LMAO. how many times has it been said that Ageia physx is a complete waste of space and time, virtually no games support " decent games anyway " the one big title they do have absolutely sucks with the physx levels, 7fps on hardware that's suppose to do this thing for fun, its embarrassing, a joke, cant see how any one can defend this POS hardware, they must be delusional.
I agree, but it's not even just the lack of games that is the problem, it's the fact that you're paying for something that you're not really getting anything out of. It's basically just a gimmick.
I mean, let's stop and look at what you actually get from a PhysX card. First off, you only get a handful of games that support it anyway, 99% of which are not really worth playing. Secondly, in the games that do support it, what do you actually get? You basically gets tonnes of extra polygons on screen (which promptly disappear, see: GRAW1/2 PhysX videos) and the ability to have tearing cloth. In some cases I guess you also get more physics effects stretching a larger scale, which is nice, but not really essential or even worth shelling out money for.
Let's look at the game that pretty much re-defined the way we look at physics: Half Life 2. Why was it successful in this field? It didn't have fancy physics effects like the PhysX card can produce - but it was better. Why? It was available to everyone who played the game, that’s why. You weren't alienated; anyone with a computer capable of playing the game got the effects. Half Life 2 also added interaction - using physics as a core game play element - something I have yet to see done with PhysX effects. Crysis does the same thing - the physics play a key role in the game, they aren't just there to look good, they actually serve a purpose. You can knock buildings down to kill enemies; you can create cover. You can expose enemies using mass deforestation if you like.
So what’s the main point here? The integration of physics into game play that is widely available to anyone. These are just a couple of examples, but I'm sure there are many, many more.
When given a choice of what physics I would prefer to have in a game, physics that may not be as pretty, but actually benefit the game experience such as in Crysis, or purely cosmetic and quite frankly, clumsy, physics effects provided by the PhysX accelerator. Which would I pick? The former.