We'll never know what the margin of error is because each case is different. I can't recall the exact speed but somebody calculated that if the defender standing still and the striker is sprinting directly straight then the margin of error is 15cm based on the cameras being used. Change the speed of the attacker, the angle of his run, whether the defender is moving in one direction or the other, the speed that he's moving and the margin of error is completely different. You cannot calculate and change the margin of error for every decisions so do you use the maximum possible margin of error, possibly 20cm+? In which case that will pretty much cover every marginal call.
The tech has to be used for every call (you don't know whether something falls within the margin of error until you've meansured the starting point) and the moment we revert back to the on-field decision just once, we're losing more than we're benefiting.