HTC Vive

I know this is a long shot, but is anyone experiencing their Vive switching on and off to a grey screen. It's just started I think or I've just noticed it.
 
It must be a tracking thing, it's in the corner on my desk. Next to my PC. Thanks for the answers. If I click the VR button then manually close the VR side of things, it starts behaving.
 
Got a company coming all the way from plymouth to nottingham to give me a demo on the vive and rift next tuesday. I'm looking into creating interactive walktroughs for clients instead of just showing them a rendered scene on sketchup.
Really looking forward to more VR, since i had my vive demo at OCUK. :D
 
Probably been asked a ton load of times, but...

I'm about to purchase the HTC Vive and I'm wondering if theres any additional bit of kit required?

Lead extensions, possible wall mounting solution for the pods etc

Any info is appreciated
 
Probably been asked a ton load of times, but...

I'm about to purchase the HTC Vive and I'm wondering if theres any additional bit of kit required?

Lead extensions, possible wall mounting solution for the pods etc

Any info is appreciated

The only extras I bought were:
A dedicated PCI-E USB 3 Expansion Card
Waterproof VR Cover
Wii Wrist Straps
Lens Cleaning Kit

I'd definitely recommend wall mounting the Base Stations as intended, i.e. drilling holes in your wall and fixing them on. The more secure they are, the better the experience you'll have. But if you can't do that for whatever reason, there's lots of other solutions you can try, for example, tension curtain poles from floor to ceiling, then a camera mount to grip onto the poles etc.
 
All supplied. Unless you want poles and clamps (there's a thread for that).

The lighthouse power cables are about 8ft long, you shouldn't need to use the cable that connects them together (thats only if they have problems seeing each other).

The Vive power lead and HDMI cable are about 5 metres long I think. You get individual chargers for the hand controllers (or just plug them into available USB ports on your PC if they need charging)
 
having had a vive for a week and returned it I'm surprised more isn't made of the following issues:

1) The ear 'buds' are rubbish and keep falling out all of the time, when you replace with a decent pair of wireless headphones (which you will) the entire combined weight make this an uncomfortable experience and a pain to take on or off.

2) People are banging on about how great the controllers are but I found them to be extremely clunky and a pain to wear with everything else.

3) The minimum room space specified is not enough unless you want chaperone constantly breaking the whole VR experience, even turning it down in beta mode doesn't help, I would estimate to add at least 1m x 1m to the minimum room size requirements.

4) God Ray, screen door effect and constant steaming up of lense is awful.

5) if you do have to keep moving furniture before using this you will eventually get bored and it will be left by the wayside.

In all I think the fanboy worshipping of the vive needs to stop. personally I am buying a rift as I believe this will better suit my needs and will buy from a mainstream retailer like JL to avoid warranty issues.
 
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zarf2007 your last sentence is the most appropriate one. Its about whats most suitable for your needs. The VIVE and the RIFT are awesome bits of kit.

Clearly the VIVE solution is not for you, but doenst mean it isnt for someone else and vica versa.
 
having had a vive for a week and returned it I'm surprised more isn't made of the following issues:

1) The ear 'buds' are rubbish and keep falling out all of the time, when you replace with a decent pair of wireless headphones (which you will) the entire combined weight make this an uncomfortable experience and a pain to take on or off.

2) People are banging on about how great the controllers are but I found them to be extremely clunky and a pain to wear with everything else.

3) The minimum room space specified is not enough unless you want chaperone constantly breaking the whole VR experience, even turning it down in beta mode doesn't help, I would estimate to add at least 1m x 1m to the minimum room size requirements.

4) God Ray, screen door effect and constant steaming up of lense is awful.

5) if you do have to keep moving furniture before using this you will eventually get bored and it will be left by the wayside.

In all I think the fanboy worshipping of the vive needs to stop. personally I am buying a rift as I believe this will better suit my needs and will buy from a mainstream retailer like JL to avoid warranty issues.

well done Palmer on your first post here :p
 
I just did research before buying the vive and decided that there requirements were fine and that it was better for me than the rift, and for some the rift is better.
 
having had a vive for a week and returned it I'm surprised more isn't made of the following issues:

1) The ear 'buds' are rubbish and keep falling out all of the time, when you replace with a decent pair of wireless headphones (which you will) the entire combined weight make this an uncomfortable experience and a pain to take on or off.

2) People are banging on about how great the controllers are but I found them to be extremely clunky and a pain to wear with everything else.

