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Geforce GTX 780, 770 coming in May

So you start by saying , no. Then go onto to agree with me.

Lmao !

Say what you want, and clearly you do, but I remember the reviews where MP3 was shown to use well over 3GB of vram. So, sorry, and I say sorry quite wrongly in your case, but yes it does destroy 2GB of vram.

Could you provide some benches showing settings, memory use and fps please.
 
Could you provide some benches showing settings, memory use and fps please.

Now you're asking me to dig up a review I saw over a year ago ? I'll try and find it and post here if I do.

In the mean time, here's a YT vid I found in a second to show what I was talking about. The poster says he is using over 4GB of Vram.

 
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Now you're asking me to dig up a review I saw over a year ago ? I'll try and find it and post here if I do.

In the mean time, here's a YT vid I found in a second to show what I was talking about. The poster says he is using over 4GB of Vram.


You do relies that most of the. Overlay programs detect the usage of with cards is its sli you Ned to half it, tri sli 1/3 and quad 1/4
 
Now you're asking me to dig up a review I saw over a year ago ? I'll try and find it and post here if I do.

In the mean time, here's a YT vid I found in a second to show what I was talking about. The poster says he is using over 4GB of Vram.


So you are telling me you can run it maxed out on a pair of 2gb cards.

I have also just watched it in some videos running maxed on a gtx 690.
 
So you are telling me you can run it maxed out on a pair of 2gb cards.

I have also just watched it in some videos running maxed on a gtx 690.

I'm not telling you anything except that the game can destroy 2GB of vram under certain settings. I remember seeing a review where a guy did just that. It was something that irked me at the time because I only had a 580 with 1.5GB of vram and I could see that I could max that easily just by turning everything to full.

 
So you start by saying , no. Then go onto to agree with me.

Lmao !

Say what you want, and clearly you do, but I remember the reviews where MP3 was shown to use well over 3GB of vram at certain settings. So, sorry, and I say sorry quite wrongly in your case, but yes it can destroy 2GB of vram.

Are you blind or just trolling this thread spouting utter tripe?

I just realised there is a function to block. Yay!
 
I'm not telling you anything except that the game can destroy 2GB of vram under certain settings. I remember seeing a review where a guy did just that. It was something that irked me at the time because I only had a 580 with 1.5GB of vram and I could see that I could max that easily just by turning everything to full.

(image)

Is it really necessarily to run 8x FXAA + 4x MSAA? seems a waste.
 
Is it really necessarily to run 8x FXAA + 4x MSAA? seems a waste.

Necessary or not it demonstrates the point I was making. Personally, I ran the game with my humble 580 (1.5GB) and it looked sweet. Kaapstad could run it with his 4 titans and I'm sure it would look sweet too, but is that necessary ? lol
 
I'm not telling you anything except that the game can destroy 2GB of vram under certain settings. I remember seeing a review where a guy did just that. It was something that irked me at the time because I only had a 580 with 1.5GB of vram and I could see that I could max that easily just by turning everything to full.


We really need to see someone running maxed settings (8x MSAA) on a single GPU with acceptable fps

I have also just read plenty of posts that say Max Payne 3 does not report memory usage correctly when using sli/xfire.

I have also read posts saying 8x MSAA is broken on Max Payne 3, but I will keep an open mind on that.
 
Necessary or not it demonstrates the point I was making. Personally, I ran the game with my humble 580 (1.5GB) and it looked sweet. Kaapstad could run it with his 4 titans and I'm sure it would look sweet too, but is that necessary ? lol

If it had an in game benchmark I would download it and give it a run. Unfortunately I am useless at those sort of games and anything I could produce in results would be very poor.:D
 
I think it was more down to Nvidia threatening to pull chip allocations to MSI if they carried on, which to some extent they did. You don't see many MSI Titans for sale...

Unfortunately I can only see MSI reference and basic Twin Frozr on nvidia cards for the foreseeable. Its a shame as Lightnings have broken so many records for Nvidia over the years.

