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**Mafia 2 Benchmark thread**

I bet the devs are somewhat annoyed at nvidia not releasing the new physX drivers in time for the demo


Well they are new Physx drivers. The latest ones you can download from the Nvidia site are the .0224's, which work.

The .0512's (which don't work) are auto-installed by the demo.
 
Well clothes move fluidly with the characters, explosions are more dynamic and debris sticks around instead of disappearing, I'm sure there will be many more examples of physx in the full game but in the demo it's just the little touches that make the difference.

So little I never noticed any of them, whats the point?
 
i have core i7 930 at 4.3ghz with 6gb of ram and two gtx 480 in sli at 1920 by 1200. i get with physx and aa off 5.3 minimum 250 maximum and 133.5 average. with physx on i get 18.5 minimum 250 maximum 137 average. with all setting on i get 11.5 minimum 148.2 maximum 28 average.


did you make sure to exit/reload the game in between changing each setting and re-running bench?


yes mate.

seems you lose ~110fps on ur average just by having AA on :/
no AA no physx 133 average
no AA physx on 137 average
AA on physx on 28 average

cant be right can it?
 
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What PhysX effects?



  • Physically simulated clothing for main character and additional characters
    • Custom wind simulation that creates a more dynamic movement of clothing as the characters walk around and interact with the environment.
    • Force fields form explosions and interact with clothing, making those explosive moments even more immersive
  • Up to 3,000 unique particles on screen at any given time (10,000 at High settings).
  • Particle effects including dynamic collision, mass and kinetic simulation, and force fields from explosions that move and displace particles along its path.
    • Destruction particle debris from cement, wood, glass, dirt, and more
    • Weapon impact that creates dynamic smoke and kinetic persistent particles
    • Garbage moves and exists in the world of Empire Bay and reacts to effects like force fields and character interactions
    • Tire burnout while driving produces dynamic smoke and particles including fluid movement simulation and particle velocity and trajectory
  • Character clothing on all character models is rendered entirely on the GPU when using a dedicated PhysX card which can be anything from a GT 240 to a GTX 480.
 
Hoping the demo and physx is screwed up and were not being scammed, FPS is fine until you meet the guy in the mission from there GPU usage hits 40% and FPS is 20 and below even when staring at a brick wall with no physx going on, it looks like it has being deliberately programed to kill performance, I'll reserve judgment until a new driver is out but if 17 FPS is what I can expect from a 480 with high physx then it's a scam.
 
PhysX is definitely being run on the CPU no matter what you choose in the CP, and at least I can't run it with 0224 because it comes up with Mafia II demo not responding
 
By that list of physx effects, it would seem clothing on GPU is ONLY done when you have a second nvidia gpu only doing physx, the way its worded it sounds like it probably won't be working on your main Nvidia card.

Also, seriously, so how on earth did someone talk about xfire scaling being bad again.

58ish fps up to 98fps, thats somehow bad scaling? People really do talk rubbish, its an Nvidia game and before the game launches it appears to have as good scaling as you can ever get.
 
Hoping the demo and physx is screwed up and were not being scammed, FPS is fine until you meet the guy in the mission from there GPU usage hits 40% and FPS is 20 and below even when staring at a brick wall with no physx going on, it looks like it has being deliberately programed to kill performance, I'll reserve judgment until a new driver is out but if 17 FPS is what I can expect from a 480 with high physx then it's a scam.

Yep... this was the one game that i was going to upgrade for. If things do not improve, i'll hold out until next year.
 
By that list of physx effects, it would seem clothing on GPU is ONLY done when you have a second nvidia gpu only doing physx, the way its worded it sounds like it probably won't be working on your main Nvidia card.

Also, seriously, so how on earth did someone talk about xfire scaling being bad again.

58ish fps up to 98fps, thats somehow bad scaling? People really do talk rubbish, its an Nvidia game and before the game launches it appears to have as good scaling as you can ever get.

That was me talking rubbish, I took into account couple of results from this thread and messed up the calculation or even entire results, dunno really. After all it is 70% scaling which is impressive to say the least with NTWIMTBP game... In general though, I would rather have Crossfire scaling as well as SLI does. It's a subject of another matter though :)
 
The game is not GFX intensive at all, without AA I average over 130 FPS in game, there is plenty of headroom left to run high physx on one card and they better make it so.
 
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