Heres a major overpowered full team build using the backline ideas above:
You should take next to no damage, and everything will die fast
For the attributes:
1) 12+1+1 Air, 9 Prot, 9+1 ES
2) 12+1+1 Earth, 12+1 ES
3) 12+3+1 Death, 9 Prot, 9+1 SR
4) 12+1+1 Domination, 11+1 FC, 6+1 Inspiration
5) 12+3+1 Channeling, 11+1 Restoration, 6+1 Spawning
6) 12+1+1 Spear, 9+1 command, 9+1 leadership
7) 12+1+1 Divine Favor, 11+1 Healing, 6 Inspiration
8) 12+3+1 ES, 12 Protection, 3 Healing
A domination + illusion mesmer used to be the meta, but with the new HM armour reductions Geo Ellys are now dealing more damage and providing mass shutdown with eruption + unsteady ground. Invoke + Chain Lightning were nerfed so that they always cause exhaustion now, but the exhaustion amount was halved. The hero AI can happily spam a single 5 exhaustion skill now without any problems like Invoke or Obsidian Flame, but they cant handle both Invoke + Chain lightning anymore so it is easilly replaceable with another damage build (Blinding Surge + Chain Lightning could work as B surge now does AoE damage).
Skill 1 + 8 on the P/Mo were one of the adrenal spear skills and Unyielding Aura.
5 + 7 on the monk are Cure hex and Heavens Delight.
The monk AI will automatically mimick and maintain UA from the paragon, but you might want to micro it to stop the monk from burning 15e everytime arcane mimicry recharges.
The E/Mo prot should be able to maintain protective bond on himself and the monk, but the AI might be bad with 2 prot bonds in which case just keep it on the E/Mo so it doesnt end up being gibbed while infusing.
Anthem of Envy provides energy for the Paragon and boosts his and every spirits damage. Splinter Weapon will be continuously spammed on the Paragon and Minions if all your casters have wands or staffs.
Oh yea, and when fighting nasty elementalist bosses, or anything else with huge damage, you simply select the boss, and click the target button on the Mesmer to lock its target. No need for Pain Inverter, the boss wont be able to cast a single spell
