I feel your pain.. I'm just as much wanting to try out experiences in VR as much as gaming. I also have Apollo 11 and Titanic VR and the latter even had me thinking my unit had a fault due to all the white glow from the edges. The glow doesn't seem to be a general lack of capability to produce blacks by the display but more god rays brighter than the sun and far worse than others have commented on. Question is, is it just how it is and the G2 isn't a good choice for these software titles - or ageing software designed for a different market and hardware spec. My feeling is it isn't necessarily poorly performing display as perhaps lenses that aren't quite up to it.. Or could it be a widely seen early, minor teething problem with the assembly and some of us aren't seeing the real G2 and they are indeed faulty? I tried Allumette tonight and got the same white LED glow (As in Titanic VR) down the right side of the visible display. It was really bright, completely light grey for 30% of the screen. p.s. cracking little VR demo, Allumette, by the way. But what state of mind must you need to be in to write something so amazingly sad. Complex and in some eyes uplifting I'm sure but wow, so unmeasurably emotionally charged.
It feels like the backlight is set way too high, there is too much bleeding through on the pitch black scenes. It seems they have sacrificed the black levels for an overall brighter image. If the backlight/brightness could be turned down it would help a lot.
I'm not seeing much if any 'glow' at the edges of the lenses, there is a little of the 'god ray' effect on high contrast edges but it's small and will always be an artifact of using this type of lens, this doesn't really bother me.
The sweet spot doesn't seem much different to the Samsung Odyssey for me, it has to be mounted just right to avoid distortion, there's very little leeway.
To me it feels like the early reviewers had different devices, yes they are always going to be hand picked and as perfect as possible for the reviewers. When they come and and say the black levels are great for an lcd panel but not oled, this is really not true, the black levels are bad, even for an lcd panel. The wide sweet spot with little distortion, not true, you can get the centre adjusted fine, but look around and it really isn't a 'wide' sweet spot.
Perhaps the headset I have is on the poor end of the quality control spectrum. I'll keep it for when I finally get my racing sim completed, but looks like I'll be waiting for a future headset with an oled panel in order to get good black levels. It seems in vr because all external light is kept out, our eyes are much more sensitive to how black is, as in pitch black. With all the monitors and tv I've ever used, it's never been an issue for me gaming or otherwise, but it's the one big thing that really disappointed me with this headset. Black should not be light gray!