IL-2 Sturmovik: Cliffs of Dover Anounnced with 128 player multiplayer

How are you guys playing this game?

Its completely unplayable on my sys, flying over land its a slide show! Utterly ridiculous, knew I should have listened to reports but I thought "it wont be that bad". It is that bad, its so wrong for it to have been released in the state its in.

I know my pc isnt great but I'm running it on medium settings, no anti aliasing and I expected the game to be playable...I'm disgusted.
 
I expected the game to be playable...I'm disgusted.

Jumping the gun a bit there mate. I was playing on a Athlon x4 @2.6 and 5670 before I upgraded on low settings and lots of folk are playing on similar systems to you.

Are you sure your game is actually patched? Also as Dano said, epilepsy filter, SSAO off. Hope you get it sorted.
 
Updated gfx drivers?

What version number is it showing? bottom right hand side of main menu.

Does it run ok if you turn everything down to lowest settings?

And yeh, it was running fine on my old C2D E6600, 8800GTS and 2GB Ram so something isn't right, sounds like you've got the unpatched mess :(
 
AHA!

That there is your issue, it needs patching, steam should have sorted it by now to be honest, have you got it set to be kept up to date? It should be 1.01.14550.

In the mean time you can locate the launcher.exe file in the steamapps/common/il2 directory and disable desktop composition off the right click properties menu.
 
June 24, 2011 - v1.02.14821 Release Patch

It should be available for auto-update from steam in a few hours.

Unfortunately two major things we cut out of the beta version of the patch did not make it into this release. Distant 2D clouds continue to conflict with NVidia SLI. The old Il-2 co-op style plane/position selection GUI also needs more work.

These changes will be released shortly.

As a bit of consolation, the patch now contains the Bf.109 E-1

Here's the readme. The current patch contains the following changes:

GENERAL
* Added Bf. 109 E-1;
* Added a Minensuchboot 1935 German warship;
* Added crewmen models to various ships;
* Improved damage system for radars and other large objects;
* Improved in-mission map, added some simple navigator tools.

AIRCRAFT VISUALS
* Reworked Spitfire visuals;
* Minor changes to Spitfire hatch damage;
* Fixed graphical issues in BR. 20 radioman's cabin;
* Added machine gun belt animation to BR. 20's ventral gun. Shells now slide off 2nd tray opening when there are around 60 left;
* Minor changes to Blenheim Mk. I;
* Minor changes to D.H. 82 pilot's cockpit.

AIRCRAFT INTERNALS
* Ammo clip counters will not reset when a gun runs out of ammunition;
* Planes will no longer accept inappropriately named damages from user-made strategy modules and scripts (i.e. damage to 2nd engine on single-engine aircraft);
* Weapon slot definitions now accept overriding a gun's rate of fire, allowing special configurations and synching guns;
* Finalized routines for fixed loop radio compass.

AIRCRAFT PHYSICS & A.I.
* D.B. 600x - equipped craft (Bf. 109 & 110) now start parked with propellor pitch set to fine;
* Flak fragments now have more destructive effect;
* Removed rate of fire variation off Bf. 109's and G.50's synchronized nose guns;
* Will not attempt to reload a gun that has run out of ammunition. This will show correct animations and ammo counter readings on aircraft affected;
* Force feedback will no longer produce gun shake when guns run out of ammunition;
* Adjusted deceleration of detached aircraft chunks;
* Pilot's radio compass in BR. 20 M is now operational, and works in fixed loop mode;
* AI pilots can now leave combat when their morale is low, such as when suffering losses or losing leader;
* AI pilots can now give chase to enemy cowards trying to escape;
* Improved and expanded orders menu

MULTIPLAYER
* Redesigned the multiplayer and plane / player selection GUI;
* Added new graphical emoticons (smileys) to pre-game chat. Smileys do not show up when playing the actual game;
* Fixed "not found UC0" issue when connecting to a server;
* Engine RPM will no longer drop when you change position to gunner/bombardier while flying as a pilot on multi-seat aircraft;
* Game now properly displays Friends-only servers in server search;
* Enabled joining multiplayer servers from steam and not just from the in-game server search;
* Spawn areas now properly switch sides when airfields are captured;
* Improved script spawning for ground objects.


