Medieval 2 total war thread

Your armies usually disappear when you move them around with either no general in them, or one with a poor loyalty rating. They are either bribed, or they just defect. It's the main reason why I pay so much attention to the popups at the beginning of each turn - I go through them with more care than just about anything else! It's so easy to right-click the wrong one and miss out on something vital. Some folk (like my ex-flatmate) would fly through them, barely reading them, then wonder wtf was going on :)

And princesses....well, I always thought mine had disappeared, then realised that the "we have found a worthy suitor for a woman of your family" meant she was getting hitched and had to scarper back sharpish, if you say ok.

I lost a huge army just south of Bruges which was on it's way to help out in Switzerland once - it had 12 good quality units in it, but no general, and they just turned into rebels with no-one anywhere near them. I bet if you send an army through the area, you'll find your army sitting there in rebel colours......I always find sending an assassin in to kill the leader is very satisfying.
 
I'm enjoying it a lot, but I had the siege "slows down to about 1 frame every 10 seconds when they're trying to assault by ladder bug" that was VERY annoying. I fell asleep waiting for it to finish!
 
shock33 said:
Didn't seem any faster at x3 than x1 (in my defence it WAS late last night!)

Sorry I meant there is a battle timer - which counts down. So if the battle was to get stuck like that, you can hit the x 3 speed and wait for it to end. You may be waiting a good few minutes, but it's an option until its fixed.

By the way, here's a list of some of the bugs players have discovered that CA have fixed and are fixing in the initial patch and forthcoming patches. Looks like we have some decent support with this one.

* passive ai in battle map that lets you shoot at it(first reported by a CA dev themselves prior to release)
* bug with ai and sieges where it can stall after taking the first wall on a settlement.
* bug with siege weapons disappearing close up for some people
* Gunpowder units cease to work after suffering casualties, especially from ranged units.
* AI sits there when it has no way of assaulting the settlement, after siege weapons are destroyed
* Merchant income goes down when loading a saved game
* Monster Bombard causes crashes for some people when firing
* Huge fps drop in sieges when the ai loses all other siege equipment apart from 1 ladder.
* Still problem with ai accepting vassal status
* Problems with unit cohesion. Problems with unit cohesion. Especially when charging. Cavalry loses cohesion when charging except from very long distances. Infantry have problem of only front line engaging.
* strange episode with a English princess, playing as the Scots. During AI phase I watched her walk in and out of a fleet several times, and the fleet just stood there idly. This repeated itself several turns (around 6-7 turns
* Im having some crash issues with 'An unspecified error'. It appears to have something to do with the autosave function
* You start a crusade and your crusading army loses its extra movement points so all your units start to desert every turn and you cant do anything, happend twice so far, once with the English and once with the French.
* Inquisitors kill too many characters, and are too hard to kill
* Spanish Musketeers overpwered in mp
* Lag in mp battles over 2v2 in size
 
I know, I meant that because of the way it freezes, sometimes it's seems no faster at x3 than at x1 (the freezes get so much longer at x3 sometimes that I leave it on x1 or x2)...

Also worth noting that a post on the twcenter forums said that a CA rep said they'd not seen

Huge fps drop in sieges when the ai loses all other siege equipment apart from 1 ladder.

internally....So while hopeful I'm not holding my breath!
 
Its gonna be a big patch by the look of things.


* Inquisitors kill too many characters, and are too hard to kill

Now thats just some one that has ****ed off the pope and is complaining that he is getting hunted for his crimes :p
 
Zip said:
Now thats just some one that has ****ed off the pope and is complaining that he is getting hunted for his crimes :p
I've been moaning about them - from now on I'm gonna keep a diplomat at Rome giving him money and maps every few turns to see how it goes.

And now I'm off to play. Yay! ;)
 
Skidmark said:
Your armies usually disappear when you move them around with either no general in them, or one with a poor loyalty rating. They are either bribed, or they just defect.

