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Ryzens intercore communication causing issues with lots of threads needing to communicate with each other (rather than running independently in benchmarks/encoding)?
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I wonder what excuses people are going to make here, the game uses 8 cores and its still losing out.
I don't think any excuses are required to be fair. The game is still in beta, I'd doubt that drivers are optimised correctly for either platform CPU, and GPU cross compatibility.
There are always exceptions where some games will heavily favour one platform or the other, so you might grab the coffee lake system only for Ryzen to out perform in the next new must have title. Are you gonna change back if that were to happen?
I know you have loads of issues with your system so this just sours it even more, and I think you'll feel much better once you've gone back to Intel.
I can't see the fact that it's beta being a factor here. It's out in one month and I can't remember the last time a beta had significantly different performance to launch.
I can't see the fact that it's beta being a factor here.
We don't know it's the same or even a similar price yet. I reckon it will be around £350-380.50% performance increase for the same/similar price sounds pretty good to me
However you missed the rest of my sentence, with regards to optimised drivers for either platform. It would be rather funny if in 4 weeks Ryzen CPU's were spanking Core i7's - but you've written it off in beta. You've out of patience along time ago with Ryzen so you seem to jump on small issues, and make them bigger than needs be. I'm not saying that you shouldn't be hacked off, but a little bit of perspective helps, and all beta games end up being patched.
I ignored them because I don't see how they will change anything. Show me an example of where ryzen gained 20% performance outside of being an AMD sponsored title. We've heard this before with amd products. Wait for this wait for that and they rarely deliver.
It could easily be an issue with the Nvidia driver, and nothing to do with AMD, but with your current mind set you are convinced it's got to be AMD at fault, it's a brand new game, still in beta and nothing is optimised from either party. When did I say any game gained 20%, merely pointed out the fact that if it gets better due to it's multi threaded nature and then out performs the 4c/8t chips it'll be slightly annoying.
The 20% is the amount that ryzen is trailing the i7 in the beta. There abouts I haven't worked it out. Well, the game should be out before coffee so we will see then.
Except the game does use 8 cores effectively, on both AMD and intel, with intel somehow coming out on top despite a clock speed and core deficit.
April 20th, not that agesa would make much of a difference, 3200 is 3200. Agesa just made it easier to get there.
Well RoTR gained between 15-19% with a patch, and AotS gained up to 31% again depending on sources. I can't be bothered to link them, but there is plenty on the web and YouTube highlighting these both major gains.
You've got three ways for performance to be gained, not just one, driver optimising from Graphics company, optimisation from AMD, and then engine optimization from the developer. If you get 4-5% from each source, then you are a stones throw away from the figure you are after. I know you already know all this, yet you seemed to just be dismissing it completely.
Yes latest drivers. The video won't load at work but I think I've seen it. It's shows 100% utilisation which is not surprising considering how much weaker the 480 is compared to the 1070.
It's a different video which makes me wonder did you even watch mine? At around 5 mins in I swap to highest which brings performance down too low so I go back high settings. We cannot see his GPU usage but I am getting more than the 60 you are showing here.
I have a 1600 and a 1080ti. Can see ryzen sturggling to provide frames for me. Will be looking for coffeelake soon o;!
Ryzen and TR have both been reported to have relatively weak performance for DAW usage when the workload is tuned for low latency audio.Ryzens intercore communication causing issues with lots of threads needing to communicate with each other (rather than running independently in benchmarks/encoding)?
Not dismissing it but those are AMD sponsored titles. I have little faith in then putting the same amount of work into others.
Ryzen and TR have both been reported to have relatively weak performance for DAW usage when the workload is tuned for low latency audio.
Latency is much more important for audio than gaming as a few audible glitches are more distracting than the odd slow frame.
I wonder if the variable latency caused by the dual module approach of the Zeppelin die is the culprit here?
As good as the Zeppelin die is it does seem to have an Achilles heal albeit a relatively small one.
This downside is one reason why people are interested in CL even though in many ways AMD are more appealing.
It's a case of looking to see if the downside is worth it for the upside and that varies by usage.
As a DAW user CL is a slam dunk from what I've seen so far.
Ryzens intercore communication causing issues with lots of threads needing to communicate with each other (rather than running independently in benchmarks/encoding)?
I can't see the fact that it's beta being a factor here. It's out in one month and I can't remember the last time a beta had significantly different performance to launch. It's more for bug fixes, server stressing.
Ill be keeping my crosshair should AMD come out with something special in zen2.
Yeah this has just confirmed my decision. Coffeelake here I come.