Medieval 2 total war thread

Ok I am very very very :mad: at the danish. Are they by any chance invicible or what? I vanquished the scots, holy roman empire, france. Milan/spain/portugal, all three are left with 1-2 cities. BUT BUT BUT... THE DANISH OMG, are they cheat faction? They have huge amount of troops by my borders, near my citadel, when I send 3 Huge army with 2 of them a 8 star command general I get wiped out by a mere captain. Happened twice !!!!
 
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Lolcb said:
Ok I am very very very "rather drunk" at the danish. Are they by any chance invicible or what? I vanquished the scots, holy roman empire, france. Milan/spain/portugal, all three are left with 1-2 cities. BUT BUT BUT... THE DANISH OMG, are they cheat faction? They have huge amount of troops by my borders, near my citadel, when I send 3 Huge army with 2 of them a 8 star command general I get wiped out by a mere captain. Happened twice !!!!

First of all I'd edit out the swearing!

Second of all, you could send 10 star generals with a full stack against a normal captain and quiet easily loose if you have the wrong troops.

First of all, train a spy, send him near your borders with the danish, double click on their armies, see what sort of troops they have.

Then customise an army to suit and counter their troops, for example;

enemy consist predominantly of pikemen, spearmen, then, build your army with lots of archer and heavy infantry and no cavalry units

if they have predominantly horse based troop types, counter with spearmen, pike men and heavy cavalry

you get the gist, check unit cards to see which is more effective against what.
 
MTW2: Regnum Dei - All Factions version 1.7.7 Premium


http://forums.totalwar.org/vb/showthread.php?t=72517

<li>Campaign: 1080 -1700 (covers the need for more playtime)
<li>All the factions are playable on the same map - including: Aztec, Papal States, Mongols and Timurids.
<li>If you play a nomad faction, then consider your self just a scouting clan arrived in Europe way before the main invasion. The larger invasion will come at the appropriate CA time and you will be able to control it. Until then you must survive by your own.
<li>If not used by the player all the new factions (except the Pope) will have the AI & movement freeze. They will unfreeze at the invasion time or as usual for the Aztecs when they are discovered.
<li>The nomad's invasion armies' size and skill has been reduced by 30-35%.
<li>Mercenary boats have been added for the Aztecs.
<li>1 year equals 2 turns. Winter and summer can be seen in each year now.
<li>The rebel settlements have been partially edited to better facilitate the historic growth of the AI factions.
Some factions are now more aggressive towards each other. Still relations can improve in time, etc. *See the main topic)


going to install iab
 
Lolcb said:
Ok I am very very very :mad: at the danish. Are they by any chance invicible or what? I vanquished the scots, holy roman empire, france. Milan/spain/portugal, all three are left with 1-2 cities. BUT BUT BUT... THE DANISH OMG, are they cheat faction? They have huge amount of troops by my borders, near my citadel, when I send 3 Huge army with 2 of them a 8 star command general I get wiped out by a mere captain. Happened twice !!!!

As already said you need to counter their troops with the units that will cause the most damage. Also, try to have at least two heavy cavalry units in your army, during deployment move these units as far to the left and right of the map as you can. Once the battle has started move these cavalry around the back of your enemy - make sure to stay as far from them as possible, or they will notice you.

Once behind the enemy, make sure your cavalry is lined up then charge into the back of the enemy army. I usually go for the General's Bodyguard and any heavy infantry they might have or artillery if they have any. The MOMENT your cavalry stops charging, pull them out of the fight and move them far away. Normally the enemy wont follow, at least not many. Once you have your cavalry lined up again, charge again. Rinse and repeat.

I use this tactic all the time because not only does it help break up the enemy army it also destroys their morale. I have routed armies 3 times the size of my own using this tactic. You also have a great chance of killing the enemy general which just compounds their terror. In the very least you will take out some or all of their heavier troops and artillery.

One other tip is to try to set up an ambush on the campaign map.. if the Danes are intent on invading they may stumble across your ambush.

When you win a battle, slaughter any prisoners. Releasing them, no matter how much cash you get, is just stupid because they wont think twice to attack you again as soon as possible. Also, try to take the fight to the cities. I find I am more successful against an attack when Im sat in a castle! Try to capture Hamburg, I notice the Danes have huge armies roaming the map but very small garrissons. Get some artillery and assault Hamburg. Once it is yours, you *should* have a fortress or citadel. Repair the damage and train some elite troops.

SiriusB
 
Will do thanks, I basically took milan's capital Innsbruck as my troop deployment citadel for the invasion against the danish. Hope those infidels die asap. Same goes to the present danish, all die die die. Lol
 
Woah boy, the danes do great bacon! :p

It might be worth getting a ceasefire with some of the other factions. Fighting on several fronts is a great way to lose! If/when you get a ceasefire, keep plenty of troops in the regions closest to the othe faction and move the main bulk of your armies towards the enemy you have chosen to carry on fighting.