Ah okay - this might explain it, it had no family member or general leading it - I guess it defected or was just bribed to disappear by the HRE - I did say I wasn't paying attention! ;)
 
All kicked off tonight - but how much fun have I been having? I went on a crusade and actually paid attention to it - next thing you know I've got Acre and Jerusalem under my control and I'm desperate to get reinforcements over there as I need Jerusalem to win (and about another 18 regions, of course)! I own half of the Iberian Peninsula and half of present-day Germany too.

Fought through many Popey issues, the Black Death, and getting slaughtered in Northern Italy. Oh, and the bacon-munchers nicked Antwerp.

To help with the Pope, I went through every town I owned and recruited a Priest - it shot my favour with the Pope up by three crosses. Been trying to build as many religious buildings as I can, but running out of money all the time because I'm so violent :)

I'm getting totally sucked into this - just played for nearly four hours with barely a break. My poor eyes. I'm off to rest.
 
Had the game waiting for me when I got home from work today, shame this was at like half 8, by the time I had a shower, got some food and installed the game it was like 10!

Played the tutorials and will get started tomorrow, hopefully I will be back from work at a reasonable time :).

Keep the campaign updates coming guys, lets hear what your up to :) Screenshots dont hurt also!
 
I played for four hours earlier this evening. Then the game crashed. I tried to restart the game and a "fatal error" occurred. A quick restart later and I was back in the game. Twenty minutes later I tried to lay siege to a spanish city and my PC froze. On rebooting the machine I suddenly have a corrupt windows installation. Many many dll's gone. I've replaced them in the recovery console but it is constantly finding another dll that is missing.

I'm currently reinstalling windows. I'm also pretty sure it is Medieval that has caused this as I've never ever had a single problem with this PC. Not amused one bit (although my main concern is getting back up and running so I can backup my save game file :P ).

On a more gameplay related note... my Cardinal was elected pope. He lasted about 15 turns before he died. I went uterly ape. I had a "perfect" rating with the Papel states and utilised the time well to wipe out those dirty french and pork pie's. This game is absolutely immense! If they improve the AI it will easily surpass Rome.
 
Nieldo said:
Had the game waiting for me when I got home from work today, shame this was at like half 8, by the time I had a shower, got some food and installed the game it was like 10!

Played the tutorials and will get started tomorrow, hopefully I will be back from work at a reasonable time :).

Keep the campaign updates coming guys, lets hear what your up to :) Screenshots dont hurt also!
I took a load of screenshots from a battle in the middle of Spain where my King (or Heir, not sure which) took on two stacks of Spanish troops - including their King and Heir in seperate armies.

Six Longbowmen across the top of a hill - stakes out so no horse charges (man, those things are amazing) and a row of heavy infantry behind them and loads of cavalry on the right, supported by spearmen on my left in case of a cavalry charge through a tiny gap.

A quick run across the front of his battle line with two units of Feudal Knights slaughtered his missile troops and lead one of his cavalry units into a reckless charge - straight up the hill into my bowmen.

Things settled down a little while everyone reformed and took up their positions. The Spanish paused for thirty seconds or so- maybe to catch their breath, maybe to let their comrades catch up.

The armies came at me with about 500 yards seperating them. It was a massacre - his cavalry were too scared to charge my cavalry as I had the numerical advantage over each individual Spanish army. They couldn't charge my Longbowmen because they'd just impale themselves on my stakes and their Jinetes were being mowed down each time they got close enough to throw their javelins.

By the time their infantry got up this hill they were 25% down from archer fire and walked into a wall of Armoured Swordsmen and Dismounted Feudal Knights. My Cavalry charged downhill and crashed into his static General's bodyguard and sent them packing.

