Can anyone comment on the ganeplay yet, even though it's only in beta. Despite Ubi being dire, this still caught my attention.
Despite being Ubisoft-published, bear in mind they have many developers all over the world working on different franchises. This one is by Ubisoft Paris https://en.wikipedia.org/wiki/Ubisoft_Paris#2009.E2.80.93present
From my experience in the closed beta:
-
- Movement feels clunky and stilted, isn't smooth. Same for the transitional animations and general movement of the player character.
- Driving and flying physics are awful, all vehicles are difficult to control and behave weird.
- Performance was poop, game is terribly unoptimised.
- Game isn't very hard, enemies are a bit dim, AI unimpressive.
- Ammo is too plentiful, making the game even easier. I want to run out of ammo in the middle of a long mission and have to scavenge a weapon to keep going.
- AI teammates are mostly useless.
+
- Charactersmith and Gunsmith (the interfaces for creating your character and for modding and customising your guns (paint and mods)) is great, Gunsmith is very in-depth, allowing you to really fine-tune and personalise your gear.
- Game is much more fun when played with people, the AI teammates are fiddly to command and the temptation is to ignore them and do your own thing, apart from the (some would say overpowered) "sync-shot" feature, which allows you to take down multiple enemies simultaneously, by tagging enemies then your teammates and you fire at the same time.
I really hope the open beta is a newer, more polished build. If not, they'll drive people away in their thousands.
Despite being Ubisoft-published, bear in mind they have many developers all over the world working on different franchises. This one is by Ubisoft Paris https://en.wikipedia.org/wiki/Ubisoft_Paris#2009.E2.80.93present
From my experience in the closed beta:
-
- Movement feels clunky and stilted, isn't smooth. Same for the transitional animations and general movement of the player character.
- Driving and flying physics are awful, all vehicles are difficult to control and behave weird.
- Performance was poop, game is terribly unoptimised.
- Game isn't very hard, enemies are a bit dim, AI unimpressive.
- Ammo is too plentiful, making the game even easier. I want to run out of ammo in the middle of a long mission and have to scavenge a weapon to keep going.
- AI teammates are mostly useless.
+
- Charactersmith and Gunsmith (the interfaces for creating your character and for modding and customising your guns (paint and mods)) is great, Gunsmith is very in-depth, allowing you to really fine-tune and personalise your gear.
- Game is much more fun when played with people, the AI teammates are fiddly to command and the temptation is to ignore them and do your own thing, apart from the (some would say overpowered) "sync-shot" feature, which allows you to take down multiple enemies simultaneously, by tagging enemies then your teammates and you fire at the same time.
I really hope the open beta is a newer, more polished build. If not, they'll drive people away in their thousands.
I think Ryan0r sums it up well.
I still enjoyed this co-op despite some obvious flaws (enemy AI is terrible sometimes and even on the hardest settings it's quite easy unless you seriously mess up)
Quit with the ubi are dire stuff, that hasn't been the case for a while now.
It's not offended, it's just wrong and an odd thing to say. While far from perfect, they have done a lot of good games plus provide ongoing support beyond what most companies do.
EA deserve that kind of criticism for dumbing down products, releasing half a game then charging for the rest, ubi really don't.
Agree with Ryan, Ubi have many different development sub-companies.
The Division - Massive Entertainment (Swedish dev owned by Ubi)
For Honor - Ubi Montreal
Watchdogs 2 - Ubi Montreal
Ghost Recon - Ubi Paris
The Division for example afaik Ubi have very little day to day dev of the game.
Deploying the standard "lol-ubi" is the same as assuming the latest super car from Lambo is going to be rubbish because it's owned by VW. Each subsidiary will be operated in different ways.
There's a lot more studios than that, and none of them 'is' Ubisoft, they're all part of the wider company. Most major titles are collaborations between several studios spread across the world (the PC version of For Honor was developed here in Germany, because at Blue Byte we're a primarily PC specialist studio).
Whilst that may be the case from a work point of view... Give me a rockstar game over any ubi game every day of the week purely just for the lack of bugs, superb optimisation and just amazing fun to be had from most of their games + the story etc. are always superb too. Unfortunately the same can't be said for most of ubi's games imo. The last game of ubi's that I have really enjoyed and sunk a lot of time into is the division and before that, far cry 3, everything else has been "just" ok or down right poor since then imo.From a personal point of view I'd rather be at Ubi which incubates a lot of new ideas (many of which you'll never see), rather than just developing GTAX and selling currency cards.
Must be doing something right, lots of people enjoying our games!