Being ranged i often tend to try and sit as far back as i can, but obviously the most of the healing needs to go on the guys in thick of it (understandably!) where should i be as an ele? I try adding to the healing by going water or get closer and go earth depending on what a fight needs....it's just knowing what a fight needs between healing and dps
depends if you go staff or go daggers, daggers you are in and out doing damage close in then using a skill to jump away.
staff you tnd to say back and hit from afar, supporting allies when needed, unless your all about healing like me.
generally on staff I start with
Fire: do some extra damage and some DoT
Air: for extra movement speed, stun blind
Water: for healing and slows
Earth for bleeding and that wall ability that stops an enemy once or twice and has a small knockback.
on double daggers: i again start with fire
Fire: jump in deal burning damage with all skills
then switch to
air: I can also jump in with this and jump out with a knockback and the lightening whip is quite good too
earth: provides some bleed
water: still heals and slows but healing is not as good with them
scepter and focus dont tend to be that good for snything IMHO