Out of interest ZB, what settings have you now settled on for IL2? You have the same GPU as me and at the moment I'm not getting the time I'd like to properly poke around and try stuff out. I think you're running WMR reprojection, defaults in SteamVR at 76%.
Correct, with most settings at medium/normal.
I'm really not bothered about which game exactly, but I really want to learn to fly the Spit properly (Flight sim properly anyway
). I tried DCS and through a combination of throwing myself in without VR legs to a dogfight, and pretty poor rig performance I was a bit shaky after 30 mins (Does ginger really have any effect at all?).
Never personally suffered from motion sickness, but I've heard ginger does work well for other forms (air/sea) so worth a go - you can get ginger chewy things. As for sims, I've not really spent too much time in DCS but I think the general consensus is that IL2 is the go-to for WW2 era warbirds... but DCS has been making some improvements to warbirds like the damage model recently so that may be outdated or subject to change! I find IL2 tends to run a little better than DCS for the little I've played the latter.
Would I be right in thinking that motion smoothing in SteamVR (Which can only be altered per game) is the equivalent of WMR reprojection? Is the feeling that WMR reprojection for us lower grade GPU'ers is still better? and that motion smoothing should be disabled in Steam? The choppy behaviour of SteamVR I understand from re-reading this entire thread could be that it's not sticking to 45fps when it needs to. Would motion smoothing beat WMR in this scenario, or leave it at defaults of enabled to overlay on top of the WMR reprojection?
This is a little unclear to me at the moment. I was always under the impression that SteamVR motion smoothing did not in fact work at all for WMR, and only for Vive/Index so all the talk of disabling steamVR motion smoothing seems redundant...
Motion Smoothing and Legacy Reprojection is not currently made for, compatible with, nor does it currently work with WMR based VR HMD headsets.
Temporal Motion Reprojection is Microsoft’s version of this and is enabled via manually editing the WMR Portal for SteamVR configuration file. There are many details for this under the WMR Portal for SteamVR discussions.
Motion Smoothing and Legacy Reprojection not working? :: SteamVR Bug Reports (steamcommunity.com)
Regardless of the method, it needs to be locked at 45fps to be smooth... as per WMR's own blurb, a game needs to be able to hold 60fps for motion smoothing to work well, so you'd want around 75% usage at 45fps max for it to function as intended... if you have forced motion vector smoothing or tweaked settings such that you would never hit 90fps and your FPS is jumping up and down then something is going wrong. What can happen sometimes is that you are on the edge of 90fps and it flicks on/off which can cause stutters and confusion to the GPU which is suddenly seeing it's load halved and then doubled rapidly and tries to adjust it's boosting behaviour. Alternatively you may be running too close to the 45fps limit thus causing reprojection to fail and again you'll see stutter.
To me the golden rule for reprojection is that if you intend to use it, either force it on or make sure you tweak your game settings such that it will never switch off when left to auto. If not planning to use it, either turn it off or if leaving it on auto make sure you can hold 90fps the vast majority of the time in game. Having it flick on/off as you barely manage to maintain 90fps is generally the worst of both worlds.
When done right, motion vector smoothing is actually pretty impressive, obviously there are some artefacts but quite manageable and personally I find it a worthwhile trade off for the increased settings I can run.
Everything I read leaves me craving... That EVGA 3080 is looking increasingly tempting, but not at £900 for the OC version it's not. They really have us PC gamers 'bent over' don't they? If you could find 'em you could get two next gen consoles for the same price as a single PC component.
Yup, I really really want a new GPU. The image quality this headset can achieve with the right settings is just amazing but my 2070S is just not man enough for the job, even using reprojection. To be honest though I think in some games even with a 3080+ you will still end up using reprojection in some of the more demanding games if you want to run at the sort of settings that really maximise the display.
I think we'll need a 4080 before you can get close to both maximising visual quality in current games and holding a solid 90fps at the same time. Hopefully before then we'll have more widespread VR upscaling options, and who knows maybe mainstream headsets with dynamic foveated rendering might be a thing within the next year or two.
This headset has now reached a point visually where I'm very happy to sit with it until something that really changes the paradigm comes along. A higher resolution display is going to have diminishing returns while being ridiculously hard to run, so I'm only interested in a new headset now if it comes with something to address the performance side like eye tracking for dynamic foveated rendering or perhaps some amazing new lens tech like oculus showed off a while ago with half dome and their varifocal lenses.