Soldato
Really good analysis of the different graphics settings and how they affect performance here: http://www.gamersnexus.net/game-bench/1909-gta-v-graphics-optimization-guide
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I've decided to turn off MSAA completely as i found when driving round certain parts of the city, like under a huge load of bridges it would cause an fps drop down to like 45-50fps from 60. I also found distance scaling to do the same thing on QuadFire at 4K. Now I've discovered the correct balance of settings for smooth gameplay in 99.9% of all situations I've come across so far. I think this game will benefit greatly from FreeSync.
If anyone is using 2/3/4 gpu setup and suffering from similar issues, please try my settings (or lower) and see if they work for you. I hope Rockstar can improve on this in future patches, because I've got the gpu grunt for maximum settings with x4 AA and x4 reflective AA.
At the below settings my gpu's sit at about 60% usage each.
How the game looks at these settings.
MSAA is intensive, but just Reduce the following they hurt my fps more than MSAA
Grass to High
Post FX to Normal ( turns off motion blur DOF)
i can run MSAA 4X just fine after even on Nvidia GPU usage seems to be tied to MSAA... without MSAA my GPu usage is like yours with always 80%+
I think it's just the game. iv had this happen to my shadows in places. Ive even seen it on AMDMatt's pic but only slightly but you can recognize it where ive highlighted.
Matt, no extended draw distance?
Doesn't seem to hugely impact mine until the VRAM runs out (at 3.5gb ) at which point it's unplayable.
heres the annoying shadow bug....glad its not just me, it's appearing all over the net now, this has to get fixed. Mine is nowhere near as pronounced as that, but this is the exact problem many are experiencing at certain times of the day when the sun is shining at its fullest.
I haven't noticed an issue with shadows, hopefully I don't go looking for it and then find it's there
I'm at 60 fps 90% of the time but I think I'll have to either drop shadow quality to high or disable high resolution shadows to avoid fps drops in grassy areas... I've already dropped grass from ultra to very high and tesselation from very high to high. Extended draw distance is almost at zero. Wonder how many sacrifices this needs to make it run smooth on a fairly capable PC
tessellation & draw distance dont make any FPS inpact for me.
just dropping grass/shadows/POSTFX makes world of difference
postFX makes a huge FPS difference for me.