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Really? I wasn't aware you needed a PhysX card in games like UT3 to jump and shoot? In fact, I'm pretty sure you don't since I was doing all those things without a PhysX card in the demo. Are you telling me having a PhysX card is going to improve performance in non-PhysX maps and improve performance while jumping and shooting? Would Epic really do something like that? The basic core physics elements in UT3 are clearly not handled by PhysX technology as they are available without a PhysX card, and adding one doesn't change them any. What a PhysX card does add is the aforementioned clumsy debris and extra effects.“Let's say game X is running on a map with no PhysX effects, how could adding a PhysX card possibly help the framerate when there are no physics to process?”
No physics? What do you all it when you move, jump, shoot a box e.c.t Every little movement is done by PhysX. Thats all work you take away from the CPU.
I can't view YouTube videos here at work, but I watched a GRAW2 PhysX video last night and well, it was awful to say the least. All you get are dark chunks of.. something when stuff explodes, and the stuff disappears almost instantaneously. This seems to be a trend with most PhysX games. Also, explosions and the trajectory of debris after explosions is.. irregular. It almost floats rather than being propelled.“You basically gets tonnes of extra polygons on screen (which promptly disappear, see: GRAW1/2 PhysX videos)”
You get get more then just tonnes of extra polygons on screen and in the case of GRAW 2 people say the extra polygons and blood look much better.
Really? I wasn't aware you needed a PhysX card in games like UT3 to jump and shoot? In fact, I'm pretty sure you don't since I was doing all those things without a PhysX card in the demo. Are you telling me having a PhysX card is going to improve performance in non-PhysX maps and improve performance while jumping and shooting? Would Epic really do something like that? The basic core physics elements in UT3 are clearly not handled by PhysX technology as they are available without a PhysX card, and adding one doesn't change them any. What a PhysX card does add is the aforementioned clumsy debris and extra effects.
“Really? I wasn't aware you needed a PhysX card in games like UT3 to jump and shoot? In fact, I'm pretty sure you don't since I was doing all those things without a PhysX card in the demo.”
No you don’t need a PhysX card but you do need PhysX. You are using PhysX your self. You cannot play the game without PhysX.
“Are you telling me having a PhysX card is going to improve performance in non-PhysX maps and improve performance while jumping and shooting?”
Yes that’s just what I am saying. I think your misunderstand how it all works. You program your game to use PhysX to do all the physics. If you don’t have a PPU it’s all done on the CPU. If you have a PPU its moved to the PPU.
PhysX is a software API that anyone can use. PhysX card is just a way to use that software API in hardware.
C'mon Pottsey that's a slightly underhanded deliberate misinterpretation of what he said. You know full well he was talking about the hardware and not the API. If you're going to argue semantics at least do it properly.
Really? I wasn't aware you needed a PhysX card in games like UT3 to jump and shoot? In fact, I'm pretty sure you don't since I was doing all those things without a PhysX card in the demo. Are you telling me having a PhysX card is going to improve performance in non-PhysX maps and improve performance while jumping and shooting? Would Epic really do something like that? The basic core physics elements in UT3 are clearly not handled by PhysX technology as they are available without a PhysX card, and adding one doesn't change them any. What a PhysX card does add is the aforementioned clumsy debris and extra effects.
I am skeptical that you would get a speed increase in any of the non-PhysX maps, too. Let's say game X is running on a map with no PhysX effects, how could adding a PhysX card possibly help the framerate when there are no physics to process? It wouldn't be doing anything. It would only help framerate once you actually enabled the PhysX effects, which is a given really. It only helps framerate if you are actually bothered about running games with PhysX effects cranked up, and with the current status of PhysX games available, I'd say there is close to nil interest. I know that I personally couldn't care less.
If you read the whole post MystaEB has clearly said that the basic core physics elements are not handled by PhysX technology. He also said in an earlier map that he couldn't see how using a PPU on a none PPU map could incease performance as there were no physics to process.
That is just weak semantic argument Marc - In saying PhysX technology he clearly means the PhysX hardware - I'm not sure how you infer that he meant the API.
The second part of the argument is clearly a misunderstanding on his part on how the PhysX API works but regardless he was arguing fairly that the PhysX hardware doesn't have an appreciable impact on gameplay.
So what are you arguing here, the card or the API? I've been arguing about the card and how it is useless, not the API. The API is free, I couldn't care less about it, and I'm well aware of what it does and doesn't do. The card is a different story however, it costs money and doesn't really help at all.“Really? I wasn't aware you needed a PhysX card in games like UT3 to jump and shoot? In fact, I'm pretty sure you don't since I was doing all those things without a PhysX card in the demo.”
No you don’t need a PhysX card but you do need PhysX. You are using PhysX your self. You cannot play the game without PhysX.
Wow, yes, I clearly meant that there were no physics at all and that the basic core elements were handled by.. magic faeries! I was talking about the damn card. The basic core elements are clearly designed to work primarily on the CPU, and the additional "PhysX" effects offloaded to the card. On the non-PhysX maps there is nothing extra to process, obviously you get the added godawful debris effect when you shoot walls, but that's it really. None of the other tornado or cloth effects. God how tempted I am to just shell out £50 so I can actually benchmark it for myself, something which this thread seems to be devoid of. Plenty of claims, no figures or evidence to back it up.If you read the whole post MystaEB has clearly said that the basic core physics elements are not handled by PhysX technology. He also said in an earlier map that he couldn't see how using a PPU on a none PPU map could incease performance as there were no physics to process.
