iRacing

That still an issue 10 years on then :D Hey least you have rain now :P
Problem with rain is that it makes racing more difficult so now as a result people complain when it rains :cry:
This debris update looks superb imo. In my 3 years of iRacing I've not had many of these "1.5 ton car can go off track physics" ;)
For me, the biggest gripe is still sub-par netcode. I know not everyone is able to hardwire on a 1Gig connection but the issue is pretty bad. To the point now for our team we explicitly state than when passing slower class cars to only do so when you can leave a full cars width.
 
yeah there are a lot of problems with Iracing at the moment. They are coping a lot of panning at the moment with the GT3 tyres and the unrealistic GTP handling, I have to wonder who does their beta testing? I guess us the customers. Problem is who else can have that amount of multiplayer servers for simracing?
 
for the noobs amongst us, namely me when it comes to iracing and ACC, whats the difference i easy terms as i love ACC and even more now joined LFM, just wondered if theres more outside, as never played it, watched clips on YT, about it
 
for the noobs amongst us, namely me when it comes to iracing and ACC, whats the difference i easy terms as i love ACC and even more now joined LFM, just wondered if theres more outside, as never played it, watched clips on YT, about it

ACC is only GT3 content (and GT4 content if you get the DLC) with only the tracks found in the real-life series it's based on (plus Nords), it's very affordable to the average person and a great choice for the average sim racer. That said it's popularity is only going to go downhill from this point onwards, it will not receive any more updates going forward as Kunos is fully focussed on AC Evo which comes out in early access in January.

iRacing is for the uber-hardcore who have lots of money to burn and want to go all in on the hobby. It covers far more different types of motorsport from road racing to oval racing to rally cross to dirt oval racing. It has vastly more content and is almost entirely geared toward online competition (it does have AI now though). Generally speaking it's a lot more competitive and sweaty than ACC and also less forgiving in terms of physics/tyre model (for better or worse). It also costs a lot more money if you want to progress up the licenses outside of the free rookie content. You pay a monthly subscription and then around £14 for each track and car you purchase. I own 100% content and have probably spent multiple thousands on it over the 14 years I've been a member. It's by far the most complete and feature-rich product in sim racing despite its flaws. To get the most out of it you really need to view it as a hobby rather than a game.

Le Mans Ultimate is probably a better alternative for people who are looking for an affordable alternative to ACC but again that game doesn't have a guaranteed future, it has struggled for funding, is still in early access (and is pumping out DLC already because the company is broke) and will probably lose a lot of players once AC Evo comes out whereas iRacing is here to stay for the foreseeable future, it's got more money behind it, a much larger development team than any other sim, a much larger userbase and gets big updates every 12 weeks to both the core sim as well as new content.

There's a ton of videos with lots of info as well

 
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I started with the original Assetto Corsa doing online lobbies in the mx-5 at Silverstone, great fun for less than a fiver. Can't comment on ACC. Difficult to guage if I was improving though to be honest.

It's possible to pick up 12 months iracing plus the FIA F4 car for circa £25, so thought I'd give it a shot.

It's basically impossible to go to any other racing 'game' now for me. I just used the free content initially, fell in love with the MX-5 and all the rookie tracks. Started purchasing some of the paid tracks for use with the F4, and now there are several cars and tracks I love driving.

The ranked races, the safety rating system and the ability to protest other peoples carelessness is all worth the money in my opinion. It creates the illusion of a real race with jeapordy for your actions.

It's the closest thing you can get to the thrill of real motorsport competetiveness in a video game if you ask me.

I'm hooked and if I ever let my subscription lapse, I know I'll be an iRacing customer again in the future. Being able to race at any hour of the day in such a polished enviroment is mind blowing to me.

Of course, there are negatives too, the cost being prohibitive if you want to venture outside of rookie content.

For example, I've just made the decision to stay using my T300 wheel for another year, and spend some of the money I was thinking of putting towards a Direct Drive wheel on Cars/Tracks instead.
 
Did anyone do the Daytona 24 at the weekend?

We joined the 12pm split. Qualified 4th in LMP2 and after I put in a decent first stint - 1x and got from 4th up to 2nd by a comfortable margin - we got wiped out on pit exit by a GT3 who smashed into our side, spinning into the wall for 16mins repairs.

We left that race to do the 16:00 splits. We ended up with a much higher skill level in LMP2 and only managed to qualify 7th this time but through a very consistent and well paced set of team mates we bought it home comfortably in second place. Absolutely elated at our best endurance finish to date, if not a little sore from running 12 splits with a triple to finish after running most of the night shift!
 
We did. I didn't go well. It was a win taken from us by daft errors from a couple of young guys in the team. 1 from a guy I hope to never race with again and another with ridiculous potential. One was an honest mistake, the other a cocky/over confident thinking he's better than he is.

Anyway. 4 times we led in GTP with all the close guys yet to run their slower drivers. A couple of other team cars managed 2nds and 3rds in class which was nice. But for me, its the one that got away :(
 
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