Caporegime
This presentation is making me want to take a dirt nap.First game to integrate XeSS announced: The Riftbreaker
will link when available, it was in in the Intel presentation
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This presentation is making me want to take a dirt nap.First game to integrate XeSS announced: The Riftbreaker
will link when available, it was in in the Intel presentation
This presentation is making me want to take a dirt nap.
Damn it, i thought we were suffering together. I'm bailing too then.Yeah, I already bailed. Rather find out what I miss tomorrow on a recap.
Damn it, i thought we were suffering together. I'm bailing too then.
Hitman 3 also:
So Intel is using fixed function RT cores. Now its only AMD out in the rain trying to still do RT on its shaders, get with the program guys.
The hitman 3 demo there looked good, the XeSS upscale looks way better than the native 1080p its upscaling from (not just in terms of clarity and anti aliasing, but also in motion and the lack of motion artifacts)
That isn't what I heard when watching some of the video.
Around 4:30 in the video he starts talking about raytracing and says intel have specific RT hardware
That's not true while on RDNA 1 AMD could run ray tracing via shader cores on RDNA2 hardware based ray tracing accelerators are built in to each CU. In this diagram you can see where AMD have added the dedicated hardware (RA cores). The bottleneck for AMD RNDA2 GPUS's the 'RA' cores have to share the same memory pool as the regular shaders so it has to wait it's turn in the pipeline.So Intel is using fixed function RT cores. Now its only AMD out in the rain trying to still do RT on its shaders, get with the program guys.
That's not true while on RDNA 1 AMD could run ray tracing via shader cores on RDNA2 hardware based ray tracing accelerators are built in to each CU. In this diagram you can see where AMD have added the dedicated hardware (RA cores). The bottleneck for AMD RNDA2 GPUS's the 'RA' cores have to share the same memory pool as the regular shaders so it has to wait it's turn in the pipeline.
Around 4:30 in the video he starts talking about raytracing and says intel have specific RT hardware, at 5:20 he's talking about dedicated fixed function RT units
he even shows the architecture diagram while speaking, there is 4 fixed function RT cores on each cluster (and he shows they can do bounding box, ray triangle and Ray traversal calculations) - so the top end model should have 64 RT cores
Yes what I am saying is the Intel GPU doesn't only use the core for Ray tracing it can use them when no ray tracing is required.
The same as RDNA 2
Yes what I am saying is the Intel GPU doesn't only use the core for Ray tracing it can use them when no ray tracing is required.
The same as RDNA 2
Aye? The Intel guy specifically said it's a fixed function unit, as in it can only do one thing, it can't do anything else. If it can do normal rendering then it's not fixed function it's just another shader core, I.e what rdna2 does
I would facepalm but I fear it would have to be so strong that I'd do myself an injury