iRacing

HAve to say, the Kia is so much fun to drive. Actually quite enjoying the understeer, maybe I should set up all my cars like that :)

There's a knack to the Kia which took me a while to get my head around. Over-drive it and you'll overheat and then cook the front tyres.

I enjoy it where the Jetta just does my head in. It's deceptively quick - very close between the Kia and the RUF C-spec.
 
It's not the fact of the track being any good, it's the fact that if I buy it then I'm basically paying $15 dollars for a track to use once a year.

I'll give the GT1 a go and see where I am, might even break out the sequential shifter.
 
Lotus 79 at the 'Ring is where it's at this week. Coming from the Ruf C-Spec at the same track last week :eek: It's like travelling at warp speed. At least I'm not having any trouble with missed downshifts. Will definitely be trying to get a race or two in at the weekend.
 
After a first horrible race at Homestead I'm now enjoying it - seems quite a few places to pass which makes for exciting battles. That bump after the esses going up to the embankment is horrible, almost violent with my OSW.

On another note ordered a sequential from Heusinkveld, really looking forward to more immersion with it driving the skippy.
 
Change log for today in case anyone missed it.

Nothing on the new stutters/performance issues yet. Did anyone see the weird pit boxes at Spa, they were very strange!

Grumpy, nice the HE shifter looks like a great bit of kit!


Here is another small follow-up to our 2016 Season 1 Release. We've fixed a few more issues.


Rendering

- Improved the graphics autoconfig to set the "Video Memory to Use" limit to precisely 10% less than the dedicated video memory of the GPU, rather than always 128MB less at most.

- Replaced the graphics option, "Cap Frame Queue," with a more useful version,
"Max Prerendered Frames," adjustable from 1 to 4 frames. Typically you should set this value to the number of GPUs in use for rendering, in most cases this is 1, but for SLI or Crossfire this is often 2. Setting the limit to zero frames disables this function completely, which is not advisable since it will lead to increased control lag, or in some cases stuttering. This new setting defaults to a value of 1, and is named "MaxPreRenderedFrames" in the "renderer.ini" file.

- A new setting, "ParallelSorting=1," has been added to the "renderer.ini" file. Changing this setting to 0 will disable the use of multi-threading during scene sorting in the renderer. The multithreading optimizations are enabled by default.

- Fixed an issue where textures were only loading after entering the garage screen when the option "LoadTexturesWhenDriving" was set to zero in the "renderer.ini" file.


Shared Pit Stalls

- Sessions will now be split into run-groups based on the number of starting grid stalls at the track, instead of the number of pit stalls.


Telemetry

- A new telemetry item "LapCompleted" has been added which contains the number of laps completed by your car (Similar to "Lap" which contains your car's currently started lap). At a circuit event, "CarIdxLapCompleted" will always be 1 less than "CarIdxLap", since the finish line both finishes one lap and starts the next. But at the Nürburgring Tourist config, where the start and finish are separate, completing a lap does not start the next one.

- A new telemetry item "CarIdxLapCompleted" has been added which is an array containing the number of laps completed for each CarIdx (Similar to "CarIdxLap" which contains the currently started lap).

- Telemetry items "LapDistPct" and "CarIdxLapDistPct" have been updated to export "0.0" to "1.0" correctly for the Nürburgring Tourist config, with "1.0" being at the finish line. The number will continue to increase above "1.0" in the non-timed area, and wrap back to "0.0" at the start line.

- The state of "TrackCleanup" has been inverted. Now a value of "0" indicates that the track is not being cleaned up, and a value of "1" indicates the track is being cleaned up.

- Renamed several telemetry parameters to remove the unacceptable characters, "-" and, " ", as follows:
- - PowerMGU-K = PowerMGU_K
- - TorqueMGU-K = TorqueMGU_K
- - PowerMGU-H = PowerMGU_H
- - EnergyBatteryToMGU-KLap = EnergyBatteryToMGU_KLap
- - EnergyBudgetBattToMGU-KLap = EnergyBudgetBattToMGU_KLap
- - DRS Status = DRS_Status


McLaren MP4-30

- Fixed an issue where DRS lights were not activating correctly when the control screen was active.


Radical SR8

- Fixed an issue where the left side mirror was not being deformed correctly when damaged.


Silver Crown

- Changed the weight jacker from 5/8" throw to 1.25" throw. This change means each click will have double the cross weight change compared to before.


Super Late Model

- Vehicle setups have been updated.


Circuit de Spa-Francorchamps

- Removed erroneously placed pit boxes.


Nürburgring

- Qualifying laps that begin directly from the Tourist exit on Nordschleife and Combined configs will now correctly score the first flying lap.

- Fixed some issues with object collision on the left side of the Tourist pit lane.
 
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Been running iFlag for a while now and decided to mod it to be a gear indicator and shift light as well as I can never see the lights on my wheel

Here is a short youtube clip where you should be able to see it working in the bottom corner, I've made it so that racing flags always take precedence over shift and gear indicators

I've not added this code to the online project, if there is any interest in this then I'll consider adding it

 
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Not heard of iFlag before, but looks quite neat, may have to give it a go, got the Arduino in a box in the garage from a previous project so just need the matrix/shield...

Definitely add the code though, open source contributions are good for the soul apparently :p
 
Anyone know of the best place to get a 3 short term trial to this? Interested in trying out racing sims as I am an avid track day enthusiast but don't have a wheel yet. I just want to see how my pc copes with it first.
 
Ran my first BSR Kia World Series meet last night. First race qualied 7th, finished 7th. Second race started 17th finished 11th, had to miss the third race though..

First race video.

 
Just been looking for a league to join and the UK&I Skip Barber team championship looks fun. i believe it follows the official skippy season so same tracks for practice.

Anyone interested in forming a team (or two) from here?
 
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Answers to Qs asked on iRacing rgds team league.

Team entries still being accepted - Yes

Follows official skippy calendar for tracks - Yes

Monday - Both team members score points (Top 20)

Interested? Would be cool to get a few 2-man teams in on it for a bit of banter
 
Been off iracing for a while but bought the new Ring track over the weekend, problem is that it refuses to load. The progress bar freezes and I get an 'application error' dialog box. All other tracks load fine - just the Ring that is problematic.

Anyone else experiencing similar??
 
Oddly, I had the same problem yesterday after upgrading to a 7990, turns out for me it was because I'd limited my page file to 1Gb fixed size on the SSD (8Gb of physical ram), and it was running out of what was left after windows had gobbled a load.

Set the page file back to system managed and Nurburgring works again :) Hopefully yours is the same issue but that's all I can think of (and only then cause I just had the issue...)
 
Oddly, I had the same problem yesterday after upgrading to a 7990, turns out for me it was because I'd limited my page file to 1Gb fixed size on the SSD (8Gb of physical ram), and it was running out of what was left after windows had gobbled a load.

Set the page file back to system managed and Nurburgring works again :) Hopefully yours is the same issue but that's all I can think of (and only then cause I just had the issue...)

Ok will give it a try. Will have to google how to do it though lol

The 'ring is very resource hungry. It'll happily use over 6GB of RAM and can take over 3 minutes to load.

What's the specs on your system?

i5 2500k
8gb RAM
GTX 670
256GB SSD
 
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