[April 2 - Report on the work]
Removed from the main post of the old information about the daily progress. Work in progress, that's how things are.
1. Optimization of homes like the ready, it is necessary to test another day or two to make sure that does not add unexpected glitches. Houses have become so fast that the flight with full houses are now just a couple fpsov slower than the passage in general without homes.
2. Optimization of the forest is a little slower, but still looks optimistic. We'll add ustanovochku Variety of woods, which roughly speaking allows you to place various shrubs and trees from the landscape to plant some trees, what else would raise productivity. Otherwise, the LCS will be the order of magnitude faster due to some deterioration in the overall impression - long the trees will grow more slowly.
3. Optimization of the shadows - a separate problem from the houses (in test number 1 was measured without shadows). As it turned out, the problem is not in the code, as in the models, particularly in some cabins. Used to fine detail is very precise alpha, which hangs heavy on the brakes all the rest. Must provetsi inventory of all models, to identify all such places and to correct, and we have very strong growth FPSa everywhere, due to some loss in beautiful every fintiflyushek.
4. Support for SSI - do, as soon as the number 1 and number 3. As I have on my already written somewhere, it can be very rapid remonotom, and may require serious consultation with the manufacturers of the cards that will take much longer. I can not yet say for sure.
5. Mikrofriza over the landscape caused 99% of the trees. Work on number 3 of them will decide. Instant podzagruzki still remain in the game, as it is impossible to keep all the giant map in the memory of all time. It is necessary to dynamically load the required landscaping. This happens, in my opinion, once every 12 kilometers, and is smooth and size, so it will be very little noticeable.
6. Windows MP in the enclosure such as ready, even a protest for lice a day or two.
7. Cardinal Optimization graphics - rendering the selection of a single thread - a dramatic increase FPS roughly doubled. This work will take at least a month.
Thus, the plan is simple - to release next week is still small patches, which will include a number 1, 2, 6, and possibly number 3. Then, in the circumstances - is likely to support SLI will release along with the number 7 sometime before the end of April - early May.
And finally, I must apologize to you because I'm not very visible on the forums. This will continue until at least for the next mini-patch. Read I find the time and answer as it all comes out. Thank you for your support!