Guild Wars 2

Oh? The video said 6. 2 for your primary weapon, 2 for your offhand weapon. 1 'Combo' attack based on your weapon/offhand combination

Just to confirm this, I watched the video again, and it says in a big red box 'Only for thieves' :p

So weapon combinations will work differently for each character class. 3 skills for the main had weapon for the elly, 2 skills for the thief (the third is based on the offhand).

I suppose that makes sense because the ellys can swap attunements and have access to lots of different skills on the fly, whereas the other classes rely on having more weapon combinations for the same versatility.

Is there any rough ETA on when GW2 will be released?

Q4 2011 - Q1 2012. Not too long left, it should be out by early next year at the latest, unless it gets delayed.

Just play Witcher 2 in the meantime, or grind 30 points in GW1 if you havnt already done so.
 
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i loved guild wars 1 but guild wars 2 is looking too much like an mmo and it's totally putting me off of it. i want an rpg, not kiddies screaming around me when i slay an ettin that they had "claimed" 5 minutes before as their target when they werent even in the area...
 
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:D

i loved guild wars 1 but guild wars 2 is looking too much like an mmo and it's totally putting me off of it. i want an rpg, not kiddies screaming around me when i slay an ettin that they had "claimed" 5 minutes before as their target when they werent even in the area...

That wont happen in GW2, full loot drops for everyone that whacks the monster.
 
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i loved guild wars 1 but guild wars 2 is looking too much like an mmo and it's totally putting me off of it. i want an rpg, not kiddies screaming around me when i slay an ettin that they had "claimed" 5 minutes before as their target when they werent even in the area...

Everyone can get xp and loot from killed monsters, even if multiple people damage it.
 
Does it depend how much damage is done? Otherwise won't people just run about hitting as many mobs as possible just one time to get the xp and loot off of all of them? Just run out of town run into the centre of an area where a bunch of different people are xping and hit all of their mobs once so that you get the xp and loot too and let them finish off the mobs while you continue hitting as many as possible one time in order to maximize your loot and xp gain?
 
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there's no mob tagging for xp or loot

That's what I am saying, won't people just hit as many mobs as possible just once, if they get loot and xp for doing any damage? If I run out of town, see 8 players fighting a mob each, then it would pay for me to run upto each one and hit them once so that I get loot and xp from all 8 without having to do anything more than hitting everyones mobs once?
 
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Really like the videos up to now, it seems a more active mmo in the fight sequences than most standard games of the genre.

Really need to put some hours back into GW1 as I've totally forgotten how to play it.
 
That's what I am saying, won't people just hit as many mobs as possible just once, if they get loot and xp for doing any damage? If I run out of town, see 8 players fighting a mob each, then it would pay for me to run upto each one and hit them once so that I get loot and xp from all 8 without having to do anything more than hitting everyones mobs once?

/report, click leeching, 3 day ban? :p

Actually no, you dont get banned for that, and its only a PVP thing that stops from entering more PVP matches for a while.
 
DoA looks like a great place for HoM filling - Conquerer and Lightbringer titles, plus a Tormented Wep.

Meh, only if you know people who do it and are prepared to do it many, many, MANY times.

I just assumed by that it meant Thief only gets the dual wield thing which he was talking about when the popup appeared, but i guess not.
 
/report, click leeching, 3 day ban? :p

Actually no, you dont get banned for that, and its only a PVP thing that stops from entering more PVP matches for a while.

So you could get banned for just hitting everyones mob once to get xp and loot, despite it being a feature of the game? Or have I misunderstood that?
 
So you could get banned for just hitting everyones mob once to get xp and loot, despite it being a feature of the game? Or have I misunderstood that?

No you dont get banned for /report, you get a dishonourable hex that stops you entering new matches.

Maybe if you get reported for leeching in PVE, they could nerf your drops for 10 minutes.
 
No you dont get banned for /report, you get a dishonourable hex that stops you entering new matches.

Maybe if you get reported for leeching in PVE, they could nerf your drops for 10 minutes.

Seems odd to me to be able to be reported for doing something which is considered a feature of the system though. I mean if leeching was deemed wrong, would it not just be easier to prevent it in the first place ?
 
