Helldivers 2

What difficulty are you on? We found there was good variety as you changed difficulty and moved planets (although essentially it’s still kill bugs, spread democracy)
I'm waving war against the automatons.

I'm on level 6 I think, but can't remember what it's called. The one above hard anyway
 
Brok's bottom-feeding strategy. This carries no risk, there's no quickplay numpties to screw it up but its pretty dull and won't net any rarer materials but still good for filling in a level or where you don't have long to play (or matchmaking is down...again)

Planet - Hellmire - this is the best option due to the smallest travel distance but any bug planet will work
Difficulty - Trivial
Mission - Eliminate Brood Commander

Weapons selection is irrelevant
Strategems - Not really important but I use Orbital Laser, Eagle Airstrike, Guard Dog Rover and Gatling sentry. You just need something you can fire and forget into the boss area and Guard Dog is useful since it basically solos all the trash at this level.

Drop into the mission between the brood commander and the extraction point. On Hellmire it is possible to actually complete this mission from the extraction point itself depending on the exact layout of the tiles.

Call in Guard Dog
Call in Laser and Eagle on the brood commanders lair whilst waiting for guard dog to land. Its always identifiable by red coloured rocks surrounded by the yellow mine things. Aim for the central area of the red rocks.

No need to wait around, run to the extraction point whilst your strategem(s) kill the commander and call in shuttle.

Total time in mission from extraction to extraction (including all load screens) is around 6.5 minutes. Exp 210 per mission. Total exp per hour - 2000

If the mission doesn't spawn on a planet, just move to another one.

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Yes, it does feel a little like killing boars in the forest :D
 
Went up to extreme last night. One of our friends started the game for the first time - cadet level 1. First drop - he was left shell shocked.

I think I need to unlock new items now. Level 16 and extreme was tough with 3 players. We died a lot and used up our lives. Also "cheesed" some of the objectives.

Unsatisfactory. Going to work on this level and owning it before stepping up to suicide.
 
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Gets easier once you have a couple of turrets and a watch dog. Although you can play stealthy on some missions. Humbug and I did an "upload the data" mission in about 5 mins, spawned near it, stuck over and uploaded, straight to extract. Think it was about 400XP for 6-7 mins work.

Boring though, next time I'm sure we'll stay and clear the map first.
 
Still find it’s the most fun I’ve had gaming in a long time. Yes i hope they still have a fun and engaging road map for the future, but judging by what they’ve delivered so far, and their fun-centric design, I think this is a safe bet!
 

Definitely has the capability.

Really depends on the timeline of content and quality. There's a post on reddit now, where the CEO has stated the server issues have been resolved and no one should be in a queue anymore. Then he goes on to say they can now focus on the live game.

I'm really interested to see how they manage the "Games Master" Galaxy map. There's also some stuff about how the warbonds and available weapons are a fraction of what is ahead.

They could also come up with some great competitive community events or modes. E.g. timed objectives - 1 team against another on the same map.
 
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Is there anything out there that gives a break down of each mission?

Joined a random 1 earlier but I could not we could not figure out what needed doing to complete the objectives
 
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