- Joined
- 8 Nov 2012
- Posts
- 389
They also discussed about the reasons for going VR rather than 2D with one of the explanations pretty much summing up what VR brings to a game. In a 2D for example, you come to a door, you press a button and it opens. It has 2 states, open/closed. In VR you can interact with it just like you would for real. Open it slightly, peak through the gap, lob a grenade in, shut the door again etc. Something that would be impossible to do with a 2D game and traditional controls.
I get where they're coming from, but this particular example they're giving is funny given what you can do with a door in Modern Warfare.
Of course you wouldn't have nearly the same level of control as you would in VR, but you can manage what they're suggesting.