Medieval 2 total war thread

AndrewP said:
I wouldn't count on that, its just a community compiled list of things that should be fixed, from the same thread (http://p223.ezboard.com/fshoguntotalwarfrm55.showMessage?topicID=7493.topic):

I thought the patch should be in final testing, so the list of issues that are being fixed is already fixed and we'll have to take what we're given.

Some of those listed are silly, deserting at sea or not completing movement could be any number of legit reasons aswell as a bug.


Sorry I mis-read that in the thread - you're right. Let's keep our fingers crossed that the hard coded stuff gets fixed.

I dont know what's happening regards the patch - I've been reading that it's been delayed by up to a month :confused: but who knows. It wouldnt surprise me if it has been delayed - judging by what needs fixing.
 
AndrewP said:
Some of those listed are silly, deserting at sea or not completing movement could be any number of legit reasons aswell as a bug.

I think what they are getting at is the fact that there is a pattern to these things happening, that would suggest it is not a game strategy - but I could be wrong.
 
philstanbridge said:
Sorry I mis-read that in the thread - you're right. Let's keep our fingers crossed that the hard coded stuff gets fixed.

I dont know what's happening regards the patch - I've been reading that it's been delayed by up to a month :confused: but who knows. It wouldnt surprise me if it has been delayed - judging by what needs fixing.
I can see it taking quite a while to patch, especially considering the sheer amount of things which could do with a little work.

The original product does seem rushed (but despite that, it's still a whole load of fun :)).
 
Skidmark said:
I can see it taking quite a while to patch, especially considering the sheer amount of things which could do with a little work.

The original product does seem rushed (but despite that, it's still a whole load of fun :)).

I concur - it's not finished is it. It's the little things that make the difference - like removing the burning oil from the defenses of a castle (because CA said it effected play balancing.) It's more like they forget it :D They have since said that burning oil *may* be added as a feature in a patch or an addon so go figure. Even with all these niggles it's still a great game. Just imagine what it would have been like *if* it was finished when they released it.
 
Hey all,
Just started playing medieval two a few days ago and I am completely hooked, its the first strategy game I have really played since the AoE2. The only thing I am finding a problem with is making my generals more pious....damn the bloody inquistion!

Mark
 
philstanbridge said:
I concur - it's not finished is it. It's the little things that make the difference - like removing the burning oil from the defenses of a castle (because CA said it effected play balancing.) It's more like they forget it :D They have since said that burning oil *may* be added as a feature in a patch or an addon so go figure. Even with all these niggles it's still a great game. Just imagine what it would have been like *if* it was finished when they released it.
I think the fact that when they do finally release a patch it's going to change the whole thing will be almost (but not quite) as good as a whole new game! I've wasted enough time on the bloody thing already!

Now, where did I put those Teutonic Knights........

Markatomic said:
Hey all,
Just started playing medieval two a few days ago and I am completely hooked, its the first strategy game I have really played since the AoE2. The only thing I am finding a problem with is making my generals more pious....damn the bloody inquistion!

Mark
Hi Mark :)

Try grooming some assassins (there's some tips earlier in the thread) - it's hard going, but if you have no problems slaughtering princess and merchants (for example, you might be a republican socialist? :confused: ), eventually you might (if you're lucky), be able to take out one of the Inquisition.

At the moment I'm playing a weird game of cat and mouse, shifting my three main guys between Paris, Angers and Rheims to avoid two Inquisitors who are running around France.
 
Ahh cheers for that.
I know the feeling I am having to hide a lot at the moment which really, as the most powerful nation in the world just wont do.... :)
Mark
 
philstanbridge said:
We could do with a hints and tips thread really.. I cant get very far with my assasins either.

I have the Assassins Guild HQ somewhere so most of my assassins start with 2/3/4 subterfuge, giving them a good chance of getting captains and low-level agents and then working up from there. I don't think anyone has figured out the guild mechanics yet though, probably won't without the unpacker. I mainly use assassins to keep my newly conquered lands clear of opposing priests/imams, thay work pretty well at that.

The one inquistor I had left in Italy before I sealed the alps had scores of attempts on his life before I finally got him. I'm sure I noticed his piety dropped after a couple of the attempts, so maybe the paranoid and security conscious type traits have that effect.
 
Best way i've found of training my assassins up is train a spy to accompany him, send the spy into a smallish town which gives full details of sabotage missions to the assassin. Then send the assassin in to complete sabotage missions against 60-75% chance targets. It bumps their skill up pretty quickly, and you'll get a half decent spy with a higher chance of opening up gates in sieges also. I normally do this with 2 or 3 assassins around a town burning it down.

The sabotage missions also really help a lot to drain the power of a faction. If you pull a sabotage off against a very expensive structure (barons stables, cathedral etc) it'll cost them 2000+ to repair it, and it'll also prevent them from training troops/agents until they are repaired.

