LOL pugs in GW1
The god awful memories.
Heroes turned GW into a single player game, which is not what I buy MMORPGs for.
No it actually didnt, Guild Wars had a single player option from the start with henchmen, but Alesia was a retard, Lina would start casting a 0 attribute 6s cast Renew Life mid battle leaving everyone to die, and all the Warrior henchmen had Charge. In prophecies the AI option was simply worse than the worst Pugs.
Since Factions, which had some fairly decent henchmen, GW became a fully single player game for most people. Heroes didnt affect this, the multiplayer aspect to PVE was already long dead before Nightfall was even released, and the only way to keep people interested in playing the game was to improve the single player aspect.
GW multiplayer cant be compared to other MMOs. In DDO, everysingle pug group I joined was competent and decent enough to complete the content without any difficulty. There were hardly any players that were terrible at that game. On the other hand, in GW it simply seemed that 99.9% of the PVE pug community had some kind of special needs with the absolute dire builds they would pick to run.
Pugs destroyed themselves and the game, heroes saved it. If most people were any good at the game, at least better than the AI which isnt too much to ask for, multiplayer PVE wouldnt have died.
GW2 will be a huge improvement because half of every players skill bar will be fixed with decent stuff, and everyone will have a dedicated heal skill and the ability to res. No more noobing around all the time with a defy pain, endure pain, mending, healing breeze, frenzy + heal sig Warrior.
I remember during prophecies, I finished the whole game in starter armour and 2 superior runes and spamming flare. I was proof of why pugs were simply bad