Luthier has also stated that the sound engine has been started from scratch and will require several months to complete, do not expect any further fixes to the sound as it stands...
 
Im going to re-download this tonight from Steam, ive not played since the first 2 weeks it was released and ive just got a GTX570 so will see what happens. Anyone up for some online fun tonight?
 
I'm interested in this game but heard it had a lot of issues at launch. Has it had any significant updates recently to fix bugs and optimization? Do certain graphics cards performe better than others? Thanks.
 
Well it runs fairly well now and it is great for flying but it does still have a lot of issues that need resolving.

Not sure about gfx card ranking, my 560Ti seems to cope with it pretty well.
 
I am running a GTX 580 overclocked to 972mhz, i7 920 at 4350mhz, and running the game on an ssd.

There appear to be certain settings that do need some tweaks, such as grass and roads. When I have these enabled I can get lows of 20 fps taking off or landing at certain points, with most other settings set to medium or low (very low in the case of buildings and trees) ssao and epilepsy filter off.

The game runs smooth as silk most of the time though, even when I am flying over London or with a ton of planes in the sky. When stationary on the ground or moving slowly and as leaving the ground it is fine, it just seems to be moving at certain speeds on the ground and looking out the the cockpit at certain angles that does it. Other bugs I can't comment on as I have only started playing recently.
 
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Can be had for £13.99 at the moment from:

http://www.getgamesgo.com/Product/il-2-strumovik-cliffs-of-dover

or

http://www.justflight.com/product.asp?pid=645

news from the devs:

Luthier said:
Hi everyone.

Here’s what we’ve been doing, and what we’re planning for the nearest future.

The main areas of development are:

1. Graphics. Our graphics team is in the middle of a dramatic revision of our graphics engine. The new engine, still in alpha stage, is both faster and better looking. I won’t get into the technical details, but in a word it’s faster and more streamlined.
From the appearance point of view, the change is equally as dramatic but is easier seen. Colors are calculated differently, especially in terms of distance. I’m attaching some screenshots showing before and after. The colors are not yet tuned, and there are some other issues but we are much happier with the game’s visuals today than we’ve been for quite some time.

2. Sound. As I’ve mentioned earlier, we’re completely redoing our sound engine from scratch. The work is being done in three stages. Stage 1, alpha, where we test basic functionality with some bare-bones samples has been passed a while ago. Stage 2, beta, where we have all aircraft sounds complete, and have some bare-minimum sounds for other objects, is almost here. Stage 3, a complete sound engine with all object and ambient sounds, will follow.
What we have now is brand new DB601, Merlin, Mercury, and Jumo 211 engines in a new environment, infinitely more stable and supporting realistic sounds from dozens or hundreds of engines within hearing distance. Various secondary and tertiary sounds are also there – G loads, flutter, controls movement, etc. The aircraft feel alive, especially when you’re inside the cockpit.

3. Physics. We are doing a major rewrite of some portions of aircraft landing gear physics (i.e. landing, taxi, take-off) as well as major changes to our secondary physics (ships, vehicles, debris, etc).

4. Models. We have quite a few new aircraft variants in the oven, and our ground modeling team has finally finished a major task that perhaps too few people will appreciate. We’ve completed a huge library of historical German rail engines and cars.

Timeline wise, what we’re looking at is a beta sound patch in a minimum of 2 weeks, and at least a week of tests for that. The new graphics will also be included with it. The same upcoming patch will also include some new aircraft and most likely the German trains. Due to all new sounds, it’ll be one of the largest patches so far, but still way under a GB.

Thank you all for your support!
 
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