Should any of the other factions break the ceasefire, you shouldn't be caught with yer knickers down :p
 
Haaa last night I had some of THE best battles I have had in the whole game!

The first battle had me defending a city against a full stack of Mongols. HA! Fools! They were well and truly slaughtered.

As the attack started I realised if they all got inside the walls I was done for, so I sallied forth with all my cavalry and decimated their artillery to start with, then went after their heavier units. I brought forth my swordsmen and dismounted knights to help prevent any Mongols sneaking in through the breach. After a little running around I won :D

01MongolMassacre.jpg


Literally the next turn after the Mongol siege I was sieged by the next Mongol army and they attacked straight away. Fine I thought, I will just use the same tactic as before. It almost worked, but my cavalry hadn't had enough time for their numbers to be replenished, so although I did some damage it wasn't enough. My brave infantry fought on for a while but again, there were too many. I took my general and what few units I had left and pulled them back to the inner walls. I thought it would be just a matter of time before they got their trebuchets into place... but, and this is a big but, their trebuchets were firing at a section of wall that had a building intersecting it... they pummelled it for ages and only did about 4% damage... The arrows from my towers made short work of their infantry and the two rams. Another victory with just a handful of men!

02MongolMassacre.jpg


Next turn the same thing happens again - A Mongol army turns up, besieges the same city and attacks. I thought I was really done for this time. However, after a few minutes of them attacking that super strong building, they ended the battle...

03MongolsRunAway.jpg


Very strange. It was, however, their undoing. Next turn reinforcements turned up and made short work of the Mongol stack. Took this pretty screenshot....

04MongolsBAH.jpg


I will post the screenie of my epic battle with Spain later on.

SiriusB
 
Right.... So I have 50 regions under England now. But the requirement to win the campaign is 45 region including jerusalem. But there is no way for me to get jerusalem so late into the game. Its so far away Lol, what do i do??
 
Lolcb said:
Right.... So I have 50 regions under England now. But the requirement to win the campaign is 45 region including jerusalem. But there is no way for me to get jerusalem so late into the game. Its so far away Lol, what do i do??

You're shafted lol I did exactly the same :D

Unless you can pick your closest province with a port, shove all the available troops onto a ship and send it heading for Jerusalem
 
ljt said:
You're shafted lol I did exactly the same :D

Unless you can pick your closest province with a port, shove all the available troops onto a ship and send it heading for Jerusalem

Lol ah crap man... I don't beleive this Lol. better hope that I have enough turns to recruit ships and soldiers then. And jerusalem is kinda in the middle of mongolia Lol
 
Have we got a patch yet? I havnt been on the computer for awhile so missed any info in that time
 
philstanbridge said:
Nope :confused: I dont know where it is - they are certainly taking their time.

I thought they would be done by now :confused:

They sure are taking there time.


Maybe more bugs were found? :confused:
 
From what I have read on other message boards some other bugs were found at the last minute, so they may have delayed the patch to fix them. I don't know if there is much truth in that though.

I'm just hoping the patch wont make the game worse. As it is the only bugs affecting me are the useless, useless Assassins and Pope who is always on crack.

SiriusB
 
Unit cohesion, i.e. cavalry scatter when you want them to chase something and the silly declarations of war by blockading one port and ignoring me are my current favourites.
 
I dont know, i think the best one is the game bugging if you kill there commander last, dont ask me why it happened it just did and you get the "omg we killed the enemy general" screen, but then no end battle screen lol, so you end up having to withdraw.
 
lolcb: i assume that you are playing the brits...

the danes are not that hard... my tactic is go heavy cavalry, longbowmen/yeomen and go pawn them...

i don;t like to use other infantry and i usually don;t need to..

6 stacks of yeomens with 6 exp points are awesome esp when you choose the right spot to stay on and plant stakes and use the cavalry to get rid of their artillery..

you jsut have to arrange the units so that the stakes are plant in a circle with your archers inside and then bait htem to come get you...

after a couple of volleys use your cavlary to bait them to charge and watch thousands of them die on the stakes..

i once had a victory where 300+ soldiers led by a captain got rid of 1000 danish elite troops and *** faction leader and heir.. it was awesom
 
Update on the Patch:


Posted today at the www.totalwarforums.com

== Update 1 News ==
--------------------------------------------------------------------------------
A merry greetings from developer central. The day is creeping close; Update 1 is just about baked to perfection. Well ok maybe not perfection, if we had a hundred programmers and a hundred artists then maybe it would be but for Update 1 we are pretty proud of it as it is looking pretty sharp and playing even better. You should be sitting down to play the updated game within a few days from now.

As promised here is a list of what is fixed in Update 1. Of the huge lists gathered from the community (thank you!) we have done our best to fix as many as possible within the allocated timeframe. The remaining ones will have to be picked up in Update 2 (Yes we are publishing another Update!!).

The next Update is pencilled for the latter half of February so hopefully this will tie you over until then. We have some cool things planned for Update 2 which we will announce next year.