I found out the repair costs the hard way, sent an assassin in to sabotage before I sieged. Cost me loads to repair the things he blew up!
 
Yippee!

This afternoon I decided to restart my campaign and so far it is going much better.

Apart frome Rennes I concentrated entirely on the Scots, Welsh and the Irish. While I am not rolling in money just yet, I am managing to build plenty of units. I have the largest army in the world!

I have just wiped out the Scots - bloody hilarious it was too. I started a siege against inverness after successfully taking Edinburgh and out of nowhere a scottish army appeared and attacked me. Since I was adjacent to both the city and the army I had to engage both. And I did. And I won. So in just one battle I got the city and wiped out the Scottish. Not bad for a days work.

Here is a screenie of the last battle's stats:

slaughter-3.jpg


As you can see I got myself 200 prisoners. Executed them all!

I don't like assaulting cities as I tend to lose a lot of men while taking the walls. They nearly always take out my battering ram, once or twice they've managed to take TWO out! Couldn't believe it.

Has anyone got any tips for assaulting a city? While I usually win an assault it is a little disheartening to lose half my men. I just assaulted and captured Antwerp and it cost me nearly 400 men. Their defensive force was about 250. My tactics have to be flawed lol.
 
Bring two units of catapults/artillery, anything that can bring down the walls.

Dont assault untill your artillery units have taken down the towers.

Heres what I attack in order,

Gate, make sure I have a way of entry.
Towers over the gate.
Any towers nearby.
Walls around the gate.

Send in the troops :).

Always have seige units in ** army, it saves you having to wait a turn and build ladders or rams, you can just seige and assault in the same turn without the risk of the enemys armys coming to the citys aid.
 
I have just started building siege weaponry, so far I only have ballisters [catapult]. I plan to attack and wipe out France. Seems they're scared of me as this campaign they haven't attacked once. Although I am pretty sure they were going to - before I pre-empt them and wiped out two of their armies along with their generals. What did surprise me is them offering a truce within 2 turns of me defeating them.

A quick question... if someone is allied with France, do they automatically go to war with me too? Don't fancy fighting on two fronts.

SiriusB
 
SiriusB said:
A quick question... if someone is allied with France, do they automatically go to war with me too? Don't fancy fighting on two fronts.

No, but they won't like you much afterwards, and you won't be able to ally with them. France might also try to drag them into it.

Also, if you don't have any siege equipment, you can just lay siege against them for a few rounds so there numbers are down. Make a few siege towers and a ram. Move your archers infront of your siege equipment to take the initial ranged attacks and send your towers/ram in, just remember to put your heavy infantry (billmen, swordsmen etc) on your siege towers, as the militia and spearmen will take huge casualties, see what kind of units are guarding the gates, if they are infantry send in your heavy units, if cavalry send in your spearmen then heavies. Its all about matching your unit types against their unit types. Also punching a hole in their lines at the gates and moving a unit behind them will normally make one of their units rout, which will usually cause the others to do the same.

It can all be very complicated and theres many ways of doing it. Just play around and have a nice variety of units in your army.
 
I don't have swordsmen yet. Only infantry I can recruit are spearmen, billmen, archers and longbowmen.

Can't wait to get swordsmen as I find spearmen dont like fighting for too long in a melee. At the moment I use a lot of cavalry... use a few units of spearmen to attack their army head on which has the effect of distracting most of them, stopping them getting a run up and also to keep their archers busy so they cant pummel my cavalry which circles around the sides and rear.

SiriusB
 
You should probably start using some billmen then, you'll find they are hugely more effective in melee than spearmen, especially on castle walls and gates. I only ever bring 3-4 units of spearmen in a full stack to counter cavalry charges.
 
Yeah, Caern is pumping out billmen like no tomorrow. What requirement do I need for swordsmen? I feel a few of these will help towards having a more rounded army. Also, is it possible to upgrade units? For instance I still have a lot of Peasant Archers... rather than disband then build Longbowment to replace them can I not just upgrade them?

Sorry for the questions but the game isn't very clear in some respects. The tutorial is awful too lol.

Aiming to have 2 full stacks with a few half stacks for my war on France, just need to find out how many cities they have :D
 
There not till later on, i think its Dismounted feudal knights -> armored swordmen -> dismounted english knights.

Theres another one in there somewhere but I cant remember what, anyway, there the main ones :)
 
You'll get swordsmen once you can upgrade Caen (once your population has risen), but first you'll get Dismounted Feudal Knights which are quite similar. And no you can't upgrade peasant archers to longbow men, you'll have to disband the peasants and make more longbow men.

Make sure you don't spread your lines too thin also, as the dutch and imperials might take a pop at you if you leave one of your towns undefended :p
 
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