I lost about 300 dead to his 1400 or so. From memory - could be better or worse but I did grab some pics. If you want some action pics, I'll upload them when I get a chance :)
 
Hellsmk2 said:
I played for four hours earlier this evening. Then the game crashed. I tried to restart the game and a "fatal error" occurred. A quick restart later and I was back in the game. Twenty minutes later I tried to lay siege to a spanish city and my PC froze. On rebooting the machine I suddenly have a corrupt windows installation. Many many dll's gone. I've replaced them in the recovery console but it is constantly finding another dll that is missing.

I'm currently reinstalling windows. I'm also pretty sure it is Medieval that has caused this as I've never ever had a single problem with this PC. Not amused one bit (although my main concern is getting back up and running so I can backup my save game file :P ).

Damn I'm sorry about your news mate that's serious indeed - I cant really see how a game is to blame for a corrupted O/S installation but stranger things have happened! Just out of interest were you running overclocked at the time? As with any game running the old cpu gets toasty, perhaps you had some stability issues prior to the installation? I know for a fact (first hand experience) that both Rome and MTWII are cpu hogs and if any game will cause a crash then these puppies will.
 
Skidmark said:
stakes out so no horse charges (man, those things are amazing)

Try running your own horse into the stakes :o and see what happens.

Actually, I think that may be another bug. Friendly fire is modelled to a degree but when my General was withdrawing to cover, he ran directly into a set of stakes (his own stakes). His merry band of men went from 18 to 3 as a result.
 
philstanbridge said:
Try running your own horse into the stakes :o and see what happens.

Actually, I think that may be another bug. Friendly fire is modelled to a degree but when my General was withdrawing to cover, he ran directly into a set of stakes (his own stakes). His merry band of men went from 18 to 3 as a result.
Well, I ran through them from the correct side once, but I've never tried from the wrong end. I figure the business end of a stake is pretty much the business end no matter who you are....at least your general survived. I killed a general with a flaming arrow from an archer.......I watched it all in slow motion and only one of my men got flamed, but it was the boss. I'm very careful with friendly fire (boom boom!) now.

It was only last night I worked out how to use stakes for the first time, but they're very effective, don't you find? Not just to hold off cavalry, but excellent as markers for rebuilding your lines for a second army or charge. I wish my forces in the Holy Land had more Longbowmen with them :( - actually, I wish my forces in the Holy Land had more of everything! Dunno how I'm gonna get them over there - I'm at war with the HRE, Venice and the Mongols (who have taken over Egypt, The Turks and The Byzantine Empire) - the Mongols are so filthy rich its unreal :eek:

I would ship them over, but my fleet (of like a dozen ships) just got mullered last night off three fleets of HRE. It's gonna be touch and go whether I can win this one.

I reckon in twenty turns (I have about 70 left), assuming all goes well, I'll have the whole of Spain and I'll start on Central Europe and the Pope can do what he likes. But I must have Jerusalem! Starting to sound like Jon Shannow...
 
philstanbridge said:
Damn I'm sorry about your news mate that's serious indeed - I cant really see how a game is to blame for a corrupted O/S installation but stranger things have happened! Just out of interest were you running overclocked at the time? As with any game running the old cpu gets toasty, perhaps you had some stability issues prior to the installation? I know for a fact (first hand experience) that both Rome and MTWII are cpu hogs and if any game will cause a crash then these puppies will.

I've not overclocked a machine in a good 5 years now. It's back up and running again now I've done a reinstall (recovery console job and trying to use the repair function both failed miserably).

I suspect that the game just hammered my system a little too much and it just decided falling over was a far happier prospect! It ran the game OK, but attacking large cities made it slow down a heck of a lot (9800Pro.. Ouch!).
 
Hellsmk2 said:
It ran the game OK, but attacking large cities made it slow down a heck of a lot (9800Pro.. Ouch!).
Ouch! I ran Rome on a 9800Pro and sieges were bad enough in that - I can only imagine what Medieval 2 is like.

Thankfully I upgraded four months ago, so I don't worry about that kind of thing yet. I can honestly say it's made me take the days of struggling for performance for granted....but thats why I did it :)
 
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