Sadly not. I have an assessed presentation on the 28th which i have discovered is not a group presentation, but an individual one. It has changed from me talking for a couple of minutes in the middle of a presentation to me giving a ten minute presentation, so Kerbal has been put on hold until then. After the presentation i'll be over to the Kerbal community first thing.
There's one thing about your challenge that i'd like to know and that is how much harder does the 'dockable' aspect of that challenge make it compared to just being able to land on the mun and get back? My main rocket in the demo is only 99 parts (half of which are ladders. I know they aren't required, but I like them) and can happily get to the mun and back. With all the extra parts you get in the demo it just doesn't sound like a tough challenge to me. Is the capsule that allows docking much bigger and heavier than the single man capsule in the demo or something?
Lastly, this is probably a dumb question, but as a latecomer is there any way of getting to be one of the community testers (or whatever they're called). Is it just a case of being helpful with the bug reports and stuff, is there somewhere you sign up or has the chance to be a tester been and gone? I would have a root around the forums but i'm not feeling so well right now and that just feels like effort
Thank you for all the mod suggestions so far. Once I've played vanilla for a bit i'll be sure to try them out
In response too some of your questions:
It wasn't a challenge, more. "I want a ship capable of doing all those tasks, in the same mission. ie, Design flexibility into the craft"
The Docking aspect, only requires that I add one of five different docking modules (It's not a Docking capable capsule), available in 3 sizes, then adding supporting RCS Thruster an tanks, so perhaps adding 10% weight to the craft.
As for your interest in joining the community Testing Team.
In respect to the QA Team (Quality Assurance), that I am a member of there is no more places left sadly; it's limited to 15 hand picked members, which have been playing the game almost since it public launch, an has the spare time to devote 3-5 hours testing a day.
It has it's perks. IRC/Skype access to the Dev's an all the other community groups, with nightly builds.
Squad also has a Test Team.
This is where any registered member of the community is welcome to assist in the Development of KSP. So if your interested I'd recommend registering on the forum, an post of your interest, as there always interested in new members. They also get regular access to daily builds, several weeks for public release.
Since my last big post, I have been happily designing an test flying a new Super Craft, designed to allow for several Large tanks to low kerbin orbit, an ultimately intended for long voyages too other planets/moons.
Shamefully, this is something I have never achieved before without using fuel Dev Hack.
My ship specification:
- Dock-able at 100KM LKO.
- Capable of 5000+ m/s Delta V once refueled.
- Land-able on other planets/moons.
- Build in safety measures (open too interpretation
)
Now it's still a work in progress, Well gathering the pictures to help tell the story. But I'll post them soon.
@ Overlag.
When your building the craft. Are you selecting the controllable Probe Body first or a Manned Command Pod First?
I do believe the game now auto fills the first man-able command pod automatically, so it may be a mute point.
But give it a try.