DirectX is not crap. Why does everyone here seem to have a vendetta against it and Microsoft as a whole?
It's crap.
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DirectX is not crap. Why does everyone here seem to have a vendetta against it and Microsoft as a whole?
that lamp post may be broke and toppled by somebody PLUS that SoS map is foggy to start with WHEN the tower collapses and TO ME the OP cherry picked the time of SS so that Dx has a dissolved fog/ash residue up hanging in the air which means collapse happened way before, AND for Mantle tower collapsed recently and there is fog/ash building material hanging up in the air more CAUSING all the "Mantle is foggier" talks. The point that he is looking at the collapsed tower's direction makes me very cynical. This level in general has fog descending randomly, so if there are more SS for other levels then bring it on...I dunno on the right hand side of the image its showing a lot difference (the 2nd lamp post might have been blown up or something) but still I'm not convinced its rendering all the same stuff properly until I see proof otherwise.
that lamp post may be broke and toppled by somebody PLUS that SoS map is foggy to start with WHEN the tower collapses and TO ME the OP cherry picked the time of SS so that Dx has a dissolved fog/ash residue up hanging in the air which means collapse happened way before, AND for Mantle tower collapsed recently and there is fog/ash building material hanging up in the air more CAUSING all the "Mantle is foggier" talks. The point that he is looking at the collapsed tower's direction makes me very cynical. This level in general has fog descending randomly, so if there are more SS for other levels then bring it on...
that lamp post may be broke and toppled by somebody PLUS that SoS map is foggy to start with WHEN the tower collapses and TO ME the OP cherry picked the time of SS so that Dx has a dissolved fog/ash residue up hanging in the air which means collapse happened way before, AND for Mantle tower collapsed recently and there is fog/ash building material hanging up in the air more CAUSING all the "Mantle is foggier" talks. The point that he is looking at the collapsed tower's direction makes me very cynical. This level in general has fog descending randomly, so if there are more SS for other levels then bring it on...
Anyone else noticing 4 white squares coming up at the edge of the hud in bf4? 3 filled in one empty all 1 above the other?
Rroffles this is how im picturing you right now.
That's packet Loss, either your connection isn't doing well or the server is not holding the connection well.
Ok i managed to fix it.
had to reinstall Drivers after a complete driver wipe.
Played with crossfire fine for 10 mins then game crashed.
But those 10 mins were the smoothest i have ever felt in BF4
Not really, I'm just not going to take a Dice employee's word for it that its not having a performance implication until I see actual proof (as its not an uncommon way to implement distance culling/fog) given the state BF4 is in generally I really don't think they know what they are talking about half the time.
If Mantle does what it says it will do and is a sucess I will still applaud it even though its a little distasteful to me heh. However so far they aren't doing a great job of convincing me anything has changed at AMD.
Is that a new addition? Not noticed it before.
I think different forum comparing Mantle "fog" vs Dx normal.Are you referring to my post/screenshot or a different forum?
What settings are people using on a 4770k and a 290p ingame? I just clicked the ULTRA setting and left it at that, earlier playing on a TDM Lockers map with 64 people i was averaging around 55fps, felt smooth but those fps figures seem low to me? not 100% sure though as until today ive never had the fps showing on the screen lol.
Going to run it now in DX first and then Mantle to see if theres much difference.