*** Mass Effect 3 ***

I can just repeat what I have read. I hate hate hate the endings they were cheap, didn't provide real closure and the game did the worst thing ever in writing which is introducing another character/device at the last minute that solved all the problems (well actually didnt solve all the problems at all) AKA the Doctor Who solution.

What annoyed me was the whole 2 other games I am fighting the reapers preparing the galaxy by uniting factions and gathering resources. Only it made no difference because all I needed to do was build a giant end weapon and press go. There was NO way I could fail it.
If I failed EVERY single thing then I still succeed....and success was just cheap.

Also ME3 didnt add anything new as the combat felt the same and covering was the same as ME2 (although the pace of combat was much more frantic which is a plus) Modding of guns also felt less rewarding as the choices are pointless because you only ever was more damage and armour piercing

On the whole I would say ME3 is the weakest of the series
ME2>ME1>ME3
 
PoD-
I would say that ending included it is the weakest, but other than that I think it is the strongest tbh. So many great moments, but that just makes the ending hurt even more.
btw, I would argue that the catalyst is not a Deus Ex Machina as many say, you were searching for it the whole game, it didn't just appear out of nowhere. If anything, the Crucible is the (very)poorly written DEM.

Both would have benefited greatly from at least some foreshadowing in previous games tbh, but this is what you get when you rewrite the ending at the last minute!

Apart from the ending though, I would not call this a poor game by any stretch
 
*sigh* 3 games and the only choice i've actually felt crappy about was just now when I shot Mordin :( (pure renegade playthrough). Was praying that there would be no renegade interrupt when he was walking towards the door.

Does letting him go at that point delay him enough or does he then cure it?

Also, in ME1/2 there was the whole thing about pushing Garrus to renegade. So far, I haven't noticed any difference in 3. Does it make any?
 
*sigh* 3 games and the only choice i've actually felt crappy about was just now when I shot Mordin :( (pure renegade playthrough). Was praying that there would be no renegade interrupt when he was walking towards the door.

Does letting him go at that point delay him enough or does he then cure it?

Also, in ME1/2 there was the whole thing about pushing Garrus to renegade. So far, I haven't noticed any difference in 3. Does it make any?

You are a massive **** for shooting Mordin. :( :mad: :p
He dies just before he can reach the console in the tower.
 
*sigh* 3 games and the only choice i've actually felt crappy about was just now when I shot Mordin :( (pure renegade playthrough). Was praying that there would be no renegade interrupt when he was walking towards the door.

Does letting him go at that point delay him enough or does he then cure it?

Also, in ME1/2 there was the whole thing about pushing Garrus to renegade. So far, I haven't noticed any difference in 3. Does it make any?

Only thing pushing Garrus in either direction does is determine part of his between ME1 and 2 story, either goes back to C-Sec or tries out as a Spectre. Still ends up where he ends up in time for ME2 though.
 

I disagree with this

The ending is terrible and offers no closure, but the game also gives no real large consequences based on decisions or actions. Sure this could have been tied into the ending, but it should have come in the latter half of the game and could have because it is a relatively short title compared to the previous two and considering it isn't massively different to ME2 in terms of the engine, it would have possible to build separate leads up to the end game.

The worst thing about this whole end game though is that last window that pops up when you finish the game. That was the biggest insult.

Games companies know that 90% of there consumers hate DLC and hate money grabbing corporations, but instead of understanding their audience and leaving us with a feeling of wanting more they cheated us out of real closure and then tell us if we want more we have to buy DLC and all this after the controversy of the on disc DLC.

Bioware (Not EA) have truly lost sight of what their target audience want.
 
I disagree with this

The ending is terrible and offers no closure, but the game also gives no real large consequences based on decisions or actions. Sure this could have been tied into the ending, but it should have come in the latter half of the game and could have because it is a relatively short title compared to the previous two and considering it isn't massively different to ME2 in terms of the engine, it would have possible to build separate leads up to the end game.

I was thinking about the whole consequence thing in regards to the whole final section of the game and in addition to the collection of war assets.

for example let's say you rescued scientist A from planet X in reaper territory who just happens to be an expert in some fancy science that helps in the cruicble project. It seems like a win win situation at the time.

But, what if that scientist was actually indoctrinated without your knowing and it eventually leads to a whole load of trouble further on in the game? The death or more semi/main characters perhaps? That's the sort of unpredictable event that just wasn't present throughout the game.

The same goes for the final fleet battle. Whether you have a few allies in the final battle or several, it makes no difference. The little battle cut scene plays out and Shepard still gets through to Earth.

When i originally got to this part of the game and it the Normandy came out of the Relay with the military fleets of several interstellar civilizations i thought 'so cool'.

This is essentially the last battle, the last hope for the galaxy with what must have been hundreds, if not thousands of vessels (considering how many civillizations were present) in attendance.

Why couldn't they have padded that out to be an actual battle? Instead it ends after less than 5 minutes, most of which is a pre rendered cut scene.

Some real events and consequences woudl have been nice. What do i mean.. well, for example..

What if failing to recruit ally A and have them participate in the final battle means that they weren't present to save Ally B in the battle when they're surrounded by enemy forces?

All of the differences in the final stretch are all cosmetic and tbh they don't have any real effect, which to me, considering thats what Mass Effect is supposed to be about is just silly. Basically if you don't get anough Military Strength a few more nameless ships and fighters explode...not much of a difference.

The finale as a whole, and the final 5 minutes just renders all of the choices you've made a mute point. You see none of the fallout from the choices you've made along the way. Maybe this is being saved for a new game..who knows.
 
