*** HP Reverb G2 Owners Thread ***

Drop down to around 76% in global steam resolution and tweak further for individual games as required. Note that
running at resolutions lower than 100% will make the sweet spot seem smaller than it actually is as well as reducing clarity at the centre and I have also found the sweet spot to be very dependant on distance from the lenses. Do try pushing the headset hard to your face or removing the facial interface and getting your eyes closer - if you notice a significantly bigger FoV and sweet spot then you are probably suffering from the overly deep facial interface - you may want to keep an eye out for aftermarket shallower ones or indeed try the few mods that are already out there.
Right, I am noticing this too. Pushing hard on the headset or removing the interface altogether does improve both FOV and the size of the sweet spot considerably. Its probably just my face shape. Because of that it's very tempting to pull hard on the straps to push the lenses as close to eyes as possible, but that makes it such that the facial interface exerts strong pressure on the skin. It's ok for an hour, but for long term this pressure is not comfortable.

So I'll try to mod it with non-permanent and removable mods. First I'll try to make the lenses hover just in front of my eyes as suggested in this video. I have ordered the headband and the weights, we shall see if I this is the solution. To try to solve the light bleed problem which would inevitably occur if the facial interface is removed, I'll try to add an aftermarket facial interface using some velcro tape as suggested in this video. For the interface I have ordered two version of the same thing - slightly thicker one and slightly thinner one. I just hope the HTC Vive has somewhat similar facial interface dimentions/shape. It does not have to be a perfect fit, just good enough to block away most of the light bleed.

Also I have experienced problems with my USB 3.0 ports. I have a Z170 motherboard with Asmedia controller. The headset was not recognised at all, but then I changed the usb controller driver from Asmedia to generic microsoft driver, it worked. Bizarrely, once it stoped to work and reboot solved it. So in case this problem persists, I have ordered a powered USB hub. Its this one, in case anybody is interested. I don't know if it will improve anything but the good thing about it is that it's powered from another usb port, which is nice, coz I am out of plugs by my computer.
Now on to my experience with RX480. Well.. I get like 30-40 fps in steamvr lobby at 50% resolution. :D Big screen runs at 75-80 fps in 100% resolution and everything looks nice and sharp. Colours pop. Blacks are ok. In the cinema there is some decent contrast between the bright and poppy screen and the darkness of the environment. Sure, it's not OLED blacks, but it's more than serviceable!
I think, The lab game might be playable as well.

But yeah, on to the sides and away from the sweet spot it's a bit blurry and desicively blurry right at the edges of the image. And the resolution of the screen and clarity of the lenses is just enough to read small print on a virtual desktop in the big screen app. What I am trying to say here is that I would not be ok with any downgrade at all. I'd consider the clarity of G2 as the bear minimum. More of the clarity, perhaps with some 150% supersampling (which I could not have tried because RX480), or with reverb G3 is welcome, but anything less than the G2 level, no thanks, not for me please.

I'll report if I have any progress with the mods.
 
Does anyone know how you set the G2 "half resolution" mode being mentioned ? I can select "Automatic Upscaling" in the WMR settings under "Adjust Display Resolution", but nothing specific to half resolution, is that it ?
 
HP have gone and released everything now for CAD, that’s awesome of them.

https://developers.hp.com/xr/cad-downloads

(you need to sign up for a free XR dev account)

Looking forward to being able to make some new grips for my VR rifle and have a play with the facial interface now that it’s a separate part.
That's very nice of them. I'd buy a 3d printed gun stock for a reasonable amount of money. A face gasket mod that's a bit more solid than the ones I mentioned in my previous post would also be nice to have. Looking forward to what community can come up with.
 
With Star Wars Squadrons and Dirt Rally 2, I've turned off motion smoothing in WMR because just like my Rift, I can't put up with the artifacts and dropped the global steam resolution to 50%. My PC maintains 90fps with that setup and the image quality is still much better than my Rift. That's as good as it gets until I get my PC upgraded and when that time comes will be down to stock levels/pricing.
 
Just managed to bag a 3070FE in the drop today, was aiming for a 3080FE or 6800XT ultimately (only willing to pay msrp for any of this stuff though) but the 3070 will work out as a very cheap upgrade once I’ve sold the 2070S... will tide me over until the craziness settles down and give me that little extra oomph the G2 demands.

Will be interesting to see how it does with the G2, hopefully it gives me half a chance of semi-decent performance in MSFS.
 
