I selected the Hen thoughI don't think there's just part of the trip or another straight up bug!
So how many women can I count in my list of conquests.
As for fps I find draw distance has a huge impact.
Andi.
I selected the Hen thoughI don't think there's just part of the trip or another straight up bug!
Hahahaha then that makes no senseI selected the Hen though
The whole quest made no sense. Luckily I did have a profitable bandit encounter during the trek around.Hahahaha then that makes no sense
What is your pc spec it could be a number of things.
Andi.
Ok, can you run task manager or hw monitor to see if anything is throttling or getting too hot.i7 4820K Stock ¦ 4x2GB Corsair XMS3 ¦
Palit GTX1080 Dual OC ¦ Corsair HX520W ¦
Don't see sigs on my phone.His PC spec is in his signature...
Looking at it, he'd benefit from more RAM, and also perhaps an SSD. I don't have any loading issues and I'm on the rig in my signature, but the game runs on my SSD.
I shall check when I get home, generally I wouldn't expect any overheating my PC seems to run nice and cool but I'll see.Ok, can you run task manager or hw monitor to see if anything is throttling or getting too hot.
Andi.
I was using that software to limit the CPU to -2% in KCD.exe Does it only use one core?If you're hitting 100% on cpu gpu memory disk or network that could cause delays and stutters.
Andi.
Don't see sigs on my phone.
Can anyone confirm that lockpicking gets easier, or do you actually have to get better at the twirling / following combo ?
Ha. It's called ranting. Far too old to be a ********* bud. Also love the fact this forum has started starring out the word *********. The irony is very, very heavy.
Anyway, talking of the game, but mainly graphics for now, I've finally got around to testing it out properly.
Aside from performance tweaks which will leave for another time, I've been working on getting the game looking as nice as possible using Reshade (but without impacting performance too much).
Below is my current (work in progress) Reshade config file settings. Note this is whilst using the e_VolumetricFog=1 setting (via a user.cfg file) and mainly using Lift Gamma Gain to counteract the slight washed out result that e_VolumetricFog=1 gives, and DPX to add some subtle pop, slight colour warmth and other stuff. The game looks quite flat and 'dulled' without using reshade. I've also added a very subtle context sensitive depth of field effect. Please note this is based on my calibrated monitor so as ever, other end user opinions may vary, but if anyone fancies trying it out and letting me know your thoughts, would be good...
MY RESHADE CONFIG IN SPOILER:Effects=LiftGammaGain.fx,DOF.fx,LumaSharpen.fx,DPX.fx
Techniques=MatsoDOF,DPX,LiftGammaGain,LumaSharpen
TechniqueSorting=LeiFx_Tech,AdaptiveFog,AdaptiveSharpen,AmbientLight,ASCII,BloomAndLensFlares,Border,Cartoon,CA,Clarity,ColorMatrix,Colourfulness,AdvancedCRT,Curves,Daltonize,Deband,KNearestNeighbors,NonLocalMeans,DepthHaze,DisplayDepth,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,DPX,EGAfilter,Emphasize,HDR,MotionBlur,FilmGrain,FilmGrain2,FilmicPass,Mode1,Mode2,Mode3,FXAA,GaussianBlur,GlitchB,HighPassSharp,HQ4X,Levels,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LumaSharpen,LUT,MagicBloom,Monochrome,MultiLUT,MXAO,Nightvision,Nostalgia,PerfectPerspective,ReflectiveBumpmapping,Tint,SMAA,SurfaceBlur,Technicolor,Technicolor2,TiltShift,Tonemap,UIMask_Top,UIMask_Bottom,Vibrance,Vignette