Wow, yes, I clearly meant that there were no physics at all and that the basic core elements were handled by.. magic faeries! I was talking about the damn card. The basic core elements are clearly designed to work primarily on the CPU, and the additional "PhysX" effects are handled by the card. On the non-PhysX maps there is nothing extra to process, obviously you get the added godawful debris effect when you shoot walls, but that's it really. None of the other tornado or cloth effects. God how tempted I am to just shell out £50 so I can actually benchmark it for myself, something which this thread seems to be devoid of. Plenty of claims, no figures or evidence to back it up.
Yeah, there's that word I hate, potentially. We've gone around in a big circle and ended up back to where I started with my post a little while back. You know, the one where I was talking about how games like HL2 and Crysis do less complex, but from a gameplay stand point, better physics despite the fact that they are running entirely on a CPU.You either still don't get it or I am misunderstanding what you are saying.
When you install a physics card all of the physics calculations are handled by the PPU and taken off the CPU. The basic core elements only run on the cpu if a ppu is not present. There doesn't need to be anything extra to process.
By moving calculations from the cpu to the ppu you are freeing up the cpu to do other tasks and will potentially get an increase in fps.
Yeah, there's that word I hate, potentially. We've gone around in a big circle and ended up back to where I started with my post a little while back. You know, the one where I was talking about how games like HL2 and Crysis do less complex, but from a gameplay stand point, better physics despite the fact that they are running entirely on a CPU.
Consider this: we're already established basic physics are handled by the CPU when a PPU is not present, correct? We also know that games like Crysis are very heavily GPU based, so clearly the physics are not hampering performance despite the fact that they work entirely on the CPU, correct? Obviously, you get more complex physics effects from the PhysX tech when using a PPU, but you have to shell out the money for it, and very few games take advantage of these extra effects. The basic stuff you get from the PhysX API is nothing that isn't already available. Plus, like I said earlier, these effects are purely cosmetic. It's not like in HL2 where they provide very real and critical interaction with the game itself.
What I talking about was no additional physics effects to process. When on a non-PhysX map you just get the bog standard physics effects that have been available for years. How, and more specifically, why would adding a PhysX card help those when CPUs have been capable of doing those things for years?Pottsey said:“It's a shame pottsey will walk away like he has won another argument, when in reality he just drives people up the wall by putting words in their mouths and blatant misinterpretation of what is being said.”
Its not misinterpretation of what being said. You said “how could adding a PhysX card possibly help the framerate when there are no physics to process?”
I pointed out that all the Physics are done by PhysX so there are physics to process.
How is that misinterpretation of what you said?
I know they are all done by PhysX, that's the problem. I'm talking about stuff like, jumping, shooting, etc etc. Again, things that have been available for years and don't need to be offloaded to a PPU, thus rendering the addition of a card useless. You shouldn't need a PPU for stuff like that.Pottsey said:“The basic core elements are clearly designed to work primarily on the CPU, and the additional "PhysX" effects offloaded to the card.”
There are no additional PhysX effects.
All physics are PhysX effects.
The basic core elements are all done by Physx.
But these games aren't out yet, how do we know they are going to run any better? Have you read the bit-tech review of the PhysX only maps on UT3? The test machine got absolutely mauled.You are focusing far too much on the cosmetic effects that GRAW used the PPU for. Have you looked at the videos for BOS and Warmonger. Do you see how the PPU is used in those games. In Warmonger it looks like you can pretty much destroy everything around you. Not only that but the debris stays in the environment to play a further part in the game. The CPU cannot handle physics on this scale.
This has been partly proved by the people who have increased the blast radius of the nuke in crysis. The framerate completely stalls as the number of objects effected by the blast is increased dramatically.
When you offload the physics calculations to the ppu you can increase the number of objects and interaction you can have in a game far in excess of anything you see in Crysis.
I'd have to say that this isn't true, not because what you're saying is wrong, but because it would only be the case if the CPU was being hammered by the game and the PPU was taking a considerable load off the CPU. When playing games like UT3 and Crysis my CPU cores are never maxed out, thus taking a tiny bit of load from them isn't going to help.“When on a non-PhysX map you just get the bog standard physics effects that have been available for years. How, and more specifically, why would adding a PhysX card help those when CPUs have been capable of doing those things for years?”
The CPU might be capable of doing those things but it still takes up CPU power. By freeing up that CPU power you can use it on other stuff. That’s where the FPS boost comes from. Yes the CPUs are capable its just its slower to do it on the CPU so why do it on the CPU if you have a choice of a PPU?
Good, I'm glad we're agreed on the fact that a PPU is not necessary, however I'm struggling to understand why you would spend money on a PPU instead of a new CPU when you just admitted your CPU is 2 years old? Surely a new CPU would overall be much more beneficial to you than a PPU?Pottsey said:A PhysX card is luxury in games like UT3. Not a must have item. You either have a PPU for a FPS boost or you don’t have a PPU and still play the game. For people like me with a 2 year old CPU its usefull to have a PPU in a game like UT3. I need all the free CPU cycles I can get.