I guess you haven't played in a good guild then??
Good points though!
Yip becasue removing the multiplayer element from MMO is a great thing.
For those who hate everyone (like you seem to Bhaav) it's a great feature but I actually want to play with people in an MMO or it defeats the whole purpose of it being an MMO.
This had me wondering as well, someone could essentially afk through the whoel game and nothing you can do about it. Rather than making you free as a bird because you can just walk away every event you turn up at could be made impossible by those you are with not trying/afk'ing etc but because they are there the difficulty has scaled upward making it impossible for you to do alone/with the 1 or 2 other competent/interested people.
There is potential for this game to be more reliant on good players than other MMO's because you turn up for a quest with 3 people who aren't trying and you are bummed. You could (in the worst case scenario) get stuck and not be bale to advance for hours because of others and considering your opinion of most MMO players bhaav this could happen all the time!11!1!1
Honestly, that's just terminology utilised by the reviewer on the spot. The quests are all events, but there are separate types of events.
Elite events = Require a whole bunch of people and are supposed to be pretty damn hard. Quantity wise, it would seem that the endgame zones (Orr) apparently are full of pretty much elite events.
Meta-events = Something new it would seem, these tell the "story" of a zone and can cover up to a quarter of a zone alone. Typically larger than your standard event.
Events = Ran out of wordsThese tend to be smaller than meta events and consist of tug-of-war style of gameplay it would seem, e.g pirate invasion pushing them back and forth across a chain until some resolution is reached.
Renown events = These are probably the "tasks" mentioned. These are static things that change over time; you may be feeding some cows on a farm earlier, go out to do some other more interesting events, come back and the whole bloody place is alight with bandits attacking. Completing these allows you access to special vendors. These seem to be generally the "lazy-mode" stuff, for when people can't be asked to explore or run around looking for events. As a result, they tend to be the least interesting of the events, I'm assuming so people don't merely play these. I believe someone found a number somewhere of 200-odd renown events.
Dungeon scaling and optional multiplayer doesn't eliminate the multiplayer aspect. In every MMO out there, around 90% of the players are simply terrible at the game and do nothing but cause a hindrance. In GW2 you can't turn up to a quest and be bummed by people not trying, the content scales based.on participation, not people standing around doing nothing. Like the first game, in sure that.GW2 will also have an in game method of reporting leechers.
Participation and scaling is determined mainly on a per enemy basis based on how much damage each player is doing to it. The amount you participate to the content determines your exp gain and reward. If you just stand there and do nothing, you do nothing to affect the scaling, and you get nothing for being there. If you only participate a small amount or join the content late, you get diminishing rewards based on how little you contributed. The system in GW2 does nothing to promote or benefit leeching, it actively discourages it. You should try doing your own homework in the future and maybe try reading some GW2 forums as all of the scaling and participation stuff has been described in great detail by the developers.
you get diminishing rewards based on how little you contributed
That never stopped people leeching something for free in every other MMO out there, why will this be any different?
The only thing that can change is how developers handle leechers, so far other games are too lenient.
GW1 is simply the best online game ever made with zero flaws (well, other than 90 of the player base, but that's the same with every such game). Arenanet know exactly what they are doing and there is no way that this game will fail. I'm a fanboy of great games, guild wars and guild wars 2 are simply right up at the top alongside baldurs gate and morrowind, I don't see how you consider calling me a fanboy of this game is any more insulting than calling me a baldurs gate or elder scrolls fanboy. Guild wars 1 and 2 are to MMOs what Baldurs gate is to RPGs, it is perfection in its genre.
But the original GW wasn't labelled as an MMO
GW1 was better than WoW. Wow was just 5000 times easier and so simple that a 3 year old could play it, which is why so many people like it (go go kung fu pandas and telletubby graphics).
Isn't DDO also a CORPG too then?