[MagicBloom.fx]
f2Adapt_Clip=0.000000,1.000000
fBloom_Intensity=1.000000
fBloom_Threshold=2.000000
fDirt_Intensity=0.000000
fExposure=0.500000
fAdapt_Sensitivity=1.000000
fAdapt_Speed=0.100000
iDebug=0
iAdapt_Precision=1076677837
[SMAA.fx]
EdgeDetectionType=1
EdgeDetectionThreshold=0.100000
MaxSearchSteps=98
MaxSearchStepsDiagonal=16
CornerRounding=0
DebugOutput=0
[AdaptiveFog.fx]
FogCurve=1.500000
FogColor=0.900000,0.900000,0.900000
MaxFogFactor=0.800000
BloomPower=10.000000
FogStart=0.050000
BloomThreshold=10.250000
BloomWidth=0.200000
[AmbientLight.fx]
alAdaptBaseMult=1.000000
alDebug=0
AL_DirtTex=0
alInt=10.150000
alThreshold=15.000000
AL_Adaptation=1
AL_Dirt=1
alAdapt=0.700000
alLensThresh=0.500000
alAdaptBaseBlackLvL=2
AL_Vibrance=0
AL_Adaptive=0
alDirtInt=1.000000
alLensInt=2.000000
alDirtOVInt=1.000000
AL_Lens=0
[LiftGammaGain.fx]
RGB_Lift=0.940000,0.940000,0.940000
RGB_Gamma=1.040000,1.030000,1.010000
RGB_Gain=1.000000,1.000000,1.000000
[AdaptiveSharpen.fx]
D_compr_low=0.250000
L_compr_low=0.167000
curve_height=0.750000
curveslope=0.500000
D_overshoot=0.009000
L_overshoot=0.003000
D_compr_high=0.500000
L_compr_high=0.334000
scale_lim=0.100000
scale_cs=0.056000
pm_p=0.700000
[LumaSharpen.fx]
pattern=1
sharp_strength=0.505000
sharp_clamp=0.035000
offset_bias=1.000000
show_sharpen=0
[MXAO.fx]
MXAO_FADE_DEPTH_END=0.400000
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=1
MXAO_DEBUG_VIEW_ENABLE=0
MXAO_SAMPLE_RADIUS=2.500000
MXAO_SAMPLE_NORMAL_BIAS=0.200000
MXAO_FADE_DEPTH_START=0.050000
MXAO_GLOBAL_RENDER_SCALE=1.000000
MXAO_SSAO_AMOUNT=1.000000
MXAO_BLEND_TYPE=0
[LUT.fx]
fLUT_AmountChroma=1.000000
fLUT_AmountLuma=1.000000
[Curves.fx]
Mode=0
Formula=4
Contrast=0.110000
[FilmicPass.fx]
Strength=0.615000
Linearization=0.500000
Fade=0.000000
Contrast=0.995000
Bleach=0.025000
Saturation=-0.070000
RedCurve=1.000000
GreenCurve=1.000000
BlueCurve=1.000000
BaseCurve=1.460000
BaseGamma=1.000000
EffectGamma=0.640000
EffectGammaR=1.000000
EffectGammaG=1.000000
EffectGammaB=1.000000
LumCoeff=0.212656,0.715158,0.072186
[ChromaticAberration.fx]
Shift=2.500000,-0.500000
Strength=0.500000
[Colourfulness.fx]
lim_luma=0.720000
colourfulness=0.120000
[Clarity.fx]
ClarityBlendMode=0
ClarityRadius=3
ClarityOffset=3.000000
ClarityDarkIntensity=0.400000
ClarityBlendIfDark=50
ClarityBlendIfLight=205
ClarityStrength=0.400000
ClarityViewBlendIfMask=0
ClarityLightIntensity=0.000000
ClarityViewMask=0
[DepthHaze.fx]
EffectStrength=0.410000
FogStart=0.200000
FogColor=0.800000,0.800000,0.800000
FogFactor=0.200000
[DOF.fx]
fADOF_ShapeCurvatureAmount=0.300000
DOF_AUTOFOCUS=4294967295
DOF_FARBLURCURVE=2.031000
DOF_MOUSEDRIVEN_AF=0
fGPDOFBiasCurve=2.000000
DOF_FOCUSPOINT=0.500000,0.480000
fGPDOFChromaAmount=0.150000
DOF_INFINITEFOCUS=1.000000
DOF_MANUALFOCUSDEPTH=0.070000
DOF_FOCUSSAMPLES=10
bADOF_ShapeApertureEnable=0
