Soldato
- Joined
- 23 May 2006
- Posts
- 7,921
I just realised something that I probably should have realised when these were first announced
Are some of the features reliant upon Nvidia's cloud/datacentre/whatever? Like DLSS for example?
What happens to these features when Nvidia release their follow-up generations, do they just switch it off for the 20x0 series cards, leaving owners with little choice but to upgrade?
Same goes for RT going forward. We already heard from Dice in relation to Battlefield V that Ray Tracing won't work on AMD cards or older generation GTX cards (even though it could by using Microsoft's API) because Nvidia don't want that.
So what's to stop them disabling RT on these cards once the 30x0 series appears? Not saying they will but what if? Nothing to stop them if it's baked into the games for RTX only.
i dont think it works like that does it? i thought devs sent their code to NV who then "trained" it to use the DLSS then sent back the "trained" software.
that way once it is done it is done and will work offline, no need to connect to the cloud
or am i wrong?
(my question is, can the software "learn" from our side, ie if i turn on DLSS in one of my games now and play it for 1000 hrs.... will a benchmark ran after 1000 hrs be different to the benchmark before then? if so perhaps that is what the cloud is useful for to improve based off of cloud gaming.