***Hogwarts Legacy - RPG***

@mrk Did you test the game with most recent update at max settings including RT? At well over 100 fps that would make your CPU perf double mine in Hogsmeade for example.
 
I've noticed the "RT reflections" they introduced with the latest patch specifically on bodies of water isn't really RT but SSR. I asked the devs through Twitter but as expected was met with silence.

"Raytraced Reflections have been enabled on bodies of water, including the Black Lake."

Either it's broken or someone forgot to push something through to enable it.




The latest game update fixed a lot of bugs but the issue is Unreal Engine has deep seated issues that Epic refuse to fix.

It's probably a mix of both SSR and RT depending on distance from body of water and so on, I haven't checked out black lake but the one area it has definetly got RT on body of water is at the pond in the castle ground areas as this SSR artifact is no longer present:

Vv0x6Poh.jpg
 
Last edited:
I should probably finish this. 2025 is looking like another year where I won't be purchasing any new games. Christmas game though
 
Last edited:
@mrk Did you test the game with most recent update at max settings including RT? At well over 100 fps that would make your CPU perf double mine in Hogsmeade for example.
It's not a an optimised engine for GPU/CPU utilisation and at 4K the CPU doesn't matter a whole bunch, the 4090 is carrying all of the weight and yes with max everything.
 
It's not a an optimised engine for GPU/CPU utilisation and at 4K the CPU doesn't matter a whole bunch, the 4090 is carrying all of the weight and yes with max everything.
I was struggling to get 100% GPU usage even at 4K native on a 4080 :)
 
That's what I mean, the game is supremely unoptimised and there are frequent frame drops throughout, though when it is running like it should, it is always over100fps+ - The drops can happen anywhere even when nothing much is going on, like I loaded up earlier and in this bit saw 41fps with GPU use being sub 60% lol

NoHuwaG.jpeg


It's one of the main reasons that any enjoyment from exploring the otherwise awesome game world was sucked dry, no fun seeing those sudden frame drops that just happen as you're walking along and the only way to get back is to restart the game.
 
It's probably a mix of both SSR and RT depending on distance from body of water and so on, I haven't checked out black lake but the one area it has definetly got RT on body of water is at the pond in the castle ground areas as this SSR artifact is no longer present:

Definitely using a mixture of techniques on large bodies of water - at night it wasn't reflecting lamps and fires on the shore until I got close and seems to be using a generic much lower detail version of the world instead of ray tracing the live game world.
 
I swapped the 4070 in the media pc with my 4070s as I wanted to see how games like this and jedi survivor would run, however I feel like I'm getting very mixed performance, trying different combinations of base res, dlss, frame gen, in game settings etc but it's hugely variable which is a bit irritating, also can't seem to change the base res in a way that the tv picks up the different input and so switches to 120hz like it does for jedi survivor (it does 4k 60 and 1440p 120).

Still looks great and whilst I can't actually remember must both look and play better than when we played it originally using a 6600k and gtx1080!
 
I think of all the jank the game had the thing that annoyed me the most was the weird fog transition

The fog definitely needed fixing in the game - it actually looks better with a mix of high and ultra settings than all ultra, same for the sky simulation - ultra clouds look worse than high.

EDIT: Might have got the sky settings mixed up - can't remember now which one looks worst.
 
Last edited:
The fog definitely needed fixing in the game - it actually looks better with a mix of high and ultra settings than all ultra, same for the sky simulation - ultra clouds look worse than high.

I didn't give enough detail. I recall there being a weird issue where it would look like it's foggy when you open a door but then you step outside and it's not or it could have potentially been the opposite.
 
I didn't give enough detail. I recall there being a weird issue where it would look like it's foggy when you open a door but then you step outside and it's not or it could have potentially been the opposite.
Yeah, or even just weird lighting changes on opening vs entering a room type thing, wondered if it was just something wrong with my setup!
 
That's what I mean, the game is supremely unoptimised and there are frequent frame drops throughout, though when it is running like it should, it is always over100fps+ - The drops can happen anywhere even when nothing much is going on, like I loaded up earlier and in this bit saw 41fps with GPU use being sub 60% lol

NoHuwaG.jpeg


It's one of the main reasons that any enjoyment from exploring the otherwise awesome game world was sucked dry, no fun seeing those sudden frame drops that just happen as you're walking along and the only way to get back is to restart the game.

Only 100 fps and drops to 40....

eU4K7Wx.jpeg


Peasant

:p :D
 
Only 100 fps and drops to 40....

You obviously aren't using ray tracing properly if over 100 FPS :p

On a related note - the game definitely benefits from filters - I've not quite got my old settings dialled in, so a touch over sharpened, unfortunately as the new app isn't giving quite the same results as the old version of FreeStyle but:

kUplh5m.png


8VrbabZ.jpeg


4qBwuFn.png


oBnF71v.jpeg


(I've got extra ray tracing tweaks beyond ultra in use or I'd be getting about 200 FPS).
 
Last edited:
That's not at 4K though.

Also which is the filtered example, if bottom then that looks inaccurate as there's too much glow on the inner stone wall facade which should be dark using the last shots as an example where the 2nd to last shot looks like how would be expected for actual indirect bounce illumination to behave. The last shot looks like the reshade/nv game filter people tend to apply that gives a fake HDR aesthetic and looks even worse on an OLED as nothing in darkness has that properly dark feel any more.

All of this is not too relevant anyway as the game does a bad job throughout the world of mishmashing GI, shadows and colouring bouncing between excellent to looking washed out, and any fettling with the look just makes things worse in the worst "stock" areas.

Again, it's a poorly optimised game that does not much right from a technical standing. It will never be fixed and there's a reason why this game is often referenced when talking about poor optimisation and it also boggles the mind when hardware reviews include it in benchmarks amost as if people have forgotten the game has been abandoned by the devs.
 
Last edited:
You obviously aren't using ray tracing properly if over 100 FPS :p

On a related note - the game definitely benefits from filters - I've not quite got my old settings dialled in, so a touch over sharpened, unfortunately as the new app isn't giving quite the same results as the old version of FreeStyle but:

kUplh5m.png


8VrbabZ.jpeg


4qBwuFn.png


oBnF71v.jpeg


(I've got extra ray tracing tweaks beyond ultra in use or I'd be getting about 200 FPS).

I am maxed out, just using MFG :p ;)
 
Oh boy, re-installed this to give it a go with the new patch and ... performance is atrocious. Loads of micro stuttering, traversal stutter and poor frame-time pacing. And this is on a 7800X3D and 4090. Any suggestions, other than revert back to the previous NVIDIA driver ?
 
Back
Top Bottom