Hey everyone. Just got a question for a VR newbie like me. How much better is the G2 to the HTC Vive Cosmos, if anyone has experience of both? I'm really wanting to get a headset to play Flight Simulator in and I'm looking at it as an investment.
Having so many issues though
headset won't power on unless using a USB type A adaptor and connecting to front panel of case USB port. Type c port completely useless.
when it does turn on, WMR refuses to load unless I change the headset to 60hz, it claims the cable doesn't support 90hz - what the...?
Ok so I change it to 60hz and WMR turns on, but the screen has a lot of flickering around the edges and I can clearly see the FOV is much smaller than the advertised 110 degrees
Once my PC froze up and 3 other times when I turned the headset off my desktop failed to appear and my main monitor stayed black and I had to do a hard restart - why does my main monitor just have a black screen?
my USB drivers are up to date, my mobo bios is up to date - prett my bad experience from such an expensive product
Weirdly what sorted my USB issues was a sound driver update. It's still a little flaky, first time I plug in it picks up as USB 2.0 headphones and I get no sound. Second time it identifies as USB 2.0 speakers and works fine.
Prior to updating sound drivers I would regularly see 7-14 errors, despite being connected to a powered USB hub. There's a chance that this is a red herring and coincided with some windows update or other, but I don't think so.
yeah I get that, I have to specifically unplug the power barrel connector to reset it for some reason. If I turn it off at the plug it doesn’t work. Go figure!
The G2 is a much better system, with a much better display, comfort, and audio, and better controller tracking (though this is still not as good as Oculus inside out tracking).
Having so many issues though
Ok so I change it to 60hz and WMR turns on, but the screen has a lot of flickering around the edges and I can clearly see the FOV is much smaller than the advertised 110 degrees
Once my PC froze up and 3 other times when I turned the headset off my desktop failed to appear and my main monitor stayed black and I had to do a hard restart - why does my main monitor just have a black screen?
The controller tracking is pretty poor as well, even when pointed out in front of the headset it sometimes glitches and loses tracking for a second
Not had that problem myself, i will say it's very light sensitive though. A few times when i've migrated to darken corners of my room away from the light source, it's pulled away. To say that it's 'pretty poor' is either an exaggeration or a problem with the ambience in your area of usage.
I guess FOV is of personal opinion, while correct about the blurry edges and window of total clarity, it don't find it overly distracting
Curious though with the gripes you have, i presume it'll be an Index if you roll on another HMD?
I'm probably going to get a refund/credit for this headset if I can.
even if all the technical bugs and issues are resolved - the headset has a glaring flaw for me and that's the terrible FOV, I don't know how in 2020 a $600 unit can have lower FOV than my 4 year old PlayStation VR headset that cost $200
HP advertise the headset as 110 degrees but it's clearly only 90 degrees at best, it's awful and very distracting because the edges of the screen are so blurry and to close to the center field of view
The controller tracking is pretty poor as well, even when pointed out in front of the headset it sometimes glitches and loses tracking for a second
I can see how this headset might appeal to people playing only racing simulators because they won't care about the narrow FOV or bad controllers, but I don't play sims
That would be the next one to try, however the Index isn't sold down under so I can't. Can pretty much only get HTC/Occulus/HP/Samsung VR headsets here.
It's still been a learning experience which is cool, I now have a better understanding of the type of product I want.
So I have to wait for one of those to make a good product.
Out of interest, do all VR headsets have the issue where only the perfect center is clear and the outside is blurry? If its done on purpose to simulate human peripheral vision then its fine but its needs to then match our eye's actual FOV - I suspect I won't be happy until I can get a headset approaching 200 degrees horizontally
edit: or if the headset has narrow FOV then it should have eye tracking so that it moves the clear spot
To my understanding all headsets have the sweet spot in the centre with best clarity. G2 has one of the biggest on the market. The problem is that for some face shapes you have to be really close to the lenses in order to get the full-sized sweet spot. That is certainly the case with me. I have modded my device (replaced the standard face gasket) and I had a massive improvement is the size of the sweet spot and and FOV. There is still some softness towards the edges, but its way better than it was before. Also I have found that placing the headset in front of your eyes correctly is important. It cant be too low (too close to your nose) or too high. Overall, after the mod and after learning how to adjust it, I am happy with the visuals. I cant comment on whether 90fps is good enough, because I am running my G2 off an RX480 4GB, and I am getting like 25-30 fps in Pavlov at 100% render scaling.
I have seen issues with tracking - mainly when controllers are out of sight of the cameras - it may break. That is not annoying. What did demand some workaround for me was controller occlusion in Pavlov. You just have to find the way to hold them such that it's not an issue. It is possible, it's perhaps a bit less forgiving than the competition (I have not tried oculus stuff). I.e. not all styles of holding controllers give 0 occlusion issues, you have to adapt a bit.
I am very happy with my modded G2 I just need a 3080 to drive it properly.
Also of note, I did have some issues with my usb ports. After messing around with USB controller drivers and installing the latest win10 updates, I don't have issues. But I pre-emptively bought this powered usb hub. I tried it and it did not work well at all - so NOT recommended. The visuals worked, but windows complained that "a usb device was not recognised/mulfunctioned/something along those lines" and I lost sound on the headset - the sound went through my TV speakers. Tracking worked, it was just the sound problem. Bottom line, if you have USB connectivity issues, perhaps do not buy the hub I tried, it appears to have issues of its own.
Hi, sorry for the late reply, I've been busy eating and drinking. I used this face gasket/interface. I attached it using the velcro tape (hooks only). It does allow some light leakage but it does not bother me at all. These IPS panes are bright and blacks are not OLED blacks any way, so I don't really notice the slight light leakage while in vr.Good to know. What facial plate mod did you go for?
I just handed over a VR sim build I worked on over the weekend for a friend. I set everything up using my G1 headset @150% SS as the build uses a 3080. I was able to turn up a few settings over my the 1080Ti I run in my build, but when we hooked up his new G2 to the 3080 rig (and lowered SS to 100%) that had been running so well with my G1, it couldn't hold 90FPS anymore.
This is the first I heard of disabling PCIE 4.0. I didn't need to mess with that to get my G1 running well. Still, it's something that's worth a try.
Oh, and the G2 refused to work at all until I installed a USB 3.0 expansion card in the rig and plugged it into that. The G1 worked on either of the USB 3.0 or 3.1 ports on the Gigabyte x570 Aorus IO plate at the back of the rig.....G2? No joy.