company ethos

So suggest an alternative. Give in to the pirates and release games with no protection or try their hardest to make their games as protected as they can for as long as they can? The only middle ground to that is by using existing security techniques that have been proven to be ineffective.

What else can they do? They have to keep trying new ways to prevent their software being ripped off.
 
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