****MASS EFFECT : ANDROMEDA****

And it looks stunning, I only started playing a few months ago. When I checked the release date I couldn't believe it. Probably just as well, so you play it on highest setting.
This is why I am so happy they are making Cyberpunk 2077! Cannot wait for that game :)
 
Having got a bit further now, around 2 hours left on my trial, I'll add a quick critique of what I've experienced.

1. The big deal everyone will see first: Facial Animations.
This is the easiest to spot and it is rather prevailent in some of the more important conversations, I don't think anyone has ever said anywhere that this is fine. Because it's not. But it is not as big a deal if you've got Subs on or playing on Console on the big screen. As your eyes are more on the subs rather than the faces and what's happening there. That's most likely why there's such a big furore over it, as those who came from console (such as myself) have grown accustomed to playing with the speakers blaring everything out and reading the subs to help, whereas a lot of other players also play with headsets and can not enable subs as audio is mostly clear for them to not need it.

Quick mention of body animations/walking, running, etc that's featured in a lot of the gifs. These are not as apparent on the male Ryder twin. So I won't make a lengthy bit over this as of this time as I haven't played with the female Ryder twin yet.

2. Dialogue: delivery problems and appropriateness.
I made a slight mention of this earlier. There are situations where your team mates will yell out stuff which makes no sense:
Incredilous tone: "Where are you GOING???" (After you die)
Angry at you tone: "The fights OVER HERE!!!" (When you are being surrounded and need to reposition or face being killed)
Cheering tone: "Excellent, only one left!" (After team mate is incapacitated and shouldn't be able to give a running commentary of the fight that I'm solo'ing)

This should be easily correctible, but it is rather jarring to hear after I am moving away to reposition on being surrounded and being told in an angry tone "Where are you going??!". Doesn't match the events, or totally inappropriate use, as I wasn't running away from the fight, just moving to a safer position.

Then there's some of the delivery in dialogue moments. It sounds like some of the VA REALLY were just reading lines out like they were back in secondary 1st year drama school. It doesn't flow very well and sounds very flat for some of the delivery, losing much of the feeling that you get from reading the subs, but can't hear from the voice.

The dialogue itself, doesn't appear to me to be "better written" or indeed "more badly written" compared to previous Mass Effect games - when you are reading the Subs and listening. If you are listening only (and watching the facial animations as well), this will make you cringe, so I recommend putting the subs on.

3. "Compass" map indicator is poor at directing you to things.
Seriously, if I could, I'd throw that thing out completely. I spent probably 30% more time trying to locate something using that and it totally fails at sending me to the correct location. As I reach it, it goes straight to another one, so I run over to that one, and realise half way that it's pointing me back the way I came. Run back, and repeats. Really poor. Gets even worse when in combat, where a lot of enemies get "Out of sight" of this, and you need to often "Look around" constantly to see if you have been surrounded or someone has snuck around without realising it. The older ME series where enemies are on it's own "Radar" where it show rought direction and distance was much better I feel. The reason I feel the older one is better, is because of the new cover system.

4. Cover system can be difficult to manage and learn.
The new cover system I briefly talked about earlier; as someone else prior mentioned, it's a soft cover system, and works similiarly to ME2 and ME3, so if you're familiar with those games, you'll be right at home here. The big difference comes from the fact that it is extremely easy to accidently get out of cover as well, and in many cases, something that looks like should give you cover, doesn't. Giving the player a quick death by hail of fire. This comes from the issue of Mass Effect now having to deal with the Z axis.

5. Larger world from Z Axis inclusion.
Seriously, I spent a good 5 hours at the start because I was exploring the locale. Leaping to higher locations with Jet Packs and looking around for more things. This is sort of a plus, but also a noticable negative as well. It's a plus because now it gives players a massive change from the origianl ME2/3 Universe; it's more akin to the ME1 combat where it's possible to get onto ledges or other high locations and perch or stalk enemies. Something that was not there in ME2/3 because everything was rather lineraly flat.

The bad is also related in the same fashion. Exploring is not for everyone, but the bad part comes from not having a easy to see pathway as in any of the previous ME games and the extra Z Axis inclusion in many more things, makes every map larger. In all the prior ones, with the flattish plane and somewhat singular pathway available to you it was rather quick to get through and not as easy to get lost in. Here you can spend lots of time "lost" because there's no easy indicator of where you "should" be going.

