Soldato
- Joined
- 28 Mar 2005
- Posts
- 11,255
- Location
- Newbury
What's an onion peel design?
I presume just lots of stages wrapped around each other?
I presume just lots of stages wrapped around each other?
What's an onion peel design?
I presume just lots of stages wrapped around each other?
Hi again,
So, it's time to start talking about what's next again. This is the main changelog thread for 0.17.
Mind though, that we're going to do things a bit differently here. This thread will only hold the main changelog, and each of us will have a thread of our own to post updates in. This one here is mostly going to be an introduction to the update itself, and a place where we update the status of our development goals.
The 0.17 update is mainly focused on improving the overall game experience, especially for new players, plus adding some new content to the areas we already have developed. Contrary to 0.16 where we added a few very big features, 0.17 will be about adding many small ones. However, from a gameplay point of view, sometimes the smaller features are the ones that make the biggest differences.
Anyhow, here's what you probably came here for. The 0.17 Changelog:
New for KSP 0.17:
* Internal Cockpit Views: The first iteration of the IVAs (Intra-Vehicular Activities) feature set.
Assigned to: Mu, C7
Status: Under Development
* Quick Flight Scenarios: Start flights from pre-set conditions, without interfering with your persistent sandbox save, and also save your own scenarios from your main game.
Assigned to: HarvesteR
Status: Planning
* Training Scenarios: Hands-On tutorials to teach you everything from craft construction to orbital maneuvers.
Assigned to: HarvesteR, Nova
Status: Planning
* Center of mass, thrust, lift and drag visual cues on the construction scenes.
Assigned to: HarvesteR
Status: Planning
* Prebuilt ships included with the game, as examples and possible starting points.
Assigned to: Everyone
Status: Planning
* Several new parts
Assigned to: Nova, C7
Status: Planning
* Many new planets and moons throughout the Kerbal Solar System.
Assigned to: NovaSilisko
Status: Under Development
* vBulletin implementation
Assigned to: aLeXmOrA
Status: Under Development
Bug Fixes and Tweaks:
* Krakensbane: A solution to the "Space Kraken" issue
* Many bugs fixed on the fuel flow system.
* Tweaked the atmosphere rendering for Kerbin a bit, for improved visuals.
* Revised part titles and descriptions for the parts added in 0.16
As you can see, this update is essentially about improving accessibility and that first-time experience, as well as finishing up what we started on the last update. We've been gathering input from first-time playthroughs, and decided it's high time we addressed some of the most glaring issues newcomers tend to encounter, although I do think some of those features will prove themselves quite useful to veteran players as well.
As always, we'll keep this list updated as development progresses, and items you see in green are already done.
Cheers
Mine are different to that, all the tank stacks have rocket engines on, and all feed fuel inwards, so as each out layer gets ditched the iner layers. Are always full of fuel. As you get less drag higher up you can carry more fuel higher. Or that's the theory.
This method stopped working for me on the last patch due to fuel line bugs.
NovaSilisko said:I've proven myself that you actually can perform an interplanetary transfer with the given tools, but, improvements to the tools are on the way, so it shouldn't be too troublesome.
NovaSilisko said:Just a note, we've not decided on names just yet. Right now it's just "Desert planet", "Gas planet", though this will change before release.
I hope Desert Planet has a Des somewhere in it's name ???
NovaSilisko said:So far I think, counting Kerbin, there are 5 objects with atmospheres.