Soldato
DX
Mantle
A 66.11% increase for me on the "follow" bench.
== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
================================================== =========
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 15692
Average FPS: 43.58
Average Unit Count: 4097
Maximum Unit Count: 5336
Average Batches/MS: 749.27
Maximum Batches/MS: 1862.05
Average Batch Count: 18836
Maximum Batch Count: 121944
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
================================================== =========
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 15692
Average FPS: 43.58
Average Unit Count: 4097
Maximum Unit Count: 5336
Average Batches/MS: 749.27
Maximum Batches/MS: 1862.05
Average Batch Count: 18836
Maximum Batch Count: 121944
== Configuration ==========================================
API: Mantle
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
================================================== =========
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 26063
Average FPS: 72.39
Average Unit Count: 4658
Maximum Unit Count: 6024
Average Batches/MS: 1120.25
Maximum Batches/MS: 3426.47
Average Batch Count: 17820
Maximum Batch Count: 130588
API: Mantle
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
================================================== =========
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 26063
Average FPS: 72.39
Average Unit Count: 4658
Maximum Unit Count: 6024
Average Batches/MS: 1120.25
Maximum Batches/MS: 3426.47
Average Batch Count: 17820
Maximum Batch Count: 130588
A 66.11% increase for me on the "follow" bench.