IL-2 Sturmovik: Cliffs of Dover Anounnced with 128 player multiplayer

Just read the filter thing, as long as I get decent visual quality at an acceptable rate, I'm not so bothered, it is however annoying that it is forced.
 
Disappointed the X52 does not have Force Feedback, would I be better off with a cheaper stick, possibly without the throttle with force feedback?
 
Disappointed the X52 does not have Force Feedback, would I be better off with a cheaper stick, possibly without the throttle with force feedback?

No FFB almost never lives up the hype, get a good stick or HOTAS (like your X52) and you will have a better experience than any FFB stick can provide.

I have had two FFB sticks, and it just doesn't work. (My current stick is Logitech Force 3D pro)

Gimpy the X-52 is as good as it gets unless you feel like you want to spend silly on a Thrustmaster WARTHOG

Edit :- How the hell were you flying the Black Shark?

Nate
 
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Well, I've just cancelled my pre-order. Going to wait and see what happens next weekend and make my descision from there :(
 
From what i gather, it will run fine on the higher end machine (Even Q6600's and 8800's) mahines and its the guys with Dual cores and older cards that are going to struggle.
 
I just saw this post by Luthier over at 1cpublishing:

Hi everyone,

The team could never in a million years imagine that a post on a Russian-language forum would so quickly make the rounds and spread around the internet.

The information there is not accurate, especially the placing of the blame on Ubisoft.

I feel that I need to describe this in more detail.

Our game did cause wide-scale epilepsy failures when tested. Propellers, muzzle flashes, smoke puffs, explosions, falling bombs, flying or taxiing between buildings, sun shining through canopy framework, etc, they were all causing potentially seizure-inducing flashes.

We worked hard to address all these issues individually, but since a flight sim is all about fast-moving large objects, there were just too many instances of things causing high-contrast flashes.

So, as we were running out of time, WE decided to implement this epilepsy filter as a stop-gap measure.

The filter sits on top of the game's graphics wrapper. It saves a previous frame, and then compares it pixel-by-pixel to the new frame. When two pixels are found with a high degree of contrast between them, the new pixel is toned down to make the change less drastic.

This causes a visual effect somewhere between bloom and motion-blur that removes virtually all instances of high-contrast flashes.

However this pixel-by-pixel frame analysis and modification takes up additional resources, it in fact delays the showing of each new frame until each pixel of it checked, and therefore the filter is causing deteriorated performance that is especially notable on lower-end machines.

We are continuing to work to optimize the game and to increase its framerate. Ubisoft has been very patient and understanding with us throughout the entire process, and we are continuing to work with them very closely to find the best solution to epilepsy issues.

In summary, I want to stress that it is OUR code and OUR game engine that is causing performance issues. And it US who has to make it better, and that's exactly what we pledge to do.

http://forum.1cpublishing.eu/showthread.php?t=19472

Hope this allays the confusion and shows they are going to improve the situation.
 
Read some things that the filter can be turned off in the .ini

I'm sure there will be a patch to turn it off or a mod eventually.
 
From what i gather, it will run fine on the higher end machine (Even Q6600's and 8800's) mahines and its the guys with Dual cores and older cards that are going to struggle.

Not what I've read, in fact the opposite is true according to some posts.

I just saw this post by Luthier over at 1cpublishing:



http://forum.1cpublishing.eu/showthread.php?t=19472

Hope this allays the confusion and shows they are going to improve the situation.

Depends on how long it takes them, two weeks?

Read some things that the filter can be turned off in the .ini

I'm sure there will be a patch to turn it off or a mod eventually.

The .ini switch is getting disabled, and a patch to remove it will only be forthcoming once they have addressed every single item in the game that has the chance to cause a seizure, which by Luthiers own admission is a lot of work, hense the all encompassing filter.

If I see lots of reports of it running well on mid range i5 sandybridge systems with mid range gfx cards I'll be snapping it up, however until then I'm out :(
 
Am I right in thinking none of this nonsense applys to the 1C published version?

If so, surely it is highly likely the community will come to the rescue?

As long as one version exists without the restrictions, there is hope.
 
Am I right in thinking none of this nonsense applys to the 1C published version?

No.

If so, surely it is highly likely the community will come to the rescue?

As long as one version exists without the restrictions, there is hope.

No version exists without all the restrictions, it's too hard for them to maintain multiple versions, the Russian version will be patched so the .ini fix will not work is what I've read.
 
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