Guild Wars 2

It's well worth the money, and gave me a solid 6 months of entertainment, but after getting a few toons to level 80, I was done. If anything, the lack of the Trinity in the end game kinda killed it for me, DPS being king and all that.
 
Never really got into this so reinstalled it and have got an elementalist to level 10, i just find the heart events soo repetitive but now im at 10 my story quests begin so it may hold my attention a bit more now! Installed a sweetfx and it made a world of difference, makes vanilla look like a blurry mess even on max settings!

Any tips?
 
IMO they ruined the leveling experience. Not that I enjoy leveling. Now it's just slow with the unlocking business of every single individual thing in the game.

God bless leveling tombs
 
I love GW1, I mean... really love that game where anyone looking to play an mmo I'd suggest that, even buy them a key lol.

However it's upsetting logging in to see a world empty.

My GW2 account just sits there because I have no idea what to do in game, I don't know anyone which makes it...lonely should I say.

Meh rant over
 
IMO they ruined the leveling experience. Not that I enjoy leveling. Now it's just slow with the unlocking business of every single individual thing in the game.

God bless leveling tombs

What's the easiest way to get those?

I love GW1, I mean... really love that game where anyone looking to play an mmo I'd suggest that, even buy them a key lol.

However it's upsetting logging in to see a world empty.

My GW2 account just sits there because I have no idea what to do in game, I don't know anyone which makes it...lonely should I say.

Meh rant over

In my opinion GW2 is one of the worst MMOs to play with others (friends or randoms) of any MMO I've played. Removing the holy trilogy just seems to have ruined it. That combined with the mechanism that if you don't hit an enemy you get no xp for it even if your party kills it annoys me. AoE skills are what you want so you get a bit of the xp.
I guess at lvl80 when you're not trying to level xp becomes less of an issue, but surely you should design your entire party system around the end-game? It's almost certain that most of the players won't do end-game content (because they don't want to or they quit before they get there).
 
I'd disagree re levelling, it's not ideal the mechanics at time but the way the levels are downed when you move to lower maps works perfectly. There's no "punishment" for helping mages, you can level wherever/whenever and not suffer for it then pretty much all the maps are biased toward group play (events)

It works perfectly for playing together (perhaps not power levelling) then the endgame I suppose is marmite. I like the trinity but equally I love the freedom the gw2 system offers and you cannot beat it for unique and dynamic combat.
 
Sometimes the downlevelling can be a pain too, if you're just running somewhere for your personal story mission or something it can be a real pain having to fight your way there regardless of zones and level.
It's really handy in that there's not enough levels in a zone to level from the starting level of a zone to the ending level of a zone (e.g. lvl30-40 in one zone) so rather than having to do all the lvl30/31 content in each zone to get to lvl32 to do the lvl32 content of each zone. I find I spend most of my time in zones where pretty much everything is lower level than me so I spend most of my time downlevelled slightly.

When I've tried playing with my friends I had a high single target damage character and a number of them (maybe not all) had large amounts of AoE. So in each fight they were getting like 4 kills per group and I was getting 1 or 2. For some reason they levelled faster than me.

Maybe it's just because I'm used to MMOs where you can play a healer/buffer and spend fights not even hitting enemies but still get the same amount of XP. That felt like a team. In GW2 I have to hit every enemy to get my share. It feels like I'm in competition with the people I'm chatting with.
 
I'm playing 3 characters (rotating to save getting bored) and I'm really having issues with my Mesmur. My Guardian and Necro are fine, often even easy (for the most part), but my Mesmur is struggling. Low survivability and low damage. I'm around lvl50, if it makes a difference.

Anyone got any tips for playing a Mesmur?
I'm currently using a Staff and Sword/Sword weapon options.
 
Personally I found the mesmer to be a struggle to level. The hardest of them all. I suggest a gear check. Stop by the auction house and invest in DPS stuff.

If only the clones did a bit more damage maybe that'd be enough. Being squishy is fine if you have the damage to kill things before they kill you. Mesmer just doesn't seem too. Plus fights take a lot of planning to keep phantasms alive for as long as possible (i.e. casting on a different enemy than you're attacking so they don't disappear when it dies). But even the phantasms attack very slowly.
I don't know about PvP but it seems unbalanced in PvE.

Right, that's my moan done for the evening! :)
 
I can't give a long reply, but having mained mesmer since release I can agree that it is a common thing with them being hard to level because mesmer builds live and die by their traits - meaning you suddenly become incredibly effective once you're at level 80.

However - since the big Specialisations patch, many traits became baseline (Illusionary persona, elasticity, protected mantras, etc) meaning it is much easier to play now even without having certain traits like Deceptive Evasion.

Mesmer builds depend entirely on the content you want to do.

In pvp it is largely power shatter/lockdown at the moment, although there is more variety than pre patch. Also condition builds are reasonably effective despite the horrible Main the Disillusioned nerf which was the biggest kick in the teeth for condition shatter play. Despite that I am currently playing my own condition shatter variant which is still workable although not the most efficient thing.

In wvw you can play what you like as long as you have enough mobility and disengage options (ie, movement speed and stealth). There are many Flavour of the Month bandwagoners since the recent patch because it is perceived that mesmers are "too powerful" at the moment - however in my opinion only two traits need fixing (Prismatic Understanding which is beyond stupidly powerful in wvw, and Confounding Suggestions which is the source of a lot of angst over stunlock followed by 100-0 bursts) so players are just whining because they are bad.

PvE mesmer is not great apart from the tricks you have like Portal - I don't pve much but the meta there is melee zerker (sword/focus + sword/sword) for max damage - although it pales in comparison to eles, warriors and guardians. PvE is about sustained damage through phantasms, meaning maximising sustained damage because everything has stupidly large bullet sponge health bars.

In wvw/pvp, you can focus more on burst (power, condition or hybrid) through effective use of shatters, weapon skills and illusions to down enemies.
 
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I don't play PvP or WvW...
So organised intanced PvE or open world PvE?

If instanced (ie dungeons) then you're better off rerolling to a different class.

From my very limited pve experience, there is not much variety - basically you spec full glass cannon and rotate your phantasm cooldowns to maximise your damage.
Also you trait mantras for the increased damage bonus.

I think since the big patch it is possible to run Sinister gear (condition damage, precision, power) for hybrid builds in pve, but I don't know.

People will give you a hard time if you use things like Greatsword or Staff in dungeons, especially in organised groups - you want mainhand sword in order to cleave (hit multiple targets) as well as having the most damage in melee range.

In open world however you can run whatever you like - it's so brainlessly easy to play that everything works.
Try staff + greatsword with traveler runes (movement speed) or x/focus (x= scepter or sword).

The best gear on mesmers is berserker/assassins (power), sinister (hybrid), rabid/dire (condition). Then traveller runes are what you want for movement speed if not using offhand focus or signet of inspiration for the swiftness. You can also use things like Hoelbrak (power), Nightmare, Perplexity, Undead, among other things.

Once Chronomancer is available it will have a built in 25% movement speed so you can have more freedom in rune choice.
 
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