I've noticed the "RT reflections" they introduced with the latest patch specifically on bodies of water isn't really RT but SSR. I asked the devs through Twitter but as expected was met with silence.
"Raytraced Reflections have been enabled on bodies of water, including the Black Lake."
Either it's broken or someone forgot to push something through to enable it.
The latest game update fixed a lot of bugs but the issue is Unreal Engine has deep seated issues that Epic refuse to fix.
It's not a an optimised engine for GPU/CPU utilisation and at 4K the CPU doesn't matter a whole bunch, the 4090 is carrying all of the weight and yes with max everything.@mrk Did you test the game with most recent update at max settings including RT? At well over 100 fps that would make your CPU perf double mine in Hogsmeade for example.
I was struggling to get 100% GPU usage even at 4K native on a 4080It's not a an optimised engine for GPU/CPU utilisation and at 4K the CPU doesn't matter a whole bunch, the 4090 is carrying all of the weight and yes with max everything.
It's probably a mix of both SSR and RT depending on distance from body of water and so on, I haven't checked out black lake but the one area it has definetly got RT on body of water is at the pond in the castle ground areas as this SSR artifact is no longer present:
I think of all the jank the game had the thing that annoyed me the most was the weird fog transition
The fog definitely needed fixing in the game - it actually looks better with a mix of high and ultra settings than all ultra, same for the sky simulation - ultra clouds look worse than high.
Yeah, or even just weird lighting changes on opening vs entering a room type thing, wondered if it was just something wrong with my setup!I didn't give enough detail. I recall there being a weird issue where it would look like it's foggy when you open a door but then you step outside and it's not or it could have potentially been the opposite.
That's what I mean, the game is supremely unoptimised and there are frequent frame drops throughout, though when it is running like it should, it is always over100fps+ - The drops can happen anywhere even when nothing much is going on, like I loaded up earlier and in this bit saw 41fps with GPU use being sub 60% lol
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It's one of the main reasons that any enjoyment from exploring the otherwise awesome game world was sucked dry, no fun seeing those sudden frame drops that just happen as you're walking along and the only way to get back is to restart the game.
Only 100 fps and drops to 40....
You obviously aren't using ray tracing properly if over 100 FPS
On a related note - the game definitely benefits from filters - I've not quite got my old settings dialled in, so a touch over sharpened, unfortunately as the new app isn't giving quite the same results as the old version of FreeStyle but:
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(I've got extra ray tracing tweaks beyond ultra in use or I'd be getting about 200 FPS).
I am maxed out, just using MFG![]()
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Not tried them yet, got a link to guide?Using the additional engine ini ray tracing tweaks as well?
Not tried them yet, got a link to guide?