true their cpu is terrible.... but their gpu aint great either. to the metal coding helps however imo (and i hope i am wrong btw i am no pc only fanboy) but i think the days of a console launching which matches a PC blow for blow in terms of raw performance are behind us now.... even the MS "scarlet" i think will only be at the level of mid range gaming laptop when it launches.........
I bet a fair chunk of wedge that even when it comes out in 2020 my current cpu (4.25ghz i7 5820) which is 3 years old now and will be 5 years old then, and my gtx 1180 which at that point will probably be 2 years old will smoke it.
This was not the case when the xbox360 came out in 2005 (the radeon in the xbox 360 was more advanced than the top range ATI card at the time at least for a few months) but I do not think MS or anyone else will be prepared to take that kind of hit on selling a console again.
The XBox 360 and PS3 were not as advanced as people think. Even the PS3 GPU was good,but it had half the ROPs and only half the bandwidth of the PC equivalent.
Their CPUs were in-order jobbies which had very poor single threaded performance and you forget the major limitation......RAM. In fact the consoles were actually only meant to have 256MB of RAM,but apparently devs pushed for 512MB of RAM.
The RAM was a massive limitation,hence why texture quality kind of stagnated even for years on PC,and why now you are starting to see more and more VRAM heavy games.
It also lead to some interesting technical solutions - one of them was the megatexturing tech used by id Software in Rage,but one of the most interesting ones was by Bethesda Games Studios(yes that company known for its buggy game and meh graphics) in Skyrim. Ever realised why you only have loading screens going into interior cells and DLC areas?? They implemented streaming tech which was later used in similar ways by more open world games.
I agree about the types of gaming but the above statement almost made me spit out my coffee. IMO this game is looking more and more like a cashgrab, and sadly the starcitizen part has gone to forced MP now where as it used to be to have a slider to keep yourself mostly in your own bubble with just friends. Coversely the co-op portion of S42 has been dropped.
I am still just about hanging there as a backer but the game is getting more and more away from what i wanted, esp now VR is low down on their developent and the P2W side of the game just gets worse (not only ships, but buying the best land and I am pretty sure you can buy other stuff too... and the game is still no where near out yet!).
whilst I agree the different launchers etc are a pain for different games, TBH i do not see why ubisoft or MS should be expected to give valve 30% of their revenue to be on their stores.... imo them moving away from steam is NOT penny pinching. this attitude that valve deserve 30% of everyones game to be on steam has never groked with me.
I know its become a cash grab but it shows how many people were desperate enough to throw money at a cutting edge AAA PC only exclusive.
Lots of PC gamers moaned at Crysis and Crytek,but now in retrospect it was a massive achievement:
https://www.youtube.com/watch?v=PcYA-H3qpTI
Just watch that video - consoles couldn't do what Crytek achieved on PC.
Also where did I say not being with Valve was penny pinching - that part was about the increasing fragmentation with a 100 million launchers each doing their same thing and people need to have a 100 different accounts.
The penny pinching part is the lack of devs,truly optimising for the power of PC using old jaded engines,which barely use more than a few cores properly and the ones which do,are more down to consoles. Then putting out features like texture packs with uncompressed textures which just eat VRAM.
The other penny pinching is not doing proper QA/QC and now selling that as a "feature".
All these mean PC games need to brute force things - I want the PC to be more efficient so it concentrates on using that power in games,not to overcome penny pinching devs who are making us spend more money.
The other is pushing online games,so they can cut back on proper stories,scripting,AI,voice actors,etc. Also,now like consoles trying to push the PC as a game rental platform,ie,you need to keep handing money over and once they cut the servers,the games are not playable. Oh,also increasingly locking down modding.
They are making PCs more like consoles,and not even the good aspects,whilst we have to spend more on hardware.