Halo 5 Content Update: Ghosts of Meridian
Release Date: 4/6/16
Patch Size: 8.3 GB
REQ Safe Time: ~2pm PDT
Full Info:
https://www.halowaypoint.com/en-us/games/halo-5-guardians/updates/ghosts-of-meridian
New features and updates:
New Warzone map added: Skirmish at Darkstar
New Arena map added: Tyrant
Weather effects added to Forge
New sound effects added to Forge
Spartan Company members will now appear in the Active Roster
April 14 – 18: Warzone Firefight Beta playlist goes live.
Multiplayer:
Fixed exploit that allowed players to hide inside Armory base geometry in Warzone
Significantly improved the speed and responsiveness of the REQ Menu, especially for players with a large number of REQs
Favorited friends now appear at the top of Active Roster
Fixed issue where players that a join a match in progress did not have full REQ Energy to start
Reduced instances where the assaulting team could be spawn blocked on Warzone Assault maps
Fixed issues with invisible environment boundaries allowing vehicles to push players out of normal map boundaries
Fixed issue where some players who had recently dealt damage to a Boss did not receive Takedown credit when the Boss was killed by a teammate
SWAT DMRs added to the SWAT playlist
Fixed an issue that caused the Event Feed to not dispalyer at the end of a round or match
SWAT game type options have been balanced to allow for even weighting between Magnums, BRs, and DMRs
mavity Hammer is now the starting weapon in Grifball
Reduced Boss Takedown damage requirement from 10% to 1%
Random Weapon and Random Vehicle REQs can now unlock the most up-to-date REQs, including those from Ghosts of Meridian
Daily Win Bonus Packs can now unlock the most up-to-date single-use REQs, including those from Ghost of Meridian
Players can now “ping” their location in a game when alive to alert teammates by pressing UP on the d-pad in Warzone or Arena
Fixed an issue that caused explosive barrels to not be explosive when the Deathless option is turned on in Custom Games
Sandbox:
Fixed a bug that caused the Spartan Laser to deal incorrect damage against shields
Fixed a bug where damage dealt to Gungoose Cannons did not properly transfer damage to the rest of the vehicle. (The Spartan Laser is excited about this change, too)
Mantis armor has been increased
Reduced the explosion radius of the Whiplash
Needler projectiles now do damage to Wraith and Scorpion weak points
Fixed an issue where Rail Gun aiming light can be seen through geometry
Fixed server crashes surrounding picking up powerups
Fixed a bug that made picking up powerups impossible
With Speed Boost activated, Spartan Charging now kills upon impact
Hydra Launcher now only locks onto the torso of enemy Spartans
Fixed a bug that allowed players to perform a Spartan Charge after performing a Thrust in mid-air
Fixed a bug with Phaeton damage regions that resulted in incorrect weak spot hit markers
Slightly reduced bloom for the Halo: CE Pistol
Improved readability of shields popping immediately after they begin to recharge
Lowered the damage of an uncharged Plasma Pistol shot when fired upon a Ghost’s weak point
Fixed a bug that did not allow Ball holders to pick up grenades
Fixed a bug with Advanced Sensors’ speed threshold that caused players to show up on radar in some cases where they were not moving at Sprint/Thrust speed or faster
Forge:
New & Updated Features:
Weather Effects added to map properties [Rain, Snow, Dust, Embers, Papers, Motes]
Sound Effects added to extras menu
Starting energy can now be adjusted on weapon
Starting energy and clips can now be adjusted for weapons on weapon pads