3) The minimum room space specified is not enough unless you want chaperone constantly breaking the whole VR experience, even turning it down in beta mode doesn't help, I would estimate to add at least 1m x 1m to the minimum room size requirements.

4) God Ray, screen door effect and constant steaming up of lense is awful.

5) if you do have to keep moving furniture before using this you will eventually get bored and it will be left by the wayside.

In all I think the fanboy worshipping of the vive needs to stop. personally I am buying a rift as I believe this will better suit my needs and will buy from a mainstream retailer like JL to avoid warranty issues.

1) I can't comment on earbuds supplied as I lost um before I got a chance to test ( #I lose lots of things ;) I use buds I picked up from Maplin with short lead and they are fine.

2) Not "banging on" but the controllers have been great for me, not had a problem but one mans meat...

3) My current space is 3X3 I do encounter the chaperone a lot but doesn't bother me. Again it's each to their own. Some people may be bothered by it others won't :)

4) God Ray, screen door... Doesn't bother me/don't notice when playing. Steaming up not happened with vive (does with my Samsung Gear)

5) I don't need to move furniture but can see it may be a problem for some if needs to be done.

All in all I am very happy with my Vive and looking forward to what is to come. I have not had the chance to try a Rift but know from everything I have read it is also a good bit of kit.

Fanboy? Never been sure about that term.

Like what you like and be happy for those that like what they like :D
 
having had a vive for a week and returned it I'm surprised more isn't made of the following issues:

1) The ear 'buds' are rubbish and keep falling out all of the time, when you replace with a decent pair of wireless headphones (which you will) the entire combined weight make this an uncomfortable experience and a pain to take on or off.

2) People are banging on about how great the controllers are but I found them to be extremely clunky and a pain to wear with everything else.

3) The minimum room space specified is not enough unless you want chaperone constantly breaking the whole VR experience, even turning it down in beta mode doesn't help, I would estimate to add at least 1m x 1m to the minimum room size requirements.

4) God Ray, screen door effect and constant steaming up of lense is awful.

5) if you do have to keep moving furniture before using this you will eventually get bored and it will be left by the wayside.

In all I think the fanboy worshipping of the vive needs to stop. personally I am buying a rift as I believe this will better suit my needs and will buy from a mainstream retailer like JL to avoid warranty issues.

1 - Agreed. They fall out for me too. Bought a pair of Hyper X Cloud II and no problem with added weight. Hardly noticeable when using it.

2 - No problem whatsoever.

3 - My space is 2m x 2m. It's perfectly adequate.

4 - I've had some steaming up when I played Quivr for nearly 2 hours. Got an AC unit now which is a godsend.

5 - Not relevant to my set up. A mate has to move his dining table but he put felt under the legs and it's a laminate floor so it slides easily.
 
Probably been asked a ton load of times, but...

I'm about to purchase the HTC Vive and I'm wondering if theres any additional bit of kit required?

Lead extensions, possible wall mounting solution for the pods etc

Any info is appreciated
Everything you need comes included in the box. However, it's useful to do some planning beforehand since a bad setup will cause issues. I bought:

* a pair of floor-to-ceiling extending prop stands (about £14 each)
* a pair of camera clamp mounts (£5-10 each)
* a 3m USB A to USB A cable (£8)
* a 3m HDMI cable (£10 for a 2-pack...just in case)
* a 6-way multiplug adaptor (I needed more plugs under my desk...)

The prop stands and clamps are handy to quickly and painlessly mount the Lighthouses without resorting to drilling. Plus it's adjustable and movable in future. They'll each need a power point close by. Since mine are quite far apart and partially obscured by a ceiling light I also link them together with the 15m sync cable (included) which reduces the jitter.

The USB and HDMI cables I use to place the included link box on the opposite end of my desk closest to my play area. They provide 1m cables in the box, but I like to keep my desk devoid of unnecessary cable clutter and didn't want the link box draped across it all the time. The link box is attached on the underside of my desk using the provided double-sided patch, but that didn't last long, so used something more sturdy like removable no-more-nails strips to keep it in place.

Some other advice since I had some false starts with these: don't use DisplayPort, at least not with the latest nVidia cards. Stick to HDMI between the GPU and the link box. Also use a USB 2.0 port on your motherboard to connect the link box and shift as much as possible everything else to USB 3.

Forgot to add: a good set of wireless headphones. They make it much easier to pop on and off between sessions rather than futzing about with the headphone attachment. Don't bother with the included inner-ear plugs, they're functional, but not great. I bought a pair of Turtle Beach Stealth 450 headphones (£80) and they're fine for VR.
 
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