Last edited:
I was thinking about the whole consequence thing in regards to the whole final section of the game and in addition to the collection of war assets.

for example let's say you rescued scientist A from planet X in reaper territory who just happens to be an expert in some fancy science that helps in the cruicble project. It seems like a win win situation at the time.

But, what if that scientist was actually indoctrinated without your knowing and it eventually leads to a whole load of trouble further on in the game? The death or more semi/main characters perhaps? That's the sort of unpredictable event that just wasn't present throughout the game.

The same goes for the final fleet battle. Whether you have a few allies in the final battle or several, it makes no difference. The little battle cut scene plays out and Shepard still gets through to Earth.

When i originally got to this part of the game and it the Normandy came out of the Relay with the military fleets of several interstellar civilizations i thought 'so cool'.

This is essentially the last battle, the last hope for the galaxy with what must have been hundreds, if not thousands of vessels (considering how many civillizations were present) in attendance.

Why couldn't they have padded that out to be an actual battle? Instead it ends after less than 5 minutes, most of which is a pre rendered cut scene.

Some real events and consequences woudl have been nice. What do i mean.. well, for example..

What if failing to recruit ally A and have them participate in the final battle means that they weren't present to save Ally B in the battle when they're surrounded by enemy forces?

All of the differences in the final stretch are all cosmetic and tbh they don't have any real effect, which to me, considering thats what Mass Effect is supposed to be about is just silly. Basically if you don't get anough Military Strength a few more nameless ships and fighters explode...not much of a difference.

The finale as a whole, and the final 5 minutes just renders all of the choices you've made a mute point. You see none of the fallout from the choices you've made along the way. Maybe this is being saved for a new game..who knows.

Pretty much exactly my thoughts as I've said before. Your choices throughout ME2 to help people or not had life or death consequences for your squad-mates in the final attack, whereas it had absolutely no relevance in ME3. This is something that was desperately lacking in ME3.

From http://jmstevenson.wordpress.com/2012/03/22/all-that-matters-is-the-ending-part-2-mass-effect-3/
"You see, the existence of this Catalyst renders not only the entire ending of the game as pointless and confusing, but retroactively does the same thing to everything that’s come before."

I totally agree with him
 
Last edited:
Pretty much exactly my thoughts as I've said before. Your choices throughout ME2 to help people or not had life or death consequences for your squad-mates in the final attack, whereas it had absolutely no relevance in ME3. This is something that was desperately lacking in ME3.

From http://jmstevenson.wordpress.com/2012/03/22/all-that-matters-is-the-ending-part-2-mass-effect-3/
"You see, the existence of this Catalyst renders not only the entire ending of the game as pointless and confusing, but retroactively does the same thing to everything that’s come before."

I totally agree with him

Would have been nice to have something even a cutscene showing one of the war assets you got saving someone it would have atleast made all the effort I went to getting all the sidequest done worth it.
 
Would have been nice to have something even a cutscene showing one of the war assets you got saving someone it would have atleast made all the effort I went to getting all the sidequest done worth it.

That was very disappointing indeed. i just read an interview with the lead writer done a week before release where he is basically lying his head off about the whole game. Here is one of his claims-

I saved the Rachni in the first game, and there was a little tease about them in Mass Effect 2. How big of a repercussion do choices like that have in this game? Will get to play a mission that someone who killed the Rachni wouldn’t get?
The thing I will say about Mass Effect 3 is that the choices you’ve made previously, and the differences that those choices represent, are much bigger than they’ve been in the past. There are certain missions that are simply not available at all because of something you’ve done in the past. Those are usually on a smaller scale. Is Conrad Verner alive or dead? [The presence of the Rachni] has huge consequences in Mass Effect 3. Even just in the final battle with the Reapers.


What really gets me, is why Shepard just accepts everything Astroboy says without even asking a single question!
 
Last edited:
After spending somewhere in the region of 30 hours on this game while I should have been studying for work exams etc here is my view on the ending

ragecomic.png
 
Just finished going through the last of 3 endings, and while the whole deus ex machina at the end did disappoint (not nearly as much as most of you as I was ready for it, but still), I thoroughly enjoyed the ride to get there (unsure what I could have done more to

get TIM to shoot himself

as I did all the side quests I could find and spoke with the entire team after each quest but that option was blocked out for me =/.

On a side note, not sure what I did wrong, but the final cut scene was meant to show

your last crew members stepping out of Normandy, but I got just one of them - Vega - and my LI - Ash, instead
.
 
Last edited:
To get TIM to shoot himself you supposedly need to use the charm/intimidate options EVERY time you talk to him, think it's quite easy to miss out on them when talking to him on Mars.

As for who steps out of the ship at the end, it seems to be random from what i've read.
 
To get TIM to shoot himself you supposedly need to use the charm/intimidate options EVERY time you talk to him, think it's quite easy to miss out on them when talking to him on Mars.

I didn't even know you could get TIM to commit suicide :eek:
 
To get TIM to shoot himself you supposedly need to use the charm/intimidate options EVERY time you talk to him, think it's quite easy to miss out on them when talking to him on Mars.

As for who steps out of the ship at the end, it seems to be random from what i've read.

What happens if you don't get him to shoot himself? On my playthrough I used the charm options every time and he "did a Saren". Does Shepard take him down if you don't manage to talk him out of the indoctrination?

As far as I can tell, the crew members that step off the Normandy are Joker, your LI, and your final squadmates (or just one of them) from the rush to the Citadel beam. The conscious decision to make at least one of those characters somebody who WAS WITH YOU when Harbinger took everyone down just furthers the infuriating nature of the ending.
 
Back
Top Bottom