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Your "narrative" is falling apart here.
If Pascal didn't take such an HDR hit then you'd be right, but it looks like Turing 'fixes' the issue that Pascal has with it.
Interesting, Jay of jayz2cents seems to think the 2080ti is a titan card with the name changed. That's the total opposite of many people thinking the ti is actually the non ti version.
I had to LOL @ the following comment on that video:
"Bra size is measured in cups because titties hold milk"![]()
I had to LOL @ the following comment on that video:
"Bra size is measured in cups because titties hold milk"![]()
Maybe wind your neck in a bit eh n00bie.
https://www.hardocp.com/news/2018/0...testing_shows_performance_loss_for_amd_nvidia
Again, none of the games I mentioned had any HDR. Your point here is moot.Maybe wind your neck in a bit eh n00bie.
WOW!
Surely that can't be real, as i can't see a difference!
Turing doesn't use RPM in Wolf 2, Because it's an AMD only option available through their intrinsic shaders.Also W2 uses FP16 too for certain effects so that gives Turing another bump upwards.
Turing doesn't use RPM in Wolf 2, Because it's an AMD only option available through their intrinsic shaders.
I already posted a picture showing how NV improved the fps of these two games specifically compared to AMD. 1080 is now toe to toe with Vega 64, despite AMD's use of FP16.We will see - but very convenient they used two AMD games in their bumpf which not only use FP16 compute and also probably also benefit from async compute too.
Tempted to relist my Ti on Mm and take a punt on a 2080 for 4k then maybe move Ti if it rips it up
Tempted to relist my Ti on Mm and take a punt on a 2080 for 4k then maybe move Ti if it rips it up