Last edited:
HP have gone and released everything now for CAD, that’s awesome of them.

https://developers.hp.com/xr/cad-downloads

(you need to sign up for a free XR dev account)

Looking forward to being able to make some new grips for my VR rifle and have a play with the facial interface now that it’s a separate part.


Wow that sounds amazing. Im very keen in 3d printing and hacking things around, so will deffo have a looksie! Thanks for the share!
 
ive tried a lot of settings with AMS2, its not the best news really, but for me at least MSAA causes issues, not only do the cars ghost a little, the image is very soft and i loose all the sharpness, the other AA settings dont seem to do anything for me,
For me ive turned down a lot, shadows, reflections and removed AA completely,
With that i get a balance, its far from perfect i will say that, and does not look no where near as what i would see on my monitor,
I almost always use open wheel cars,
I tried the gt3 cars and with no AA it looked pants if im honest,
Maye Reiza can do a Vr pass and help us out, but for now i will not be expecting greatness with AMS2 visuals, unless someone stumbles across some magic settings :)

I'm building a PC now for a father and son that I autocross with, and he managed to get a 3080, so I finally got a chance to compare PC2+G1 between my 1080Ti and his 3080.

The 3080 doesn't produce the kind of huge uplift I was hoping for. I was basically able to turn on detailed shadows (low), Bump the car detail to "high", environment map up to medium, run SMAA on low, and bump SS from 136% to 150%. (had to leave track detail at medium)
Detailed shadows (even on low) make the most noticeable difference. The 150% SS + Low SMAA net a slight but noticeable improvement in clarity and reduced flickering.
Detailed grass had to stay off with these settings, and night racing and/or rain caused it to chug. Frame time *consistency* seemed better (smoother) when the 3080 started chugging vs when the 1080Ti buckles and gets more "stuttery".
Still, I can't crank, well, anything.
I did notice that CPU frame time spikes were more common with the 3080 vs the 1080Ti, but the 3080 still struggled with higher settings than the ones I listed above, even in area's where the CPU frame time was consistently low.
The Reverb and PC2 are just really difficult to push together.
The MSI Ventus X3 ran at a reasonable 70 degrees without blasting its fans. They were audible, but not attention-grabbing or annoying. Clocks under gaming loads were 1920-1940-ish.

I still plan on upgrading, but any lingering FOMO is dead for me now. This feels like the kind of uplift I would expect from a single generation of improvement, not two. I guess, the amount of GPU horsepower it takes to make a noticable difference at this resolution is just massive.
 
Last edited:
150% supersampling on a 4k headset? Isn't that your problem? I bet it you pulled that back to 100 you would get massive performance uplift

My 2-gen-old 1080Ti is running 136% so that is the reference point I am starting from. Going from 136% to 150% doesn't seem like unrealistic expectations for two generations' worth of progress.

100% lacks the sharpness of SS even with no AA. It's nice and sharp with SS over 130%, but jaggies are still an issue. Adding in some AA helps reduce the jaggies but also blurs the image. Bumping the SS up to 150% regains the sharpness lost from adding the AA.

Just running the headset at 100% SS (I'm still on the G1...not sure about settings on the G2) combines the worst of both worlds...blur *and* jaggies. -Still better than a lower resolution HMD (like my CV1) but nowhere near as nice as SS + AA.

There's probably a subjective prioritization that happens with each of us. I want the cars themselves to look as good as possible, because they are moving at about the same speed as I am and I spend a lot of time with them in view and up close. SS and AA improve they way the cars look better than any of the other settings IMO. Detailed shadows helps make the cars look like they are actually *on* the track instead of hovering over a generic shadow pad. Upping track detail helps avoid pop-in at corner apexes (something else I try to get a good look at when I'm driving)
 
Last edited:
Fair enough ... :). But that is a huge demand on the hardware. Actually it shows what a monster the old 1080ti was back in the day really that it can do as well as it does at such a high resolution. (That is my card as well that I have pushing my G2. I AM looking to upgrade but simply won't pay over inflated prices. ... Which leaves me worried..... As come Q1 next year I think supply will catch up with demand bit I have a horrible feeling prices.are going to rocket due to a political thing I am probably not allowed to discuss on here ;).
(I have already been informed that my £185 sinden light guns, (bought elsewhere) ordered in July for delivery in September is now going to slip to January due to covid but have been told because of that I may be facing a large import fee :(.
(And I am not allowed a refund).
 
