Well this was an interesting read, now here are my views, as someone doing Games Design up at Stafford.
To the rumours of earning £30k, yes that sounds great, if I earn that when I come out of uni I'll be happy, if I don't I'll be happy with that fact I have enjoyed my time here and learnt a lot.
Its an enjoyable course, you get to meet people with similar interests (ie games)
Which is great if that's what you enjoy doing - I know I do. Contrary to what many people might assume, the course is not full of geeks, and the majority of people are just kids up for a laugh who like playing games every now and then. Of course there are people who sit and play Counterstrike 8 hours a day, but even they aren't as bad as they sound (in my experience)
To all those saying its a completely narrow degree. From what I have done so far I can see the course going in different directions, you can go towards the obvious, for example, modelling characters and making maps. To less obvious things such as CGI and motion capture for the film industry.
Just because the course is named "computer games design" doesn't mean that's all its usefull in.
Whilst on this topic, lets point out that the Digital entertainment industry is rapidly increasing in size so there should be many many jobs in this area in the future.
Welshy said:
Games Design is very similar to 3D modelling and such, the course in Stafford Uni is based around Maya etc...
Yep, loads of 3d modelling, I'm about to start my second module in using 3dsmax, Maya doesn't come along until next year.
ninja economist said:
Just for you.
I study Medicine and am very attractive.
You're a burger flipper.
From what I have read you seem to be a typical med student, stuck up your own behind thinking your far more important than anyone else. Please try and be a bit more sensible and actually back up some of your points with something other than an insult?
almost a ninja edit:
gord said:
Do they do the whole development side (concept to actualisation) or just 3D modelling? I was always interested in being a concept artist
So far in the first semester here we have worked from concept ideas of a level on paper, with a few sketches and a storyline up to a full blown working level for UT2004. As said previously we've worked in 3dsmax for both rendering and using the charactor studio for motion capture.
Got my first lecture for Charactor design tomorrow.
Anyone interested in chatting more about this or looking for more info on the course up at Stafford just gimme a mail or add me on msn