Ok here is the breakdown of fixed or tweaked issues, Merry Christmas from everyone at Creative Assembly!!!

Medieval 2:Total War Update 1

Major Fixes
========

-Fix crash in Deathtrack MP map with empty Team 3 slot
-Fixed Battle AI - armies not engaging enemies at close range.
-Fixed CTD when client attempts to join game that the host is ending.
-Fixed instances when A.I is passive on the campaign map and lets the user win on a campaign battle when stuck in-front of open gates.
-Fixed loop between the windows for 'Possible Connection Problems' and 'Really Quit?'
-Fixed AI: Calvary not charging a spearmen army in a Custom Battle.
-Fixed cavalry not attacking - instances when AI sieges a town with infantry and Calvary, if the infantry die and rout and the player still holds the city, the cavalry do not attack nor rout.
-Fixed passive Siege Attack AI
-Fixed Timurids crash (related to elephant artillery not having enough riders, CTD when trying to shoot)
-Fixed Siege Attack AI trying to attack the back of settlements.
-Fixed Passive attack AI
-Fixed Cavalry charge consistency and power. (Still raise and lower lances occasionally)
Added ModTool Unpacker
-Fixed Crash - Auto resolving a siege battle on Gaza and repeatedly Right - Clicking the settlement
-Fixed Merchant Resource value dropping after load/save
-Fixed CTD caused by Turks AI
-Fixed Cavalry not flanking spear walls
-Fixed AI not crossing river to attack (River Jordan)
-Reduced the effect of morale - enemy AI does not rout so easily
-Reduced the power of inquisitors
-Fixed 'move to point' crash
-MP Multinational support
-Fixed Cavalry sallying out and not attacking (bunching at corner of settlement)

Medium Level Fixes
=============

-Fix construction crash when converting settlements when buildings relating to initial settlement existed in construction queue.
-Fixed Settlement still showing as under siege even though sieging army had been defeated.
-Fixed repeating missions
-Fixed indecisive infantry / broken formation (when ordered to a location they would head in the wrong direction first)
-Fixed being able to open gates with siege towers or embed them in walls
-Fixed victory video not always appearing
-Diplomacy - AI no longer counters an open proposition with a gift.
-Fixed deployment lines being rendered incorrectly around ambient buildings
-Fixed Enemy units remain stationary with flags flashing when ladders are thrown off a destroyed wall in a siege.
-Fixed the carroccio standard not fitting through gates
-Fixed gunpowder units being stuck reforming
-Fixed trebuchets disappearing and reappearing when zooming
-Tweaked morale system
-Partially fixed units moving through settlement buildings.
-Units now check if destination is in a building or not.
-Enabled command-line switch to allow unlimited soldiers (removes message)
-Fixed MP player-names being lost on battle results screen if they quit the battle early
-Fixed the ability for a user to 'buff' their assassin experience by continually assassinating different captains

Other Fixes
========

-Fix difficulty level in MP (Affects Morale). Previously defaulting to Normal.
-Fix lobby tooltip that showed incorrect unit sizes.
-Fix Florins display during diplomacy
-Fix Money field looping into negative/positive value when removing / adding money
-Fix overlapping and incorrectly sized deployment zones
-Fixed cut-off graphics in civil disorder message
-Fixed unclear 'Start Diplomacy' button functionality
-Fixed MP Admit Defeat button functionality
-Fixed missions showing as expired even though they have been completed
-Fixed mouse-overs showing incorrect diplomatic information
-Fixed minor FE Historical Battle error (shield remaining highlighted)
-Fixed MP team chat - colours now match recipient and sender.
-Fixed minor audio issue - Audio: Campaign Map when an English Spy is ordered to join an English army he triggers two "Joins_Army" speeches.
-Fixed minor audio issue - Campaign Map when an English Merchant is ordered to disembark a boat, two "Movement_Disembark" speeches are triggered.
-Fixed Mine income
-Fixed MP ignore/ban toggle permanently banning player from chat
-Fixed - Making an offer gives a blank scroll on the Diplomacy Scroll, but removing the offer gives the player help text
-Fixed Mouse Cursor not updating when over certain parts of the UI.
-Fixed miscalculation of some naval unit movement points.
-Fixed units not leaving an army when ordered to abandon it.
-Fixed 'Possible Connection Problems' message not appearing if user alt-tabs
-Fixed On campaign map, castles appear under 'town' or 'city' title on UI
-Fixed Reinforcements box remains greyed when the user deselects 'Attempt a night battle'
-Fixed double speed on units that should only go at one speed.
-Fixed Stakes not appearing correctly in weather conditions
-Fixed non-functional help button on ransom scrolls
-Fixed intro movies playing at x3 speed in Historical battles
-Fixed transfer army functionality - When transferring men the transfer resets after viewing the description
-Fixed Gunpowder units running forward when given targets.
-Fixed clumping units when they are told to do a 180 degree turn
-Fixed stuck Camera issues
-Fixed Fleeing units rallying at breached walls or gates of settlements they are attacking when they should not
 
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