Have the 1.0 Windows Dedi files been released?
Yes.
Server exe: https://s3.amazonaws.com/MinecraftDownload/launcher/Minecraft_Server.exe
Server jar: https://s3.amazonaws.com/MinecraftDownload/launcher/minecraft_server.jar?
Have the 1.0 Windows Dedi files been released?
any change to 1.0 ?
been thinking of a list of features we'll need in the arcane university/magic castle/whatever we call it.
A nice big snowy mountain with gorges we can build snow coverd bridges between
a large mob grinder, probbaly use a nice simple square one + it's pit below then we can clad the outside of it in a fitting round tower that looks like it belongs in a castle
large library with enchanting tables.
large alchemy rooms with stores, + brewing stands water sources + some nice decoration.
Large collection of green houses producing all the needed plant materials
a small passive mob farm.
a nether portal
on the nether side a mob grinder to farm blaze rods etc, we'll need enchanted picks of silk touch to mine ice to build this.
if possible/if we're lucky a strong hold will be nearby/underneath so we will have an end portal.
anything else?
This is probably a project for the Linktart server...but here's my thoughts
A suitable location is going to be very much dependant on the seed used for the new 1.0 map, this could easily have a large impact as I've generated and rendered many maps; you can easily end up with a map many would be unhappy with due to skewed biome distribution. This map is probably the most favourable distribution I've rendered so far: http://forums.overclockers.co.uk/showpost.php?p=20595959&postcount=1988. It also contains a relatively flat plains area near the centre with a very nice ravine in the middle, suitable for a spawn location.
Building next to or over a Stronghold is something that may be contentious due to there only ever being 3 unless of course an adminplaces an End portal in your chosen location instead.
The room descriptions have a self contained fortress feel to them that is totally self sufficient and can act as a staging area for further exploration/adventure. Assuming the proportions are achievable by mortal men![]()
The room descriptions have a self contained fortress feel to them that is totally self sufficient and can act as a staging area for further exploration/adventure. Assuming the proportions are achievable by mortal men![]()
oh iirc strongholds are now unlimited per map.
but come back to the server syl my chests are messy and i haven't built anything in months out of apathy
when retail comes out it'll be a full fresh start not even a pick axe to my name
you got any plans for builds?
Unlimited Strongholds per map (changed from three).
minecraft wiki says unlimited strong holds for 1.0
http://www.minecraftwiki.net/wiki/Version_History#Minecraft
Does leveling up give anything yet? Also wasn't there meant to be adventure mode in the official release?
Do people prefer servers with/without mobs?
What is the best way protect against mobs spawning in/around your home?