I don't believe anything can be done about this though, as although increasing the size of the play area is nice, it can also make it rather cumbersome for some players. And if Bioware made it linear like the older games, they'll be accused of dumbing it down, or not advancing the tech/game. So this is more a statement than full critique of that.

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That's all I've got to put forward regarding ME:A at the moment, I'm sure there'll be more to add at some point, but as there's only 10 hours trial and I only have 2 hours left, I don't think there'll be more for me to add until 22nd when I get my hands on the full thing.

All I'll say for older ME Series gamers, is to give it a shot on the trial, it might not be as jarring for you as the short clips you've been seeing are like. I was braced for the bugs seen in them for example, but personally haven't ran into any of them so far (other than the ones listed above). Just make sure all drivers are updated and you've got a fairly decent GPU to put all settings to maximum.
 
I'm not sure if there's any truth in it, but I read something on Reddit...that said the lead facial animator was seriously out of her depth. If the portfolio work that appears on this persons website is anything to go by, I would be inclined to agree.
 
Yeah I saw that odd and people have attacked her personally on social media total knobs, what's odd though is she claimed to of done work on it and bio ware says she hasn't so something is a miss
 
Yet she had it on her own bio saying lead animation and now since abuse removed that part. She doesn't deserve the abuse at all but it'd an odd situation to be in. Why would she lie but then why would bioware
 
Played about an hour last night, feels like mass effect so far and can't complain too much.

Facial animations are obviously bad didn't bother me too much and just ignored after a while. Voice acting from the black dude whose with you on the first mission is bad but hopefully will get better.

Performer at 4K using a Gtx 1080 without AA is around the 40-45fps mark but isn't playable just too shuddery. By using the scaling at 0.7 it's a solidish 60fps and image quality isn't really effected enough to warrant not using it. Everything on ultra, so might turn down a couple of setting to high to keep it rock solid 60fps.

Still too early to make a judgement, but I'm not too concerned after my hour with it.
 
Yet she had it on her own bio saying lead animation and now since abuse removed that part. She doesn't deserve the abuse at all but it'd an odd situation to be in. Why would she lie but then why would bioware

Strange situation. Some of her twitter posts clearly say that she was working as the lead. Makes me wonder what her actual involvement was. Agreed though, she doesn't deserve the abuse.
 
You can't pin down the problems to one sole employee. These games take years to build and Evey step will have go through various management levels and design decisions all along the way. Something has gone wrong but it's a whole group of internal issues at fault.

Personally I think they've cheated and are using code to approximate the movement to the voice clip being played. Which could update be a good thing, as it should be easier to at least make it less daft. I can't imagine them scripting the facial animation for "1200" characters manually. That would be daft.

Interestingly never played Mass Effect properly so decided to start Friday night. Even in ME1 the facial animations are more natural. Also noticed that when you eavesdrop on NPCs Sheperd looks at who is talking individually when there are going two-and-fro. Thought that was a nice touch.

Think I'll leave Andromeda and see what they release officially during the week and if there's any improvements been made or in the pipeline. I'm hoping beyond the 10 hours there's a lot more depth and fun to be had but I'll wait until someone else has smashed through it.
 
For me, although the voice and facial stuff is getting a load of stick, some of the choice of voice actors and tone is worse. The Krogan and salerian characters you meet first just dont suit the voices they have been given. Compare them to Rex and Mordin who drew me in instantly.

Writing is still making me lol as well.

"No-one is a pathfinder until they have path *found something" :D:D:D:D
 
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May have already been mentioned in the thread but I was wondering what controller support is like in the game.

Intending to play this on the big screen from the couch
 
Great.
I'm currently playing mass effect 3 on ps3 (cant believe no controller support on the pc version) and the frame rate is really really bad.
Cant wait to play this one on pc at 60fps

Theres a little mod for controller support as I used it myself. I'm using the XB1 Elite controller as its working just fine for ME-A.
 
May have already been mentioned in the thread but I was wondering what controller support is like in the game.

Intending to play this on the big screen from the couch
I'm using a Bluetooth Xbox One controller, finding the controls much more intuitive than keyboard, which is slightly blasphemous considering I played the last three on keyboard and mouse.

Just increase the x and y sensitivity, otherwise it takes too long to zero in on targets.
 
The point of the mass effect games for me is immersion and how the story pulls you in, to have janky animations breaks the immersion and is just sloppy, maybe they didn't have time to animate faces properly but they should at least have tried with the characters that are prevalent in cut scenes.
 
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