Soldato
- Joined
- 14 Aug 2009
- Posts
- 3,106
If amd had promoted it first, odds are it wouldn't have went anywhere as they've introduced some stuff in the past, it gets used in a game or 2 then vanishes, tru audio being one good example. The only "hate" for ray tracing is the performance hit and the current gimmicks in place to upscale lower res images to make ray tracing usable at all. Especially considering the end result in a lot of cases barely looks any different from raster methods.
Yup, AMD didn't bother much to promote and support its tech for the PC. BF4 was the exception with Mantle. Even with True Audio in Thief it was enabled or disabled based on what driver you would use.
I think Ray Tracing was already discussed about since is in the new consoles and DX, so nVIDIA was aware, basically they've just stole the thunder from the new consoles with an early implementation.
Ray tracing it looks barely different due to developers, not the tech. That's my point.
Same can be said about Nvidia pushing developers to not implement better non-RT techniques in games to make RT look better in comparison.
Perhaps, I wouldn't be surprised, however devs normally don't care much beyond the console tech anyway.
Honestly couldn't give a monkeys about it one way or the other, it's simply a crutch for hardware not having the required grunt for a feature that came out a few years earlier than it should have. Don't care who the vendor is pushing it, their "better than native" pish is just that, pish.
You can always play those hybrid games with RT off and enjoy the higher FPS from upscalling techniques. Players with older cards can postpone futher the need to upgrade, so bring it on - even more now since the prices of GPUs are just ridiculous.
Right now I play (again), No Man Sky with DLSS as I need a bit more peformance at higher resolutions. Don't know if this one has RT.