Soldato
I just watched a video of Grand Prix 4, the AI isn't that good. All using the same racing line then all using the same line to overtake.
GPx was programmed before the race. You could even save mid-race, close the game, open the save game and edit the strategy or type of reliability issue of the AI, when it occurred and possibly remove it altogether (I don't remember that last bit), so it certainly wasn't 'on the fly' but very much predetermined and cached.Maybe they should have hired Geoff Crammond. Real "visualisation" of cars racing was possible decades ago. It boggles my mind how some things have just went backwards in pc gaming... but nevermind.
Maybe they should have hired Geoff Crammond. Real "visualisation" of cars racing was possible decades ago. It boggles my mind how some things have just went backwards in pc gaming... but nevermind.
this.I'm not 100% sure but I think it just stays in your library but the play button is replaced with a purchase button.
Sorry I can't help, but if you don't get an answer here, ask on the Steam game page forum. I asked a question there and got an answer in minutes.I have two questions, if somebody could answer them please. Can a better lead designer mean that your illegal parts are likely to get caught? Also when mentoring drivers, does the mentor have to have the better rating?
GPx was programmed before the race. You could even save mid-race, close the game, open the save game and edit the strategy or type of reliability issue of the AI, when it occurred and possibly remove it altogether (I don't remember that last bit), so it certainly wasn't 'on the fly' but very much predetermined and cached.
It's a bit like how Football Manager deals with things. Every time you enter a match or change tactics the subsequent events are set, and if you were to just let it roll through the game then nothing is reactive, it's all predetermined, which is why the game freezes briefly when you alter tactics - it's reprogramming how the match will unfold. As @Chonky also mentioned above Football Manager's 3D match engine is also just a graphical estimation of the game engine, rather than the engine itself as you might see in a FPS for example. It's a fairly close representation, much like Motorsport Manager sounds like (my time on MM is very limited so far, so I'm only basing this on the comments above), but it's still only a representation rather than 'real'.
I have two questions, if somebody could answer them please. Can a better lead designer mean that your illegal parts are less likely to get caught? Also when mentoring drivers, does the mentor have to have the better rating?
Yes, I've been playing and enjoying it over the last couple of days, I might buy it whilst it is 50% off.
Can anyone say whether the AI teams also suffer from part wear during a race, therefore having to pit in order to fix them? I have to do this at least once every race for one of my drivers, which results in a 30+ pit stop (excluding drive in and drive out time). I've never noticed other teams having to do this, and in the 3 races I've done, only 1 AI has not finished.
Do you have the lap times for those laps? It would be easier to see from them what could have happened. I guess it is possible but after 3 laps, not likely. Also, there are a couple of circuits where the pit lane makes the lap shorter, so even though he was limited in the pit lane and stopped for 4 seconds for tyres, it could have been a very quick stop.Well unfortunately the game ai cheats. Or more specifically Hamilton is a cheating ****.
Take a look at the following graph showing grid positions.