I've basically been trying really hard, since September, to spend over $700 to get a tiny bit of AA and just a little serving of realistic shadows. This realization really kills the new-GPU FOMO for me. lol
 
Wow, I just did the mod (attached the 10mm thick Vibe face interface in place of the original one. My eye lashes almost touch the lenses now.

I AM BLOWN AWAY. Holy molly, this is crazy. The sweet spot has increased massively, everything is so freaking sharp, OMG. The FOV had a decent bump too. There is a bit of light leakage, but I am NOT returning to the original face interface, no way in hell! If I eve need to wear my G2 with glasses (my vision is indeed not ideal), I'd order custom lenses instead of returning to the original face interface.

WOW, just simply wow, try it!

I mean seriously, maybe I have this very disadvantageous face shape that for me the sweet spot was small with the original face interface, perhaps other people would notice less of a difference, but for me OMG it is a massive difference.

Ok, back to playing Pavlov at full res on my RX480 at 25-30fps. :D
 
Wow, I just did the mod (attached the 10mm thick Vibe face interface in place of the original one. My eye lashes almost touch the lenses now.

I AM BLOWN AWAY. Holy molly, this is crazy. The sweet spot has increased massively, everything is so freaking sharp, OMG. The FOV had a decent bump too. There is a bit of light leakage, but I am NOT returning to the original face interface, no way in hell! If I eve need to wear my G2 with glasses (my vision is indeed not ideal), I'd order custom lenses instead of returning to the original face interface.

WOW, just simply wow, try it!

I mean seriously, maybe I have this very disadvantageous face shape that for me the sweet spot was small with the original face interface, perhaps other people would notice less of a difference, but for me OMG it is a massive difference.

Ok, back to playing Pavlov at full res on my RX480 at 25-30fps. :D
My Odyssey + VRcover is on its way and my velcro is here waiting. :)
 
You can’t compare Steam resolution settings between the G1 and G2 in percentage terms as they aren’t the same... the G1 never had the correct setting in steam.

The 150% he is running on G1 is almost the same as 100% on G2, which is why @Twinz finds it lacks clarity at lower levels - the G1 always *should* have been running at around 140% to the buffer for distortion correction.
 
Wow, I just did the mod (attached the 10mm thick Vibe face interface in place of the original one. My eye lashes almost touch the lenses now.

I AM BLOWN AWAY. Holy molly, this is crazy. The sweet spot has increased massively, everything is so freaking sharp, OMG. The FOV had a decent bump too. There is a bit of light leakage, but I am NOT returning to the original face interface, no way in hell! If I eve need to wear my G2 with glasses (my vision is indeed not ideal), I'd order custom lenses instead of returning to the original face interface.

WOW, just simply wow, try it!

I mean seriously, maybe I have this very disadvantageous face shape that for me the sweet spot was small with the original face interface, perhaps other people would notice less of a difference, but for me OMG it is a massive difference.

Ok, back to playing Pavlov at full res on my RX480 at 25-30fps. :D


Glad it helps, I suspect it’s where a lot of the complaints come from. I think this was the guy they designed it for:

CATERS_EYE_POPPING_TEEN_05-1024x576.jpg
 
Glad it helps, I suspect it’s where a lot of the complaints come from. I think this was the guy they designed it for:

CATERS_EYE_POPPING_TEEN_05-1024x576.jpg

:D Yeah, I feel that way.

So after more testing, I'd say this cheap Vive face interface fits G2 really well. There is still minor light leakage but it's barely noticeable. This is 10mm thick, I also ordered the 22 mm version, as I was not sure what would be best. Actually, the 10 mm version works so well, I'll probably stick with it. As a bonus of having no nose cover, I can see a bit of real world just beneath my head, so that helps to find controllers. I therefore won't be blocking that gap around my nose, I actually find it pretty useful.
 
You can’t compare Steam resolution settings between the G1 and G2 in percentage terms as they aren’t the same... the G1 never had the correct setting in steam.

The 150% he is running on G1 is almost the same as 100% on G2, which is why @Twinz finds it lacks clarity at lower levels - the G1 always *should* have been running at around 140% to the buffer for distortion correction.

My point was more about the mild visual uplift in PC2 when going from the 1080Ti to the 3080 on the same G1 headset.

The incorrect resolution target is useful info when switching between headsets though.
 
Why have they released this if the FOV isn't great but can be improved with DIY modding? Is it worth holding off getting one to see if they improve it out of the box?
 
Back
Top Bottom