Have a read of this, its a little out of date but shows just what the lightnings have been doing for years now: http://forum-en.msi.com/index.php?topic=150708.0

Shame really MSI is a fanistic partner for Nvidia & truth be told MSI with their custom pcb layouts & twin frozr coolers, coupled with nvidia drivers is the main reason I buy Nv every time. But lately with very random drivers addressing one games issues but in turn breaking several older titles have left me less than impressed :(

This whole 7 series rebranding & renaming of the 680 is scandalous... My last ATi card was "Hercules 3D Prophet 9800 Pro" back in 2003. I have been on team green since 2004/5. But I think I’m gonna switch to ATi this time round.

I am really disappointed in nvidia!
 
Max Payne 3 was also clearly a AAA title which people played for months. :rolleyes:

The VRAM usage in it was broken - just like Metro 2033 where MSAA 4x used an extra 1GB over FXAA. Yeah right great example of 2GB not being sufficient :)
 
I just loaded MP3 to check my card on max.



A better single GPU with more vram on a higher res would clearly smash my result of just over 2GB.

Also, the vram usage broken issue was fixed long ago.
 
I just loaded MP3 to check my card on max.

A better single GPU with more vram on a higher res would clearly smash my result of just over 2GB.

Also, the vram usage broken issue was fixed long ago.

I will test memory usage in GPUz, the thing to remember about whatever results I get is with 6gbs to play with the game will cache some extra.
 
I just loaded MP3 to check my card on max.

A better single GPU with more vram on a higher res would clearly smash my result of just over 2GB.

Also, the vram usage broken issue was fixed long ago.

Erm, what now? The game is guessing how much VRAM is needed to run the setting you are choosing, that 2GB figure has nothing to do with what card you currently have, it will read 2GB on any card you put in there. It may also not need more than 2GB, it is a guess built in to the game by the makers, depending on what is going on in the scene it may or may not actually need that much.

http://www.hardocp.com/article/2012/06/12/max_payne_3_performance_iq_review/2#.UZswarW21Qg

SLI 680's (2GB) running at 2560x1440 at 4xMSAA
pretty much blows your theory out of the window
I've also seen 5760x1080 at 4xMSAA on 2GB cards without suffering massive drop offs

I'd be willing to bet that guy with 680 SLI that says it's using 4GB of VRAM has 2GB cards and just doesn't know that in SLI it doesn't count twice

there's no point testing it on your Titan's kaap, as it will use as much VRAM as it feels like, I've seen nearly 4GB on BF3 @ 2560 but I also know it will run perfectly happy on 2 670's with only 2GB, you need to test it on your 690 to show if 2GB is a limit or not :)
 
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Completely missed the point andybird.

If I played on a high res monitor would it still read 2GB ? No. I couldn't select anything higher than 1080p but plenty of other people can. Also, your talk about the game 'guessing' is frankly silly. You would need to demonstrate that in a way that would make any figure 'guessed' by the game useless and as you didn't code the game, I can't see how you can. The game doesn't guess, it calculates and there is a huge difference. It looks at all the settings you pick and than calculates how much vram is required to display them.

Try google images and search for 'max payne 3 vram usage'. I did this earlier and the results are littered with screenshots of people with vram usage well above 2GB. I saw several that were in excess of 4GB.
 
I don't wish to derail this thread further but to clarify, I played Max Payne 3 at 5760x1080 on 2x2GB 680's with no issues/errors. I remember getting that warning about VRAM usage but it never chugged it down to 1fps or close to that (the thing that happens when you exceed the available VRAM). I played a fair bit of the game but I soon got bored but not once did it turn into a slideshow.

I also remember AB reporting crazy fps and me thinking something was wrong with others systems but the newer AB was sorted and the real fps were shown.

Didn't we have this debate before Rusty? I distinctly remember deep discussions about Max Payne 3 breaking the 2GB easily and no one with a 2GB card agreed with that or had the game turn into a slideshow.
 
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