Seems odd to me to be able to be reported for doing something which is considered a feature of the system though. I mean if leeching was deemed wrong, would it not just be easier to prevent it in the first place ?

The EULA covers no hacking / botting / or abusing exploits very clearly though.

Its for random PVPs, where people can simply enter a match and stand there doing nothing while the rest of the team are disadvantaged from having a leecher.

There are LOTS of leech bots also present in GW1, account macroed to simply enter battles and do nothing else but leech, its pretty unpreventable to stop people from entering matches and doing nothing.

Also if you rage quit from a PVP match more than twice, that also gets you dishonourable. This was a problem in GW1 because people wold constantly rage quit if they didnt have a monk (no dedicated healer, OMG /quit). Pretty much everyone used to do it, even me, making random PVP completely unplayable, or when you got a group with a monk, you would simply win through all the opposing team leaving.

It was pretty terrible tbh, so they added in a /report system to report leechers and botters.

In GW2 there will still be leeching and botting. As you suggest, there will probably be hundreds of accounts being set up to whack n tag monsters in popular areas to pick up loot using a macro bot, this is pretty much unpreventable in a game like this, unless Anet can somehow come up with a way to prevent it. Even if a player isnt actually using a bot account, and they are whacking and tagging lots of mobs in this kind of system, that would set of alarms to all people playing around them that this is a bot account, and they would get reported eventually via email anyway. /Report just makes reporting bots and leechers easier and faster without having to screenshot and email CS.

GW used to be a heaven for bots and leechers before they added the report system.
 
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Surely its very easily preventable, you just use the same first person/group to hit a mob tags it system that most mmos use and hey presto, no whack n tag. Alternatively, you only give loot and xp to the person/group who has inflicted the majority damage. Both methods which would stop someone just running around hitting everything once , seems straight forward to me.

That seems more sensible to me than saying hey ! You can all get loot and xp no matter who hits or how many hit ! Oh but by the way, if you do that you can be reported.
 
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Tagging is the work of the devil. The whole point is that you dont get mob / boss campers which is even more worse than this system is.

I'd rather take whack n tag over spawn camping. We dont actually know how this will be handled yet though, nor whether there will be a lot of people who do it either.

I remember playing maple story, and getting to fight bosses was impossible because of the number of spawn campers in the game, and the bosses only spawning every 45 mins or so. If you like boss hunting like I do, the method in GW2 is a lot better than normal tagging and wait for respawn is.
 
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Again, surely you could keep tagging ( most mmos use it so its clearly something which works) , you could just make it so that bosses respawn quite quickly , so no 45min wait, and make it so that you can't kill boss x again within timeframe y, which would stop people boss camping. Again, seems straight forward to me.

If it can be done ,I would wager a lot of players will do it. If there is one thing I've learned about players its that they will invariably use the quickest and easiest method to get as much loot and xp as possible. If you can run around and just smack stuff once then I'd bet a lot will do that.
 
But if your only smacking stuff once, then how are you going to kill it? :)

Chances are that you will get aggro and just get killed.

Other people could maybe just /change server if they are being followed around by someone doing that, or map to some other part of the game.

I've asked about this on the GW2 forum to try and get other peoples insight onto it and see if anyone can explain it any better.

Even with quick respawns as you suggest, that kind of ruins the whole dynamic feel that GW2 is trying to achieve, if everyone in the area has to kill their own mobs and bosses one by one. That just seems crappy in comparison to me.
 
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But if your only smacking stuff once, then how are you going to kill it? :)

Chances are that you will get aggro and just get killed.

Other people could maybe just /change server if they are being followed around by someone doing that, or map to some other part of the game.

But earlier it was said you didn't need to kill it to get loot and xp, that everyone who hits it gets loot and xp, so I wouldn't need to kill it, I'd just need to hit the mob once that someone else is fighting. Just hitting everyone's targets once isn't going to give me aggro. Changing server isn't much of a solution, forcing someone to go play on a different server because someone is leeching off them is a poor solution when you could just have a tagging system. That's like punishing the victim instead of preventing the crime in the first place.
 
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