the idea of a super-computer being able to give instructions to a consumer level GPU to 'magic up' missing detail sounded rather implausible when it was first presented at Gamescom. However, based on the results I've seen so far, I'm happy to eat my words. We'll be talking more about image quality in due course, but suffice to say that we're getting a look here that exceeds the quality of checkerboarding and can even improve a native presentation (depending mostly on the quality of its anti-aliasing). But just how much of a performance gain do you get from it?
SNIP
obviously the RTX 2080 Ti is equipped with the same technology, and up against the GTX 1080 Ti it's 39 per cent faster with the like-for-like TAA enabled, rising to an impressive 95 per cent boost once DLSS is factored into the equation. In our general gameplay testing, we found that the RTX 2080 Ti is a phenomenal 4K performer just relying on standard rasterisation performance - but DLSS takes things into a whole different category. There are further 'in the moment' performance advantages beyond the average frame-rate boost we'll discuss in an upcoming feature, but suffice to say, the Epic demo here does a great job in selling DLSS.
myself and colleagues John Linneman and Alex Battaglia are agreed that in the Final Fantasy 15 demo at least, DLSS is not only providing these big improvements to performance, but it's delivering more detail and fewer artefacts than the game's standard TAA.