DOF_NEARBLURCURVE=20.490002
DOF_FOCUSRADIUS=0.189000
fRingDOFFringe=0.500000
bGPDOFPolygonalBokeh=1
fGPDOFBrightnessMultiplier=2.000000
DOF_BLURRADIUS=2.980000
iRingDOFSamples=6
fADOF_BokehCurve=4.000000
iRingDOFRings=4
fRingDOFThreshold=0.775000
fGPDOFBrightnessThreshold=0.500000
fRingDOFGain=27.000000
bADOF_ShapeCurvatureEnable=0
fRingDOFBias=0.000000
iMagicDOFBlurQuality=8
bADOF_ImageChromaEnable=0
fMagicDOFColorCurve=4.000000
iGPDOFQuality=5
iGPDOFPolygonCount=5
fADOF_ShapeRotation=0.000000
fADOF_ShapeChromaAmount=0.125000
fGPDOFBias=10.000000
bMatsoDOFChromaEnable=1
fADOF_SmootheningAmount=1.000000
fMatsoDOFChromaPow=1.400000
fMatsoDOFBokehCurve=8.000000
iMatsoDOFBokehQuality=2
iADOF_ShapeQuality=17
fMatsoDOFBokehAngle=0.000000
bADOF_RotAnimationEnable=0
fADOF_RotAnimationSpeed=2.100000
fADOF_ShapeApertureAmount=0.010000
fADOF_ShapeWeightAmount=1.000000
bADOF_ShapeAnamorphEnable=0
fADOF_ShapeAnamorphRatio=0.200000
bADOF_ShapeDistortEnable=0
fADOF_ShapeDistortAmount=0.200000
fADOF_ShapeWeightCurve=4.000000
bADOF_ShapeChromaEnable=0
bADOF_ShapeDiffusionEnable=0
fADOF_ShapeDiffusionAmount=0.100000
bADOF_ShapeWeightEnable=0
iADOF_ShapeChromaMode=3
iADOF_ImageChromaHues=5
fADOF_ImageChromaCurve=1.000000
fADOF_ImageChromaAmount=3.000000
[DPX.fx]
Strength=0.260000
RGB_Curve=8.000000,8.000000,8.000000
RGB_C=0.341000,0.351000,0.401000
Contrast=0.100000
Saturation=2.160000
Colorfulness=2.500000
[3DFX.fx]
DITHERAMOUNT=0.500000
DITHERBIAS=-1
LEIFX_PIXELWIDTH=1.500000
LEIFX_LINES=1.000000
GAMMA_LEVEL=1.000000
[CRT.fx]
Resolution=1.150000
Curvature=0
Gamma=2.400000
Brightness=0.900000
MonitorGamma=2.200000
ScanlineIntensity=2
CornerSize=0.010000
ScanlineGaussian=1
CurvatureRadius=1.500000
ViewerDistance=2.000000
Angle=0.000000,0.000000
Overscan=1.010000
Oversample=1
[Bloom.fx]
bGodrayEnable=0
iBloomMixmode=2
fBloomSaturation=0.800000
bAnamFlareEnable=0
fBloomThreshold=0.800000
fBloomAmount=0.800000
fLensdirtSaturation=2.000000
fBloomTint=0.700000,0.800000,1.000000
fLensdirtIntensity=0.400000
bLensdirtEnable=0
fFlareLuminance=0.095000
iLensdirtMixmode=1
fLensdirtTint=1.000000,1.000000,1.000000
bLenzEnable=0
fAnamFlareThreshold=0.900000
fAnamFlareWideness=2.400000
fAnamFlareAmount=14.500000
fAnamFlareCurve=1.200000
fAnamFlareColor=0.012000,0.313000,0.588000
fLenzIntensity=1.000000
fLenzThreshold=0.800000
bChapFlareEnable=0
fChapFlareTreshold=0.900000
iChapFlareCount=15
fChapFlareDispersal=0.250000
fChapFlareSize=0.450000
fFlareIntensity=2.070000
fChapFlareCA=0.000000,0.010000,0.020000
fChapFlareIntensity=100.000000
fGodrayDecay=0.990000
fGodrayExposure=1.000000
fGodrayWeight=1.250000
fGodrayDensity=1.000000
fGodrayThreshold=0.900000
iGodraySamples=128
fFlareBlur=200.000000
fFlareTint=0.137000,0.216000,1.000000
[Denoise.fx]
NoiseLevel=0.150000
LerpCoefficeint=0.800000
WeightThreshold=0.030000
CounterThreshold=0.050000
GaussianSigma=50.000000
Couple of quick examples:
With Reshade
Without Reshade
With Reshade
Without Reshade
No one tried my Reshade yet?
Not personally. I'm really happy with the vanilla look & feel. This guy demonstrates a fairly extreme one: https://www.youtube.com/watch?v=PxWzzBvY_YQ&t Can't say I like it