Ah ok thanks.
I had a quick go and it seemed really choppy...
I will take a nother look after work, cheers.
dont forget to make it high performance in switch thingy on desktop as well

Ah ok thanks.
I had a quick go and it seemed really choppy...
I will take a nother look after work, cheers.
dont forget to make it high performance in switch thingy on desktop as well![]()
Thanks for this. It runs smooth as silk now![]()
no worrys m8
just cleared the game.
things that should be in this....
the old exit.
treasure level
1000s of levels not 40 something
make our own levels
use potions like the old one
have death pop on the odd level like he used to![]()
I've had a treasure level, Death has popped up and chased us around and not sure what you mean regarding the potions - they are used for the abilities you can skill into.
Wouldn't think that list is anything to go by StevieP is my 4 hours on the game have raised all them - seems common enough to me!
not like the old treasure levels
and not even a level with loads of walls of key doors [u know where one touch of it you have the whole level on you lol]
hope they make a lot more levels not enough imo![]()
Gauntlet v1.02 (Patch 2) 10-02-14
* Key binding settings now available for Keyboard and Mouse Controls.
* All Resolution Options should now be displayed in the Settings UI.
* The Spider Queen will no longer spawn hatchlings behind the entrance gate in ‘The Caverns of Mag’Ash.
* Our heroes can now successfully navigate through the Chasm in ‘The Burning Temple of Dur’ where they previously encountered issues.
* User will no longer be blocked by Grabbing the Block before it
explodes in Cavern of Mag'Ash.
* Previously 1 local save file was being used regardless of number of steam accounts used on a PC in this Patch, local save files will be unique to the different Steam users that created them.
* Heroes can now successfully traverse the ‘Crypts of the Sun King’ even in rooms with 3 locked doors.
* Undying Heroes will now be awarded their Masteries upon completing the chapter.
* The user will no longer fall out of world when respawning in the area near the
first block to push down in Caverns of Mag’Ash.
* Life bar no longer overlaps ‘Enemy Encountered’ text in Beast of Orox boss battle.
* Various overlapping and cut off text fixes have been addressed in different languages.
More levels are definitely needed on this although I don't think we're going to get them.
We're on the last boss on unfair difficulty and he's a complete whore to kill, his sword attack seems to get me every time as Valkyrie.
More levels are definitely needed on this although I don't think we're going to get them.
We're on the last boss on unfair difficulty and he's a complete whore to kill, his sword attack seems to get me every time as Valkyrie.
That guy is tough. As soon as the demons start coming then it all goes to hell (see what I did there). Those flying ones always kill me.